Everything posted by dontrell94
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different names for subblocks
Name kind of explains it. I implemented metadata for some blocks but all the names are the same. Info can be given if requested.
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net.minecraft.server.integrated.IntegratedPlayerList: method <init>()V not found
just glancing at your base class file, where is pocket sundial? on another note, the model renderer is crashing it. knock out the method starting on line 20
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Weird crashes
recode textures for 1.5.2, blocks should be loaded in preinit/init, setup your config correctly, you don't need harvest level, client and common proxies really aren't needed; btw the block doesn't need hardness, resistance, or step sound by default. read the tnt code for the block "damaging block".
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Mod crashing server with ClassDefNotFound
go and read the open source mods for how they handle their network
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Minecraft won't start in eclipse
copy the log from eclipse and post it here
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Minecraft won't start in eclipse
right click on the project and click refresh
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Minecraft Crashes with Mod installed in zip folder and in normal folder
your error lies in "dirt_tools.common.dirt_tools_Main.register" line 44
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Mod won't zip & mcmod.info problems
send me a link when you publish it.
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Basic setup?
If I created a basic template for mod development, how would I be able to let others have access? github?
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[Solved] Textures not loading in Minecraft after recompiling and reobstr
I agree with draco, all i do is hand code the icon registration or reference it from a texture location file
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Mod not working on server... Creative tabs issue
hard code a default id into your mod then make the config read the hard code. unless someone has changed their ids that might fix your error. it all depends on the root of your issue that is not evident on the crash log.
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I don't get it anymore
But I write 90% of the information into other files such as: here: and here:
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I don't get it anymore
so it's erroring in init.......change the method name and re-reference it to other files
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Mod not working on server... Creative tabs issue
On another note, error appears to be a packet handling issue, which is strange because you have a packet handler....but its strange cuz i can't find a regular block id for what is in your creative tab....
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I don't get it anymore
errors from code at those 2 locations.
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[Solved] Textures not loading in Minecraft after recompiling and reobstr
that code should work for what you need.
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[Solved] Textures not loading in Minecraft after recompiling and reobstr
https://github.com/pahimar/Equivalent-Exchange-3/blob/master/ee3_common/com/pahimar/ee3/lib/Textures.java
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[Solved] Textures not loading in Minecraft after recompiling and reobstr
Why don't you just reference the textures in a seperate file then have your blocks reference that files
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[Solved] Textures not loading in Minecraft after recompiling and reobstr
yes but you still need to reference them in you classes
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[Solved] Textures not loading in Minecraft after recompiling and reobstr
what class are you referencing your textures in? (pahimar code i see:P)
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issue with detecting blocks
Would writing a method similar to what the filler from buildcraft does?
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[Solved] Textures not loading in Minecraft after recompiling and reobstr
is it possible to get a copy of the non working zip?
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How to change Toolbar Icon?
this is the code i use, difference is that my image renders all face to have the same texture.... Don't know if this helps
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[Solved] Textures not loading in Minecraft after recompiling and reobstr
send me a link with the tutorial that you used for the textures
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issue with detecting blocks
draco and mew,pm me your emails and i can send you a bitbucket read only invite
IPS spam blocked by CleanTalk.