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Luis_ST

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Everything posted by Luis_ST

  1. 1.12 is no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  2. you could use ChunkAccess#getHeighestPosition and then use Heightmap.Types.WORLD_SURFACE_WG as parameter
  3. did you read poopoodice post? since expanding the LookAngle != BoundingBox
  4. then you need to calculate it manually from the current and the last Entity Position
  5. you can get the Entity speed by LivingEntity#getSpeed, you also can look at LivingEntity#getFrictionInfluencedSpeed
  6. then you need to create two messaages, also Lists are an instance of Collection if you don't sync the data very often, that shouldn't be a problem
  7. You should only send the data which has changed. You could create a message that uses a Collection as parameter, if you then change the data of a collection, you can send this message with the new Collection to the client Note: you also need a parameter that defies which Collection is to be synchronized on the Client (a String or an int are recommended)
  8. you foud the log in .minecraft/launcher_log.txt, you could use https://gist.github.com/ to upload the file
  9. what do you want to tell us?
  10. Really old Minecraft versions are no longer supported on this forum. Please update to a modern version of Minecraft to receive support.
  11. so why did you ask in this thread?
  12. create your own thread and post debug log
  13. keep this forum in English please, create your own thread and post the log
  14. that's correct, what's your problem?
  15. post the launcher log
  16. download it, and then double click it
  17. ups sorry, i forgot that TreeDecoratorType use now the Forge Registry system you could simply extends TreeDecoratorType and register it like Block or Items via DeferredRegister or the RegistryEvents
  18. post the debug log, but just from the error it looks like you have a mod twice
  19. yeah, but you could also learn java without paying for a course Official documentation: https://docs.oracle.com/javase/tutorial/ Absolute basics with an interactive editor: https://www.codecademy.com/learn/learn-java Ongoing online course with assignments: https://java-programming.mooc.fi/
  20. you need to create a custom BlockItem, overwrite BlockItem#placeBlock return false when the Player is not sneaking else return super, you can get the Player from the BlockPlaceContext#getPlayer. Note: the Player can be null
  21. looks okay, you could try to print the CompoundTag to the console to check whether it contains the data it should respectively to check if the methods are called correctly
  22. show one of these CapaHandlers (the implementation not the interface)

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