Everything posted by saxon564
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Can't Load Own Mod
the textures have to match where they are in the src folder.
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Can't Load Own Mod
the textures have to match where they are in the src folder.
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[SOLVED]GUI Not Opening
I've been looking at it and racking my brain over it and have yet to figure it out.
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[SOLVED]GUI Not Opening
I've been looking at it and racking my brain over it and have yet to figure it out.
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Can't Load Own Mod
yes. thats what i had to do, remember to put your textures folder in there as well.
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Can't Load Own Mod
yes. thats what i had to do, remember to put your textures folder in there as well.
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[SOLVED]GUI Not Opening
I'd also like to point out that this is an item being help in your hand which opens a chest GUI when right clicked. I saw a topic like this over on minecraftforum.net and no one understood it was an item and not a tile entity.
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[SOLVED]GUI Not Opening
I'd also like to point out that this is an item being help in your hand which opens a chest GUI when right clicked. I saw a topic like this over on minecraftforum.net and no one understood it was an item and not a tile entity.
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Can't Load Own Mod
yes. the file path you give it when you start modding (mods.puplet,puplet_mod) is its own file, when you go to test it in the integrated environment it gets injected into the mods folder for the game. so the "mods" that shows in the src if part to your mod and not the mods folder the game uses.
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Can't Load Own Mod
yes. the file path you give it when you start modding (mods.puplet,puplet_mod) is its own file, when you go to test it in the integrated environment it gets injected into the mods folder for the game. so the "mods" that shows in the src if part to your mod and not the mods folder the game uses.
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Can't Load Own Mod
in the normal minecraft folder, from what i understand, you are trying to get it to work in the client and not the ecilpse(or other modding) interface, correct?
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Can't Load Own Mod
in the normal minecraft folder, from what i understand, you are trying to get it to work in the client and not the ecilpse(or other modding) interface, correct?
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Java out of memory(Heap space)
im no professional modder but i dont think that "2013-04-21 23:06:42 [sEVERE] [ForgeModLoader] FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.EntityRendererProxy. This is generally a severe programming error. There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!" is very good to be showing up in the logs. try doing what that says and see if it fixes it, my guess is that the mod is interfereing with minecraft and is cause things to load that shouldnt load.
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Java out of memory(Heap space)
im no professional modder but i dont think that "2013-04-21 23:06:42 [sEVERE] [ForgeModLoader] FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.EntityRendererProxy. This is generally a severe programming error. There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!" is very good to be showing up in the logs. try doing what that says and see if it fixes it, my guess is that the mod is interfereing with minecraft and is cause things to load that shouldnt load.
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Can't Load Own Mod
i had this error before too, make sure the file path is as follows: .minecraft/mods/mods/puplet/puplet_mod if it is not that then make it that and the issue should go away. when is says that a class was not found, it starts inside the mods folder, no with the mods folder. also make sure it is zipped when you do this.
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Can't Load Own Mod
i had this error before too, make sure the file path is as follows: .minecraft/mods/mods/puplet/puplet_mod if it is not that then make it that and the issue should go away. when is says that a class was not found, it starts inside the mods folder, no with the mods folder. also make sure it is zipped when you do this.
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[SOLVED]GUI Not Opening
here is everything i have pertaining to the seed pouch gui crashing the game. Container Class: GUI Code: Inventory Code: Slot Code:
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[SOLVED]GUI Not Opening
here is everything i have pertaining to the seed pouch gui crashing the game. Container Class: GUI Code: Inventory Code: Slot Code:
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[SOLVED]GUI Not Opening
anyone have any suggestions?
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[SOLVED]GUI Not Opening
anyone have any suggestions?
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[SOLVED]GUI Not Opening
I realized when I looked at the crash log I shared that it is back from March, so its the wrong one. this one is the right one.
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[SOLVED]GUI Not Opening
I realized when I looked at the crash log I shared that it is back from March, so its the wrong one. this one is the right one.
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[SOLVED]GUI Not Opening
well that "worked" though it caused the game to crash when i right clicked. thoughts? Forge Log: MC Crash Log:
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[SOLVED]GUI Not Opening
well that "worked" though it caused the game to crash when i right clicked. thoughts? Forge Log: MC Crash Log:
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[SOLVED]GUI Not Opening
how do i fix it then?
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