Everything posted by Luis_ST
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[1.18.2] how to replace the furnace/any other block generated in the village with configured feature?
What exactly do you mean by oil? A fluid which can be picked up by a Bucket?
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[1.19.1] Entity spawn broken in custom dimensions biome
What happens if you add more entities to your Biome?
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[1.18.2] how to replace the furnace/any other block generated in the village with configured feature?
You need to replace all jigsaw structure files of the village structures which contains the Block you want to replace.
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[1.19.1] Entity spawn broken in custom dimensions biome
Please show your code.
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1.19 I need help getting my tags to work
Ups forgot the second page
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Some tips for somebody who wants to make a mod?
A good start to learn java would be: Official documentation: https://docs.oracle.com/javase/tutorial/ Absolute basics with an interactive editor: https://www.codecademy.com/learn/learn-java Ongoing online course with assignments: https://java-programming.mooc.fi/
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How to get InteractionHand.
or else the main hand
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"Failed to download version manifest, can not find client jar URL." error.
You need to run it (double click should be enough).
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i have problem with my server in aternos
Please post debug.log from the logs folder.
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fml.modloading.dupemod
In the logs folder of your game directory. Note if you using CurseForge you need to enable the debug.log in the settings.
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[1.18.2] [SOLVED] Modify incoming potion effects in Event handler
You can create a PR for Forge 1.19 and port it then back to 1.18, which fix this.
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fml.modloading.dupemod
Please post debug.log from the logs folder.
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Error Rendering Overlay
Please post debug.log from the logs folder. If you using CurseForge you need to enable the debug.log in the settings.
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Custom screen overlay 1.18.2
You should use a IIngameOverlay, register it in FMLClientSetupEvent with one of the register methods in OverlayRegistry. You can take a look at ForgeIngameGui for the vanilla Overlays.
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My game keeps crashing whenever I load it up with mods
Please post debug.log from the logs folder. On CurseForge you need to enable the debug.log in the settings.
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Exception in server tick loop, Vault Hunters
Please post debug.log from the logs folder.
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1.19 I need help getting my tags to work
If you done step 1 you can continue with step 2:
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1.19 I need help getting my tags to work
Do not create a new ItemStack add the Tag to the ItemStack which is used to damage the Entity
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1.19 I need help getting my tags to work
The # is a sign that the following "name" is a non-static method or non-static field in the class, which you need to call. Why did you create there a new ItemStack with an Empty CompoundTag? You should use the ItemStack on which you checked if your enchantment is preset (level > 0). Do you know basic java?
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Optfine and Forge won't work together despite using compatible versions
Please post debug.log from the logs folder and a screenshot of your Mods folder.
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I have a problem, can someone tell me how to solve it, thanks!
Please post debug.log from the logs folder.
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I'm confused can someone tell me what is wrong please?
You miss these two dependencies, the forge dependency indicates that some Mods you are using require a different version of Forge. In this case update Forge to the Recommended build, If the game still crashed please post the crash report.
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immersive engineering crashing my world
First of all try without Rubidium, if it still does not work talk to the Mod author of Immersive Engineering.
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physics mod not working (m1 pro chip)
Physics Mod needs to update to the recent breaking changes of Forge. Check if there are updated versions.
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1.19 I need help getting my tags to work
I've split your purpose in two parts: Adding the CompoundTag First of all call ItemStack#getOrCreateTagElement with your Mod id, then add to the CompoundTag add data you want to add In your case CompoundTag#putInt the first parameter is the key the second the value Add the CompoundTag to the Tooltip of the Item Subscribe to ItemTooltipEvent, from the Event you can get the ItemStack, check if the ItemStack has your Enchantment and check if the ItemStack has your Tag using a non ull check on ItemStack#getTagElement with your Mod id. Then read the value from the CompoundTag via #getInt with the key you used in #putInt. After that create a new Component via Component#literal with your value and add this Component to the tooltip list of the Event
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