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Luis_ST

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Everything posted by Luis_ST

  1. What exactly do you mean by oil? A fluid which can be picked up by a Bucket?
  2. What happens if you add more entities to your Biome?
  3. You need to replace all jigsaw structure files of the village structures which contains the Block you want to replace.
  4. Ups forgot the second page
  5. A good start to learn java would be: Official documentation: https://docs.oracle.com/javase/tutorial/ Absolute basics with an interactive editor: https://www.codecademy.com/learn/learn-java Ongoing online course with assignments: https://java-programming.mooc.fi/
  6. or else the main hand
  7. You need to run it (double click should be enough).
  8. Please post debug.log from the logs folder.
  9. In the logs folder of your game directory. Note if you using CurseForge you need to enable the debug.log in the settings.
  10. You can create a PR for Forge 1.19 and port it then back to 1.18, which fix this.
  11. Please post debug.log from the logs folder.
  12. Please post debug.log from the logs folder. If you using CurseForge you need to enable the debug.log in the settings.
  13. You should use a IIngameOverlay, register it in FMLClientSetupEvent with one of the register methods in OverlayRegistry. You can take a look at ForgeIngameGui for the vanilla Overlays.
  14. Please post debug.log from the logs folder. On CurseForge you need to enable the debug.log in the settings.
  15. Please post debug.log from the logs folder.
  16. If you done step 1 you can continue with step 2:
  17. Do not create a new ItemStack add the Tag to the ItemStack which is used to damage the Entity
  18. The # is a sign that the following "name" is a non-static method or non-static field in the class, which you need to call. Why did you create there a new ItemStack with an Empty CompoundTag? You should use the ItemStack on which you checked if your enchantment is preset (level > 0). Do you know basic java?
  19. Please post debug.log from the logs folder and a screenshot of your Mods folder.
  20. Please post debug.log from the logs folder.
  21. You miss these two dependencies, the forge dependency indicates that some Mods you are using require a different version of Forge. In this case update Forge to the Recommended build, If the game still crashed please post the crash report.
  22. First of all try without Rubidium, if it still does not work talk to the Mod author of Immersive Engineering.
  23. Physics Mod needs to update to the recent breaking changes of Forge. Check if there are updated versions.
  24. I've split your purpose in two parts: Adding the CompoundTag First of all call ItemStack#getOrCreateTagElement with your Mod id, then add to the CompoundTag add data you want to add In your case CompoundTag#putInt the first parameter is the key the second the value Add the CompoundTag to the Tooltip of the Item Subscribe to ItemTooltipEvent, from the Event you can get the ItemStack, check if the ItemStack has your Enchantment and check if the ItemStack has your Tag using a non ull check on ItemStack#getTagElement with your Mod id. Then read the value from the CompoundTag via #getInt with the key you used in #putInt. After that create a new Component via Component#literal with your value and add this Component to the tooltip list of the Event

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