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About NatMath

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    Tree Puncher
  1. Thank you, with this and the new documentation (didn't realize the one I was using was for 1.12, it came up first in Google), I got it to work and I have JEI when starting the game. This is the new dependency block of the build.gradle if it can help anyone: compileOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}:api") runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}:${jei_version}") using the same gradle.properties as in the original post. Note: To have access to the API classes in your code, you need to refresh the gradle project. See https://stackoverflow
  2. I am trying to add jei as a dependency to my mod, but I can't seem to get it to work. Using the instructions given here, I keep getting the following error: I guess the tutorial given is now outdated, but I am new to gradle so I have no idea how to fix it. I am using forge 1.16.5-36.1.0, gradle 6.8.1 and jei 1.16.5-, which seems to be the latest version, Here are my build.gradle and gradle.properties files: build.gradle: gradle.properties: # Sets default memory used for gradle commands. Can be overridden by user or command line properties. # This is required to
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