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saxon564

Forge Modder
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Everything posted by saxon564

  1. Ok, how would you suggest i get the lowerChestInventory intialized?
  2. Ok that worked., thank you.
  3. Other than date the crash report did not change, i said that. Plus i dont recall saying that.
  4. in 1.5.1 my textures were working fine, now in 1.5.2 they wont work, i did update the code to the best of my ability. old code: public void updateIcons(IconRegister iconreg){ iconIndex = iconreg.registerIcon("betterFarming:hoeDiamondExtended"); } updated code: public void updateIcons(IconRegister iconreg){ itemIcon = iconreg.registerIcon("betterFarming:hoeDiamondExtended"); } that is where the textures are registered and for some reason the new one doesnt want to work. from what ive seen in the console instead of searching 'hoeDiamondExtended.png' its searching for 'hoe Diamond Extended.png' console line: 2013-05-04 01:13:57 [WARNING] [Minecraft-Client] TextureManager.createTexture called for file textures/items/Hoe Diamond Extended.png, but that file does not exist. Ignoring.
  5. Its become evedent that no one seems to know how to fix this since only one person has made a suggestion but no one else has. Its sad that i cant even go to a community of modders to get an answer for this. Dies, thanks for at least trying.
  6. anyone have any suggestions?
  7. Originally i was and the exact same error still showed.
  8. I knew that, what I don't know is how to fix it, from what I understand the issue is in the container or inventory code, but I'm not sure.
  9. what you were saying is the server has to open the gui and the client has to carry the container.
  10. When you open the Gui server side only the client doesnt know about the gui so when its called to draw it by the server the client is unable to and crashes.
  11. Diesie is correct on how the file path should be, if it still doesnt make sence gotohttp://www.minecraftforge.net/forum/index.php/topic,7482 and read that, it will make more sence.
  12. Opening on server crashes the client. I knew it would as soon as i read your post, but i tested it anyway. Besides that shouldnt be causing the IndexOutOfBoundsException
  13. I am having a problem where some of the lots of the inventory aren't registering correctly and the ones that do copy the entire stack and when the Gui is closed it doesn't save the inventory. I have been trying to figure this out for a while with no avail. Item Code: Container Code: Slot Code: Gui Code: Gui Handler Code: inventory code: crash report:
  14. heres a good tutorial on how to do ore gen: it doesnt go over how to do specific biomes but it will get you started.
  15. heres a good tutorial on how to do ore gen: it doesnt go over how to do specific biomes but it will get you started.
  16. id just like to say that what Moritz said does work, i needed the same thing and just did it. thank you so much!
  17. id just like to say that what Moritz said does work, i needed the same thing and just did it. thank you so much!
  18. you block class has to be like this: the main method of this class is how the block gets added to the game and the creative menu, without it the game will know its there but will not appear. also in the main class the declaration for the block should look like this:
  19. you block class has to be like this: the main method of this class is how the block gets added to the game and the creative menu, without it the game will know its there but will not appear. also in the main class the declaration for the block should look like this:
  20. they only show up in the game if you register them so if they are showing up in the game then you have them registered.
  21. they only show up in the game if you register them so if they are showing up in the game then you have them registered.
  22. he's asking for the code that you have for adding the armor and tools to the game. and the recipe takato gave you should work. if it doesnt make sure the item was correctly registered.
  23. he's asking for the code that you have for adding the armor and tools to the game. and the recipe takato gave you should work. if it doesnt make sure the item was correctly registered.
  24. ok, i figured it out, now i just have to set it up to only allow certain items and try to add a safety to keep the game from crashing if they try to pick the pouch up while they have it open. the crashing on is the next one im going to need help with most likely.
  25. ok, i figured it out, now i just have to set it up to only allow certain items and try to add a safety to keep the game from crashing if they try to pick the pouch up while they have it open. the crashing on is the next one im going to need help with most likely.
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