Everything posted by Luis_ST
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[] replacing the vainilla ItemEntity whit mi MItemEntity but only for this specific item
Which version did you use since World is not a mojang name?
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Custom screen overlay 1.18.2
Inside the IIngameOverlay (which you implemented in a lambda expression) you need to render the Overlay. Basically you can do the same things as you done it in RenderGameOverlayEvent.Post.
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Errors in currently selected datapacks prevented the world from loading.
Please post debug.log from the logs folder.
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1.18.2 forge:40.1.68 Error when loading into modded world
Please post debug.log from server and client.
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Forge will not start
Looks like a compatibility issue between Majrusz's Enchantments and Allurement.
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My 1.18.2 minecraft forge server do not work
Please post debug.log from the logs folder, if there is already a debug.log. If there is no debug.log please start the server from command line and post the full output here.
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when equiping my custom boots they use the texture layer of leggings
You can use https://imgur.com/ for images.
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installer problems
There is only one installer which work on all OS, the .jar installer. Why do you need the old windows installer?
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My armor is purple and black
Your not setting the namspace to your mod id in the ResourceLocation of the texture, minecraft tries to load the textures from the minecraft namespace
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[1.18.2] Block item data generation
You don't need to use itemModels there, you need to use a ModelFile of the Block. You can use a ExistingModelFile or a UncheckedModelFile depends on whether the Block model has already been generated or not. You can get the location for the ModelFile from #blockTexture.
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when equiping my custom boots they use the texture layer of leggings
Are you sure the boots texture is at the correct position in the texture file? Please post the texture you used and a in game screenshot how it currently looks like.
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My server does not start
Please post debug.log from the logs folder.
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How to add items to vanilla loot tables.
The way to go would be a GLM, see: https://forge.gemwire.uk/wiki/Dynamic_Loot_Modification#The_LootModifier_Subclass Unfortunately the document is not up to date since the Serialition is now (1.19) done via a Codec. You can take a look at this Forge test Mod for a 1.19 example.
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1.19 Crash before launch. all mods updated using optifine
Library ferret, Aquaculture 2 and MmmMmmMmmMmm needs to update to the recent breaking changes of Forge. Check if there are updated versions.
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Best way to create a custom crafting table in 1.19
This possibility exists i know, it's not the recommended way to do. By far the best way would be a PR that allows opening vanilla menus for modded Blocks.
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Mod makes forge server crash
Talk to the Mod author, there is nothing we can do to fix this issue.
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Potion not registering.
Did you call ModEffects#register in the constructor of your main mod class?
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Potion not registering.
Please show the code you are using to register the MobEffect.
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[1.19.1] Dimension change sound
You can take a look at Entity#handleInsidePortal and Entity#changeDimension to see how vanilla do this.
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I can' t start a server of minecraft because this error bump in the application of the hosting server
Please post debug.log from the logs folder.
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Custom Mod Pack - 1.18.1 to 1.18.2 Upgrade - Unable to load world
Please post debug.log from the logs folder when you try to load a new World.
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Best way to create a custom crafting table in 1.19
Unfortunately you can not simply extends the CraftingMenu since you need a custom MenuType. But you can copy the full logic of the CraftingMenu and replace the MenuType in the constructor and add to the client constructor a FriendlyByteBuf, then you need to change the logic in #stillValid. You can return true or copy the vanilla logic and do this for your CraftingTableBlock. For the Screen you can do the same thing, you only need to change the AbstractContainerMenu to your CraftingMenu. Then you need to register the Screen in FMLClientSetupEvent in #enqueueWork via MenuScreens#register. Note you need to use NetworkHooks#openScreen for your CraftingMenu.
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help with plarerevive mod
The debug.log is a file in the logs folder of your game directory.
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Minecraft:orientable not working
Did you block have a Direction BlockStateProperty? Please show your code.
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Stop updating when the entity moves away from the player.
Why should the rocket be updated if the player can't see it?
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