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whatzhisface

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Tree Puncher

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  1. Hello, I'm new to making mods, but a long time programmer. I'm making a mod currently and also adding it to a mod pack. One of the mods in the modpack is causing an issue with stackable items. Scenarios are: 1. Items won't stack and they are below their limit. ex limit 64. But we have a stack of 2 and a stack of 4 they won't combine. in that example, new items will stack on the 4 but not the 2 stack. 2. Behavior is completely random and affects all items in the game no matter what modpack or container they are in. 3. If we break the stacks up in the 4 and two example, into 6 separate items, then try to restack them, they will only go back into their original stack and I end up with two stacks again (2 and 4) 4. 4 and 2 are just one example. the number doesn't mean anything. (13 and 1, 1 and 1, 1 and 4 and so on) 5. Unknown is HOW we got the items that won't stack. Likely scenario is a chest, lootbag, mob drop, etc. My hunch is that one of the mods is modifying the characteristics of the item just enough to make it non-stackable, but we can't see what that is from the UI. I want to write a mod to give me all the information about a block, but I'm unsure where to start. Can you please give me a couple of calls/commands/whatever's that I could use to get the information I need. I'm not asking for hand-holding, just point me in the right direction. Thanks!
  2. I didn't even think of the EntityMobGriefing route. This is perfect. I'll see what I come up with. thank you.
  3. Hello, I've been searching through events for hours and would like some guidance. I want to know when a block changes from grass to dirt and it was caused by an animal eating the grass, and I want to know what animal type it was that did it. Is there an event for that? I know it won't be an exact event. I was thinking a world block state change and the entity that changed it or something. Thank you
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