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Luis_ST

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Everything posted by Luis_ST

  1. Why is this than logged?
  2. Since I don't write mods for 1.18.2 anymore, i use code 1.19 for the following explanation. i hope the classes exists and the code work first of all you need to call Structure#generate this will return a StructureStart. Before you continue make sure StructureStart#isValid returns true. Then make sure all Chunks in the BoundingBox of the Structure is fully load. Then call StructureStart#placeInChunk for each Chunk which is inside the Structure BoundingBox, therefore you can use something like this: BoundingBox structureBox = structureStart.getBoundingBox(); ChunkPos minPos = new ChunkPos(SectionPos.blockToSectionCoord(structureBox.minX()), SectionPos.blockToSectionCoord(structureBox.minZ())); ChunkPos maxPos = new ChunkPos(SectionPos.blockToSectionCoord(structureBox.maxX()), SectionPos.blockToSectionCoord(structureBox.maxZ())); ChunkPos.rangeClosed(minPos, maxPos).forEach((pos) -> { // load structure here }); Note the BoundingBox of StructureStart#placeInChunk is not the Structure BoundingBox it's the BoundingBox of the Chunk in which you currently generate the Structure, means you need to create inside the #forEach a BoundingBox for the current chunk pos from the min x, y, z to the max x, y, z should be looks like this: new BoundingBox(pos.getMinBlockX(), ServerLevel#getMinBuildHeight(), pos.getMinBlockZ(), pos.getMaxBlockX(), erverLevel#getMaxBuildHeight(), pos.getMaxBlockZ())
  3. the letter number combination after: --accessToken in the Command line info
  4. Block#onDestroyedByPlayer or Block#destroy
  5. make sure this the full debug.log if this is the full log please post launcher_log.txt as well
  6. Forge 1.19 has breaking changes recently, mods need to update for them. Check if there are updated versions of your mods or downgrade Forge.
  7. could you please provide a screenshot or a video (if necessary)
  8. Please answer this question
  9. post debug.log of version 41.0.60 Note on CurseForge you need to enable the debug.log in the settings Minecraft 1.19 requires java 17
  10. you can try Level#getHeight with Heightmap.Types.MOTION_BLOCKING_NO_LEAVES
  11. you don't need a JDK for only running .jar file, a JRE is sufficient run the installer from the command line and post full output
  12. Why did you run ther server in offline mode?
  13. Problem with Solar Flux. Make sure you are using the latest version. If the Mod is already up to date, report this bug to the Mod author.
  14. Forge 1.19 has breaking changes recently, mods need to update for them. Check if there are updated versions of your mods or downgrade Forge.
  15. Forge 1.19 has breaking changes recently, mods need to update for them. Check if there are updated versions of your mods or downgrade Forge.
  16. you have file extensions disabled, i would recommend you to enable them, if this is the full content of the debug(.log), please post launcher_log(.txt) as well
  17. Industrial Foregoing requires Titanium. Unfortunately the mod does not properly indicate this dependency, so the mod simply crashes instead of Forge showing a helpful error message.
  18. For entities (include Players) you can use Entity#getX, Entity#getY and Entity#getZ or if you need a BlockPos Entity#blockPosition. Blocks you normally get from a Level via a BlockPos, if you need the Position of a Block you need to iterate over the Blocks in a area but this is not recommended to do, since there could be a performance leak (depends on the area size)
  19. Cloud Storage needs to update to the recent breaking changes of Forge. Make sure you are using the latest version.
  20. it's a part of the debug.log please post the full log
  21. you can take a look a the PlaceCommand

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