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About Gbasire

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    Tree Puncher
  1. Ok I figured it out ! turns out I needed to run the project without the blocks texture being initiated in the ModItemModelProvider class, and putting only one sub-folder in the main folder with the silver_ore item texture to complete the runData task and allow intelliJ IDEA to create the "generate" sub-folders. Thanks
  2. Here is the build.gradle : I will downgrade to 8, thanks buildscript { repositories { maven { url = 'https://files.minecraftforge.net/maven' } jcenter() mavenCentral() } dependencies { classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '3.+', changing: true } } apply plugin: 'net.minecraftforge.gradle' // Only edit below this line, the above code adds and enables the necessary things for Forge to be setup. apply plugin: 'eclipse' apply plugin: 'maven-publish' version = '1.0' group = 'net.silentchaos512.tutorial'
  3. Hello, I wanted to learn mod creation, as I know a bit of java, and I found a series of videos that I found good and quite recent, so I started to watch them. The tutorial (here episode 1) shows how to create simple mods and add blocks, items, etc. I followed the tutorial step by step, making literally everything he did, so I don't do any mistakes, but a problem happened. Basically, when I added the textures I wanted into my sub folders of the "src/main" folder, exactly like the guy did, the "src/generated" folder that IntelliJ IDEA should create was created, but the sub-folder
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