Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Posts

  • Joined

  • Last visited

Everything posted by Parent

  1. The method is located in a public class called EventHandler, an Event Bus Subscriber.
  2. Hello, I'm once again stuck on the new version. With minimal documentation and support, I can't seem to figure out how I could getPlayerInfoMap() in the new 1.17.1 version of forge. Here's where I want it (line 4): @SubscribeEvent public static void onJoin(final LoggedInEvent event){ Entity player = event.getPlayer(); if(playerInfoMap().size() > 1) { player.sendMessage(new TextComponent("Cannot be in multiplayer!"),event.getPlayer().getUUID()); } } Any help would be appreciated.
  3. Never thought that would be so simple. Spend a whole hour trying to figure it out. Thanks a lot.
  4. I was wondering how I could add/format color to a TextComponent in the following code: event.getPlayer().sendMessage(new TextComponent("Red colored, blue, and this is bold!"),event.getPlayer().getUUID()); I'm new to this version and it's a bit confusing. Any help would be appreciated. Thanks.
  5. Hey, I wanted to know how I would link an entity's model file (.java exported from blockbench) and the entity itself. Can't seem to figure that out. Here's my entity code: public class headcrabEntity extends ChickenEntity{ @SuppressWarnings("unchecked") public static EntityType<headcrabEntity> TYPE = (EntityType<headcrabEntity>) EntityType.Builder.create(headcrabEntity::new, EntityClassification.MONSTER).build("headcrab").setRegistryName(BaseMod.MODID, "headcrab"); public headcrabEntity(World worldIn){ super(TYPE, worldIn); } public headcrabEntity(EntityType type, World worldIn) { super(type, worldIn); } public static Item EGG = EntityUtils.buildEntitySpawnEgg(TYPE, 0xb00101, 0xacbf1f); public static AttributeModifierMap.MutableAttribute setupAttributes() { return EntityUtils.addAttributes(false,40,30.0d,10,0,8.0d,2,10); } } Thanks
  6. Hello, I was wondering how I would make an entity a certain model with a provided JSON file and a UV texture (png). This is my code for now: public class headcrabRender extends ChickenRenderer{ public headcrabRender(EntityRendererManager manager) { super(manager); } @Override public ResourceLocation getEntityTexture(ChickenEntity entity) { return new ResourceLocation(BaseMod.MODID, "textures/entity/headcrab.png"); } } Thanks.
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.