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secknv

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Tree Puncher

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  1. Did that testing, the conclusion was exactly what TGG said (well since he got it from the code that would be obvious lol): // bottomOffset -> minimum height for the ore // maximum -> minHeight + maximum = top level (the vertical expansion of the ore, it grows x levels from bottomOffset) // topOffset -> subtracted from the maximum to give actual top level // ore effectively exists from bottomOffset to (bottomOffset + maximum - topOffset)
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