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Draco18s

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Everything posted by Draco18s

  1. I was referring to the fact that the guys reading your post couldn't know that. The only info you provided was that you did not use the original rendering for ladders... And it worked, since it made you show the code you have written. Now it's possible for someone to debugg this thing I figured it was a more common problem than simply being a matter of the code I used because I did nothing special.
  2. The custom renderer (implementing ISimpleBlockRenderingHandler) has in its renderWorldBlock function the same code as the RenderBlocks (the vanilla renderer) renderBlockLadder function, only with a second face for each metadata (to render the back face). The other functions are basically empty (renderInventoryBlock is blank, shouldRender3DInInventory returns false, getRenderId returns the render ID assigned to it, via the base mod file). So I don't know what you're referring to. Full render class.
  3. The block: http://s23.postimg.org/wdglu929n/2013_03_27_12_18_16.png[/img] The block, while breaking: http://s14.postimg.org/m0xhohfi9/2013_03_27_12_18_22.png[/img] How do I fix this? I'm not using the vanilla ladder renderer because I need the block to be rendered from both sides (as it can be freestanding).
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