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Luis_ST

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Everything posted by Luis_ST

  1. Forge 41.0.64 had breaking changes in a lot of areas. Mods need to update. Check for updated versions for your mods or downgrade Forge.
  2. CurseForge -> Settings -> Game Specific -> Minecraft -> Advanced -> Enable Forge debug.log
  3. please post installer log
  4. Forge 41.0.64 had breaking changes in a lot of areas. Mods need to update. Check for updated versions for your mods or downgrade Forge.
  5. Luis_ST replied to anvian's topic in Modder Support
    as fweo already said you Log must be in the vanilla logs tag, this will fix your problem. if you not have any kind of Log you need to set the persistent BlockStateProperty to true when the Block is placed or you need to override #tick in your Block class
  6. if your Menu is bind to a BlockEntity you can get the Position from it pass in the BlockPos into the server side constructor (the client need a dummy BlockPos), when you then create your Menu in the BE you can use the position which is stored in it. if you're not using a BlockEntity you need to do the same but set the position when you open the Menu by your self
  7. ForgeRegistries.<the IForgeRegistry you need>.getKey, if there is no ForgeRegistry for the registry entry you can use the vanilla Registry Correction: I misread the title (get != set), see answer of D7
  8. try null instead of a new BitSet inside the ClientboundLevelChunkWithLightPacket constructor if this does not help post debug.log
  9. Have you done this? If yes please post debug.log from server and client
  10. Forge 41.0.64 had breaking changes in a lot of areas. Mods need to update. Check for updated versions for your mods or downgrade Forge.
  11. post new debug.log without Radium and other "optimization" mods
  12. Forge 41.0.64 had breaking changes in a lot of areas. Mods need to update. Check for updated versions for your mods or downgrade Forge.
  13. there is always a debug.log if you are using CurseForge you need to enable the debug.log in the settings
  14. this is a file on your PC, we can not access to it you can use https://imgur.com/ to upload the image and please post debug.log from the logs folder
  15. if you playing on CurseForge you need to enable the debug.log in the settings if not there is always a debug.log
  16. create an EventHandler as you have done it for all other events, inside FMLClientSetupEvent you need to use #enqueueWork since Screens are not thread safe
  17. All logs you post do not contains any error which cause the game to crash. If this is the full debug.log please post launcher_log.txt as well
  18. Forge 41.0.64 had breaking changes in a lot of areas. Mods need to update. Check for updated versions for your mods or downgrade Forge.

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