Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

NatMath

Members
  • Posts

    2
  • Joined

  • Last visited

NatMath's Achievements

Tree Puncher

Tree Puncher (2/8)

0

Reputation

  1. Thank you, with this and the new documentation (didn't realize the one I was using was for 1.12, it came up first in Google), I got it to work and I have JEI when starting the game. This is the new dependency block of the build.gradle if it can help anyone: compileOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}:api") runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}") using the same gradle.properties as in the original post. Note: To have access to the API classes in your code, you need to refresh the gradle project. See https://stackoverflow.com/questions/17907927/update-my-gradle-dependencies-in-eclipse.
  2. I am trying to add jei as a dependency to my mod, but I can't seem to get it to work. Using the instructions given here, I keep getting the following error: I guess the tutorial given is now outdated, but I am new to gradle so I have no idea how to fix it. I am using forge 1.16.5-36.1.0, gradle 6.8.1 and jei 1.16.5-7.7.1.110, which seems to be the latest version, Here are my build.gradle and gradle.properties files: build.gradle: gradle.properties: # Sets default memory used for gradle commands. Can be overridden by user or command line properties. # This is required to provide enough memory for the Minecraft decompilation process. org.gradle.jvmargs=-Xmx3G org.gradle.daemon=false mc_version=1.16.5 jei_version=7.7.1.110 Any help would be appreciated. If you need any more information, I'll try to give it as soon as possible.
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.