Everything posted by Draco18s
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[1.8.9] Custom Mob Drops Only With Specific Item?
Your prior code should work. I don't see anything wrong with it.
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[1.8.9] Custom Mob Drops Only With Specific Item?
Your prior code should work. I don't see anything wrong with it.
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[Solved] Only client-side chat, how to react to message send by player (me)?
Note that Survival Single Player is still a Client/Server relationship. It's a local server thread with a single player connected.
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[Solved] Only client-side chat, how to react to message send by player (me)?
Note that Survival Single Player is still a Client/Server relationship. It's a local server thread with a single player connected.
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[1.7.10] How to learn how to fix a hitbox on custom model?
Technically a 1x1x1 block can have bounds that exceed 1x1x1, but only in the +Y (skyward) direction. See: BlockFence
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[1.7.10] How to learn how to fix a hitbox on custom model?
Technically a 1x1x1 block can have bounds that exceed 1x1x1, but only in the +Y (skyward) direction. See: BlockFence
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[1.9.4] Block rendering crashes Minecraft
Item item = Item.getItemFromBlock(block); is returning null because you didn't register an ItemBlock for your block. That no longer happens automatically.
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[1.9.4] Block rendering crashes Minecraft
Item item = Item.getItemFromBlock(block); is returning null because you didn't register an ItemBlock for your block. That no longer happens automatically.
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[1.7.10] Syntax error on tokens, ConstructorHeaderName expected instead
Well, the line ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTest.class, render1); is outside a method, which is Not Correct.
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[1.7.10] Syntax error on tokens, ConstructorHeaderName expected instead
Well, the line ClientRegistry.bindTileEntitySpecialRenderer(TileEntityTest.class, render1); is outside a method, which is Not Correct.
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[1.9] Hit Entity Method Not Working
Largely speaking, everything is still correct. There's been a reduction in buses for 1.9 (there's only one now, the split wasn't very meaningful) and some event names/properties have changed, but it should still be sufficient to get started.
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[1.9] Hit Entity Method Not Working
Largely speaking, everything is still correct. There's been a reduction in buses for 1.9 (there's only one now, the split wasn't very meaningful) and some event names/properties have changed, but it should still be sufficient to get started.
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[1.9] Hit Entity Method Not Working
You need an event.
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[1.9] Hit Entity Method Not Working
You need an event.
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[1.8] Give custom written book to player?
Its not recognized as a written book because it's not an ItemWritableBook.
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[1.8] Give custom written book to player?
Its not recognized as a written book because it's not an ItemWritableBook.
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[1.8.9] [SOLVED] Custom log somehow gets wrong metadata
In that case, it probably was. Non-running TEs (furnaces would still have an update tick) would run pretty fast, but there is memory overhead. Note that we're not saying "Don't use a TE for this" but "TEs do require extra resources: be careful."
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[1.8.9] [SOLVED] Custom log somehow gets wrong metadata
In that case, it probably was. Non-running TEs (furnaces would still have an update tick) would run pretty fast, but there is memory overhead. Note that we're not saying "Don't use a TE for this" but "TEs do require extra resources: be careful."
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[1.6.4] Issues with fuels added using Fuel Handler not working
So remove that? Seriously!?
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[1.6.4] Issues with fuels added using Fuel Handler not working
So remove that? Seriously!?
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[1.9] Custom Shapeless Recipe based on Item amount
If you're using a custom crafting bench, absolutely. I've got a "Sifter" machine that takes inputs of size 8 and produces an output of size 1 (turns Tiny Dust into Dust). Ditto for a "compactor" (turns Snowballs into Snow, etc)
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[1.9] Custom Shapeless Recipe based on Item amount
If you're using a custom crafting bench, absolutely. I've got a "Sifter" machine that takes inputs of size 8 and produces an output of size 1 (turns Tiny Dust into Dust). Ditto for a "compactor" (turns Snowballs into Snow, etc)
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[1.8.9] [SOLVED] Custom log somehow gets wrong metadata
I've accidentally turned the entire world into chests once. It was awful.
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[1.8.9] [SOLVED] Custom log somehow gets wrong metadata
I've accidentally turned the entire world into chests once. It was awful.
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[1.9] Mob sounds do not work.
You still need to register your sound event, like blocks and items and rendering, sounds still need to be registered.
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