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Anybody know how to make tiered block and items? Back then it was much easier. Read for more info
Back then there was a number which determined the tier of an item and block. If the block tier is lower or equal to the item number, the block would be mined. this however, has changed and now it goes by "needs_netherite_tool" which is fine, until you realized that some mods had items and blocks that exceeded these values. You can make you own "needs_mod_tool" but I feel that this is more limiting(and just more work) than before. So is there anyway to use something similar to the old tier system while also still being compatible with a lot of other mod tools?
- 1.20.1 How do I make a block that copies the texture from the block below it.
- 1.20.1 How do I make a block that copies the texture from the block below it.
- 1.20.1 How do I make a block that copies the texture from the block below it.
- [1.20.1] What has block#getMaterial been changed to?
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1.19.2: how to get a block from Modid and block name?
Nevermind. I found out how to do it on this version
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1.19.2: how to get a block from Modid and block name?
Back in 1.7.10 this was pretty easy to do. Do anyone know what's the best method to use here?
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How to make entity not attack the player.
Nvm, I got it to work, Thanks! for helping!.
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How to make entity not attack the player.
do you know if I can use the "setAggressive" method in the Mob class?. or will this not work?
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How to make entity not attack the player.
Okay thanks, I'll test this tomorrow, but for now I am going to bed.
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How to make entity not attack the player.
I just need to make the entities not attack the player just like creative, For context I am making a mod where you're a zombie, I already made it where you burn in the sunlight, I just need entities not to attack.
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What RenderType Do glass panes Use?
I'm so sorry, The .Json files were the problem, I feel so stupid right now. Thanks for helping.
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What RenderType Do glass panes Use?
Nevermind, I think the .json files are wrong, I'll check and see if that is the problem, if so, I am completely sorry for wasting your time
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What RenderType Do glass panes Use?
The version I am using is: 1.18.2-40.1.0
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What RenderType Do glass panes Use?
When I hover the crosshair over the glass, the glass pane outline appears, but it renders like a normal block, I tried translucent and cutoutMipped, non of these have worked.
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