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Tablock_

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Everything posted by Tablock_

  1. That did it thank you. I've seen so many examples that shared the Item.Properties instance.
  2. I am trying to create a new pickaxe through the following line: ITEMS.register("special_pickaxe", () -> new PickaxeItem(Tiers.NETHERITE, 1, -2.8F, ITEM_PROPERTIES)); Please note that ITEMS is my item deferred register and ITEM_PROPERTIES is of type Item.Properties and is initialized to: new Item.Properties().tab(MOD_TAB). Whenever I load into the game, every item that is registered after "special_pickaxe" somehow receives a damage tag from the netherite tier. I even created a custom tier but received similar results. Here is an example for clarification: ITEMS.register("test_item1", () -> new Item(ITEM_PROPERTIES)); //works as expected ITEMS.register("special_pickaxe", () -> new PickaxeItem(Tiers.NETHERITE, 1, -2.8F, ITEM_PROPERTIES)); ITEMS.register("test_item2", () -> new Item(ITEM_PROPERTIES)); //recieves damage tag from the netherite tier (meaning it has 2037 durability) I would greatly appreciate any help.

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