Everything posted by Draco18s
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Centering Sounds to ViewEntity not the player
Other way around. The sounds that are localized are being played at the volume that is local to the player not local to the camera.
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Centering Sounds to ViewEntity not the player
He's not playing sounds, he's talking about every sound affect being picked up by the player not the remote camera perspective.
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Problems with nether warts!
That's because the AGE property used by Nether Warts (and Beetroot) isn't the same property as BlockCrops. They are not the same object and you can't use each in place of the other.
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[1.12] Copy NBT on crafting
You don't: No. Always post crash logs.
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[1.12] Copy NBT on crafting
isDynamic? I don't see that method in IRecipe. What release # of Forge are you using? Nothing. Once you have an implementation and it's mentioned in your _factories.json your next step is to use it. That's it. You're done.
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[1.12] Copy NBT on crafting
You still need it, yes. Because you still have to declare some kind of input: it has to parse that JSON file somehow.
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[1.12] Copy NBT on crafting
You need a custom IRecipe implementation. Look at Choonster's TestMod3 for an example of something similar. Pay special attention to the _factories.json file in the assets.
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[1.12.2][SOLVED] Make vanilla block unbreakable like bedrock
In that case, what you have done is correct. Mostly. Instead of if (!(heldItem instanceof ItemPickaxe)) you should use ItemTool#getToolClasses and determine if the item has the pickaxe tool class (think about how you would handle custom tools!).
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[Netherrocks for 1.12.2] Maddening ClassNotFoundException I can't figure out
<nitpick> Your SimpleCore mod isn't a coremod and is more like a library and should be renamed. </nitpick>
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[1.8.9] BreakEvent doesn't fire when on a server?
Not from a client side only perspective. The client world is just told that the world changed (which could happen for any reason).
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[SOLVED]Json doesn't work
Show your item model registration code.
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[1.12.2][SOLVED] Make vanilla block unbreakable like bedrock
Better idea: set the block hardness to -1, like bedrock. Its unclear from your post what you are actually trying to achieve.
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[1.7.10] How to save and render objects on scaledresolution?
Oh, at least you tried. Now add a code tag at the top, then wrap it in a spoiler. Or better yet, make a github repo. Also, update, 1.7.10 is no longer supported here.
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[SOLVED] Custom leaves are see thru
Have you looked at shouldSideBeRendered()?
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[SOLVED] Custom leaves are see thru
Look at the vanilla leaves classes. You may even want to just extend BlockLeavesBase.
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Need A ItemPickup Event For Achievements [1.11.2]
https://github.com/MinecraftForge/MinecraftForge/issues/3419
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[1.12] Getting Item instance from registry name?
ForgeRegistries.ENTITIES I found that by looking at GameRegistry.registerModEntity and seeing what it called.
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[1.12] Getting Item instance from registry name?
Item.REGISTRY.getObjectById(id)
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[1.12] Clearing entities on a separate thread
If the command runs on the main thread--where entities are also run--then it can't cause a race condition.
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[SOLVED] [1.11.2] Custom Entity not rendering correctly.
Well, are you getting an error in the log?
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[SOLVED] [1.11.2] Custom Entity not rendering correctly.
Yeah, my eyes missed the model it loads. That said, you're using Tabula Models and I have no idea how those are supposed to work.
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[SOLVED] [1.11.2] Custom Entity not rendering correctly.
Your RenderDeer class is empty. There's nothing there.
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Need Help With Fence Gate Variants [1.11.2]
There is no need to capitalize every word.
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[1.11.2][Solved] Using commands serverside when client interact
If you are on the client and you want to tell the server soemthing, there is... Only. Ever. One. Solution. Packets.
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[1.12.2] Smelting Recipes for Ore Variants
If it doesn't, then why does IBlockState exist? And why would getStateFromMeta exist?
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