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Luis_ST

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Everything posted by Luis_ST

  1. do not use the Minecraft class
  2. this will crash on server, why did you use the client side level and not the given level (second parameter)
  3. I would use LivingEquipmentChangeEvent, then you need check for EquipmentSlot.MAINHAND then you have the following cases: #getTo has your Enchantment -> add the AttributeModifier #getTo has not your Enchantment -> remove the AttributeModifier Edit: #getFrom and #getTo has your Enchantment -> do nothing
  4. you need to add a AttributeModifier to the Player if the player use your Item
  5. you never add the Tag to the ItemStack
  6. post debug log
  7. you can not, you need to check if all Mods are up to date
  8. One of your mods needs to update to the new Fluid implementation.
  9. One of your mods needs to update to the new Fluid implementation.
  10. I'm not exactly sure but it looks like this is a feature (desired or not) of experimentalForgeLightPipelineEnabled, since if you set the config value to true the light will be rendered differently, causing the shadow displayed by Vanilla to disappear
  11. unfortunately i'm not familiar with GeckoLib animations
  12. you need to add a SpawnerData for your Entity to all Biomes your Entity can spawn in, use BiomeLoadingEvent for this
  13. you need a Menu with it's MenuType, and a Screen
  14. delete this server config file if you have not modified it
  15. Looks like an issue with geckolib, post debug log for more information
  16. you need to register a EntityRenderer for your Entity
  17. i would recommend you to delete all server configs of this world, since it look like they got corrupted
  18. which file did you delete? are you sure it was the server config file?

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