
dontrell94
Forge Modder-
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Everything posted by dontrell94
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Name kind of explains it. I implemented metadata for some blocks but all the names are the same. Info can be given if requested.
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recode textures for 1.5.2, blocks should be loaded in preinit/init, setup your config correctly, you don't need harvest level, client and common proxies really aren't needed; btw the block doesn't need hardness, resistance, or step sound by default. read the tnt code for the block "damaging block".
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Mod crashing server with ClassDefNotFound
dontrell94 replied to WillDaBeast509's topic in Modder Support
go and read the open source mods for how they handle their network -
copy the log from eclipse and post it here
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right click on the project and click refresh
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send me a link when you publish it.
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If I created a basic template for mod development, how would I be able to let others have access? github?
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Mod not working on server... Creative tabs issue
dontrell94 replied to Yagoki's topic in Modder Support
hard code a default id into your mod then make the config read the hard code. unless someone has changed their ids that might fix your error. it all depends on the root of your issue that is not evident on the crash log. -
But I write 90% of the information into other files such as: here: and here:
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so it's erroring in init.......change the method name and re-reference it to other files
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Mod not working on server... Creative tabs issue
dontrell94 replied to Yagoki's topic in Modder Support
On another note, error appears to be a packet handling issue, which is strange because you have a packet handler....but its strange cuz i can't find a regular block id for what is in your creative tab.... -
errors from code at those 2 locations.
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Would writing a method similar to what the filler from buildcraft does?
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this is the code i use, difference is that my image renders all face to have the same texture.... Don't know if this helps
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draco and mew,pm me your emails and i can send you a bitbucket read only invite