Everything posted by Draco18s
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[1.11.2] Rotate player arms
No, that can't be done easily.
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Missing Texture when trying to add Item
Correct.
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Missing Texture when trying to add Item
Your JSON is invalid.
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Block with generated texture
They do it with a TextureAtlasSprite https://github.com/rwtema/DenseOres/blob/master/src/main/java/com/rwtema/denseores/client/TextureOre.java I don't recommend doing it this way. 1) create a block model, like this: https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/resources/assets/harderores/models/block/hardore.json 2) create a blockstate file, like this: https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/resources/assets/harderores/blockstates/ore_hardiron.json Note the #overlay texture. That's your ore pixels portion (my ores are metadata => number of nuggets, not metadata => ore type). 3) Then create overlay textures, where alpha shows the texture of the base material (my ores actually operate in reverse, due to how I use metadata). e.g. https://github.com/Draco18s/ReasonableRealism/blob/1.12.1/src/main/resources/assets/harderores/textures/blocks/ore/overlay_15.png
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Block with generated texture
Modify how? Does an overlay texture not work?
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[1.11.2] Rotate player arms
That still doesn't make any sense.
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[1.11.2] Rotate player arms
What does this even mean
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[1.10.2] Block age
Yes. Because that is client side only.
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[1.10.2] Block age
Yes. In a tile entity.
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[1.10.2] Block age
Touche. In any case, you can't get that data from arbitrary blocks (e.g, torches). You'd have to replace the block.
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[1.10.2] Block age
The only way is to use a ticking TileEntity. There is no other way, all blocks are exactly the same.
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Create a Cauldron Thingy That Takes items and outputs results.
ItemStack does not override Equals or HashCode, so you need to remove the object that's actually in the list. itemstack1
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Create a Cauldron Thingy That Takes items and outputs results.
You remember the one you clone? You want to remove items from the clone, then check if you've removed everything.
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Create a Cauldron Thingy That Takes items and outputs results.
- Create a Cauldron Thingy That Takes items and outputs results.
Hit the debugger again, try and figure out what piece of logic isn't doing what you expect.- Create a Cauldron Thingy That Takes items and outputs results.
- Create a Cauldron Thingy That Takes items and outputs results.
Which it is, as it contains zero items. But you didn't see the second item in the recipe! This is why it is so important to clone and modify the ingredients required list.- Create a Cauldron Thingy That Takes items and outputs results.
This is not how you clone a list. Both of these variables reference the SAME list: if you modify one... ...you modify the other. Plus, you aren't modifying the right list anyway. By removing any of the recipe items from the list given, you... Which it is, as it contains zero items. But you didn't see the second item in the recipe! This is why it is so important to clone and modify the ingredients required list.- [1.12.2] [SOLVED] Tesselator is drawing black when player looks certain angles
More accurately, the texture needs to have white in its color channels. But most image programs discard text information when the opacity is 0, as it compresses better.- [1.12.2] Trying to make item scan entire world for a specific entity and make it teleport to the player.
You can't "track" unloaded entities: they've been completely removed from RAM and only exist as serialized and compressed data on the hard drive.- [1.12.2] Trying to make item scan entire world for a specific entity and make it teleport to the player.
Probably because it unloaded.- [1.12.2] Multitexture?
So there's this thing called block states and you need to use them to determine which texture frame to display.- setCustomStateMapper in a loop
- [1.12.2] Trying to make item scan entire world for a specific entity and make it teleport to the player.
Yes, because it literally ceased to exist.- [1.12.2] Trying to make item scan entire world for a specific entity and make it teleport to the player.
What if the dog is an unloaded chunk? What if the dog is in a different dimension? - Create a Cauldron Thingy That Takes items and outputs results.
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