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Tree Puncher

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  1. Hey, I wanted to know how I would link an entity's model file (.java exported from blockbench) and the entity itself. Can't seem to figure that out. Here's my entity code: public class headcrabEntity extends ChickenEntity{ @SuppressWarnings("unchecked") public static EntityType<headcrabEntity> TYPE = (EntityType<headcrabEntity>) EntityType.Builder.create(headcrabEntity::new, EntityClassification.MONSTER).build("headcrab").setRegistryName(BaseMod.MODID, "headcrab"); public headcrabEntity(World worldIn){ super(TYPE, worldIn); } public headcrabEntity(EntityType type, World worldIn) { super(type, worldIn); } public static Item EGG = EntityUtils.buildEntitySpawnEgg(TYPE, 0xb00101, 0xacbf1f); public static AttributeModifierMap.MutableAttribute setupAttributes() { return EntityUtils.addAttributes(false,40,30.0d,10,0,8.0d,2,10); } } Thanks
  2. Hello, I was wondering how I would make an entity a certain model with a provided JSON file and a UV texture (png). This is my code for now: public class headcrabRender extends ChickenRenderer{ public headcrabRender(EntityRendererManager manager) { super(manager); } @Override public ResourceLocation getEntityTexture(ChickenEntity entity) { return new ResourceLocation(BaseMod.MODID, "textures/entity/headcrab.png"); } } Thanks.
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