KiwiChris84
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Everything posted by KiwiChris84
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Custom food that applies a random effect.
KiwiChris84 replied to KiwiChris84's topic in Modder Support
yeah but it's still not working, it's giving multiple effects instead of just one and the effects don't go away unless I die, even if i drink milk or clear effects with /effect -
Custom food that applies a random effect.
KiwiChris84 replied to KiwiChris84's topic in Modder Support
So I did this but the end result still has multiple potion effects that don't go away even after effect clearing and drinking milk. public static final RegistryObject<Item> EYE_OF_ALWORTH = ITEMS.register("eye_of_alworth", ()-> new ModEventListeners(new Item.Properties().tab(CreativeModeTab.TAB_MISC).food(ModFoods.EYE_OF_ALWORTH))); Did I do it wrong? -
Custom food that applies a random effect.
KiwiChris84 replied to KiwiChris84's topic in Modder Support
I know I'm the worst, but where would that be in my code to create a new instance? -
Custom food that applies a random effect.
KiwiChris84 replied to KiwiChris84's topic in Modder Support
I was using that class while I was trying to create an event. So what should I do, move the methods to the ModItems? -
Custom food that applies a random effect.
KiwiChris84 replied to KiwiChris84's topic in Modder Support
package net.kiwichris84.items; import net.minecraft.world.food.FoodProperties; public class ModFoods extends ModItems { public static final FoodProperties EYE_OF_ALWORTH = (new FoodProperties.Builder()).fast().nutrition(4).saturationMod(0.2F).alwaysEat().build(); } package net.kiwichris84.coolnewitem; import com.mojang.logging.LogUtils; import net.kiwichris84.items.ModItems; import net.minecraft.world.level.block.Blocks; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import org.slf4j.Logger; // The value here should match an entry in the META-INF/mods.toml file @Mod(coolNewItem.MOD_ID) public class coolNewItem { public static final String MOD_ID = "coolnewitem"; // Directly reference a slf4j logger private static final Logger LOGGER = LogUtils.getLogger(); public coolNewItem() { IEventBus eventBus = FMLJavaModLoadingContext.get().getModEventBus(); ModItems.register(eventBus); eventBus.addListener(this::setup); // Register ourselves for server and other game events we are interested in MinecraftForge.EVENT_BUS.register(this); } private void setup(final FMLCommonSetupEvent event) { // some preinit code LOGGER.info("HELLO FROM PREINIT"); LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName()); } } package net.kiwichris84.items; import net.kiwichris84.coolnewitem.coolNewItem; import net.minecraft.world.item.CreativeModeTab; import net.minecraft.world.item.Item; import net.minecraft.world.item.Items; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.registries.RegistryObject; public class ModItems extends Items { public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, coolNewItem.MOD_ID); public static final RegistryObject<Item> EYE_OF_ALWORTH = ITEMS.register("eye_of_alworth", ()-> new Item(new Item.Properties().tab(CreativeModeTab.TAB_MISC).food(ModFoods.EYE_OF_ALWORTH))); public static void register(IEventBus eventBus){ ITEMS.register(eventBus); } } These are my other classes for the mod. -
Custom food that applies a random effect.
KiwiChris84 replied to KiwiChris84's topic in Modder Support
package net.kiwichris84.items; import net.kiwichris84.coolnewitem.coolNewItem; import net.minecraft.world.effect.MobEffect; import net.minecraft.world.effect.MobEffectInstance; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraftforge.fml.common.Mod; import org.jetbrains.annotations.NotNull; import java.util.Objects; @Mod.EventBusSubscriber(modid= coolNewItem.MOD_ID) public class ModEventListeners extends Item { public ModEventListeners(Properties pProperties) {super(pProperties);} @Override public @NotNull ItemStack finishUsingItem(@NotNull ItemStack pStack, @NotNull Level pLevel, @NotNull LivingEntity pLivingEntity) { if (pLivingEntity instanceof Player) { Player player = (Player) pLivingEntity; if (player.getMainHandItem().getItem() == ModItems.EYE_OF_ALWORTH.get()) { int random = (int) ((Math.random() * 32) + 1); player.addEffect(new MobEffectInstance(Objects.requireNonNull(MobEffect.byId(random)), 1200, 2)); return this.isEdible() ? pLivingEntity.eat(pLevel, pStack) : pStack; } } return this.isEdible() ? pLivingEntity.eat(pLevel, pStack) : pStack; } } It doesn't seem to be firing now, what should I do? -
Custom food that applies a random effect.
KiwiChris84 replied to KiwiChris84's topic in Modder Support
Alright I did that, and now for the Player player declaration what should I do to fix the variables? now "event" is marked as red public class ModEventListeners extends Item { public ModEventListeners(Properties pProperties) { super(pProperties); } @Override public ItemStack finishUsingItem(ItemStack pStack, Level pLevel, LivingEntity pLivingEntity) { Player player = (Player) event.getEntity(); if (player.getMainHandItem().getItem()== EYE_OF_ALWORTH.get()){ int random = (int) ((Math.random() * 32) +1); player.addEffect(new MobEffectInstance(Objects.requireNonNull(MobEffect.byId(random)), 1200, 2));} return this.isEdible() ? pLivingEntity.eat(pLevel, pStack) : pStack; -
Custom food that applies a random effect.
KiwiChris84 replied to KiwiChris84's topic in Modder Support
I guess not, how would I do that? -
Custom food that applies a random effect.
KiwiChris84 replied to KiwiChris84's topic in Modder Support
Attempting to do that gives me this though. There is no default constructor available in 'net.minecraft.world.item.Item' -
Custom food that applies a random effect.
KiwiChris84 replied to KiwiChris84's topic in Modder Support
Alright that works, thank you, but for changing the code to finishUsingItem how would I go about that. I know how to override but It seems I cant extend Item or implement it -
Custom food that applies a random effect.
KiwiChris84 replied to KiwiChris84's topic in Modder Support
here @SubscribeEvent protected void onFoodEaten(LivingEntityUseItemEvent.Finish event) { if (event.getEntityLiving() instanceof Player) { Player player = (Player) event.getEntity(); player.removeAllEffects(); if (player.getMainHandItem().getItem()== RegistryObject.get(EYE_OF_ALWORTH)){ int random = (int) ((Math.random() * 32) +1); player.addEffect(new MobEffectInstance(Objects.requireNonNull(MobEffect.byId(random)), 1200, 2));} } } } -
Custom food that applies a random effect.
KiwiChris84 replied to KiwiChris84's topic in Modder Support
or my apologies, its a non static method that cannot be called from a static context. I should read things twice lol -
Custom food that applies a random effect.
KiwiChris84 replied to KiwiChris84's topic in Modder Support
It says that registryobject#get is a static method. Also, when I tried to change to override the Item class extending the class said that there is no default constructor, and implementing the class said that an interface was required and to be honest I'm not familiar enough with setting up an interface class properly. -
Custom food that applies a random effect.
KiwiChris84 replied to KiwiChris84's topic in Modder Support
When I attempted to replace the the .equals toString part of my if statement i recieved this error Operator '==' cannot be applied to 'net.minecraft.world.item.Item', 'net.minecraftforge.registries.RegistryObject<net.minecraft.world.item.Item>' -
Custom food that applies a random effect.
KiwiChris84 replied to KiwiChris84's topic in Modder Support
And doing that should fix the effect triggering twice every time a food is eaten? -
Hey, I've been trying to make a custom food that gives the player a random potion effect when they consume it However, this hasn't exactly worked out for me the greatest, and I would like to know if I'm going about it all wrong or if there is something I can do with what I have to fix it. Here's my mod. public class coolNewItem { public static final String MOD_ID = "coolnewitem"; // Directly reference a slf4j logger private static final Logger LOGGER = LogUtils.getLogger(); public coolNewItem() { IEventBus eventBus = FMLJavaModLoadingContext.get().getModEventBus(); ModItems.register(eventBus); eventBus.addListener(this::setup); // Register ourselves for server and other game events we are interested in MinecraftForge.EVENT_BUS.register(this); } private void setup(final FMLCommonSetupEvent event) { // some preinit code LOGGER.info("HELLO FROM PREINIT"); LOGGER.info("DIRT BLOCK >> {}", Blocks.DIRT.getRegistryName()); } } package net.kiwichris84.items; import net.kiwichris84.coolnewitem.coolNewItem; import net.minecraft.world.item.CreativeModeTab; import net.minecraft.world.item.Item; import net.minecraft.world.item.Items; import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.registries.DeferredRegister; import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.registries.RegistryObject; public class ModItems extends Items { public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, coolNewItem.MOD_ID); public static final RegistryObject<Item> EYE_OF_ALWORTH = ITEMS.register("eye_of_alworth", ()-> new Item(new Item.Properties().tab(CreativeModeTab.TAB_MISC).food(ModFoods.EYE_OF_ALWORTH))); public static void register(IEventBus eventBus){ ITEMS.register(eventBus); } } package net.kiwichris84.items; import net.minecraft.world.food.FoodProperties; public class ModFoods extends ModItems { public static final FoodProperties EYE_OF_ALWORTH = (new FoodProperties.Builder()).fast().nutrition(4).saturationMod(0.2F).alwaysEat().build(); } package net.kiwichris84.items; import com.mojang.bridge.game.GameSession; import net.kiwichris84.coolnewitem.coolNewItem; import net.minecraft.client.Session; import net.minecraft.world.effect.MobEffect; import net.minecraft.world.effect.MobEffectInstance; import net.minecraft.world.entity.player.Player; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraftforge.event.TickEvent; import net.minecraftforge.event.entity.living.LivingEntityUseItemEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.LogicalSide; import net.minecraftforge.fml.common.Mod; import java.util.Objects; @Mod.EventBusSubscriber(modid= coolNewItem.MOD_ID) public class ModEventListeners { @SubscribeEvent protected static void onFoodEaten(LivingEntityUseItemEvent.Finish event) { if (event.getEntityLiving() instanceof Player) { Player player = (Player) event.getEntity(); player.removeAllEffects(); if (player.getMainHandItem().getItem().toString().equals("eye_of_alworth")){ int random = (int) ((Math.random() * 32) +1); player.addEffect(new MobEffectInstance(Objects.requireNonNull(MobEffect.byId(random)), 1200, 2));} } } } I know there is a lot of unused imports, I'll fix that later, but the problem's I've seen so far with the project is that it gives two potion effects instead of one, making me think it is firing twice. The wither effect simply doesn't work, the potion icons in the top right don't go away, and that the levitation effect lasts forever. I would assume that these things all stem from the same root issue, so if anyone could help me out I would appreciate it. Also, I know I'm not the best coder in the world, this is my first minecraft mod. Thanks in advance to anyone willing to take the time to help a brother out.