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FOREVEREALIZE

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  1. Cuz it's still not referencing the core yet. I have been doing other stuff while I wait on answers.
  2. I don't quite get it. Could you please tell me how would I do that or give me an example?
  3. github.com/FOREVEREALIZE/actualscience It is still WIP
  4. Yeah, I did that and it allowed me to play without the library. I want that if you want to play Actual Science you need the Actual Core. This is my mods.toml:
  5. So I did it but I can run the game without the library. Could I please get an example mods.toml. Thanks!
  6. Try removing MrCrayfish's Furniture Mod and MrCrayfish's More Furniture Mod And please: Post logs to services like Github Gists Hastebin Pastebin etc
  7. Hello! So I am making 3 mods and there is a lot of repetitive code in between them. I decided that my best choice is to create a Library Mod (yes, in caps) to put all of the repeated code in and then just making my other mods off of that. So if you want MyModA you need MyModA.jar and MyLib.jar. The issue with this is that I don't know how to do that. Can anyone point me to a tutorial that explains how to do it. But like, every step (except setting up forge)? Thanks! BTW: Using 1.16.5-36.2.0
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