Everything posted by warjort
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Forge version: 43.2.0 (1.19.2) crash - java.util.ConcurrentModificationException: null
The error does not identify a problem mod. Probably the only way you will find it is to experiment with removing mods until the problem goes away. (Backup your world before removing mods). Start with optifine and any other "optimisation" mods you have.
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Rendering overlay
Looks like an issue with the tombstone mod trying and failing to modify oculus? Check you have the latest version then contact the mod author.
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1.19.2 Crash few seconds after loading world?
One of your mods is using the random number generator incorrectly. The error message does not identify which one. This is what I found when searching github for similar issues: https://github.com/search?q=Accessing+LegacyRandomSource+from+multiple+threads&type=issues Maybe one of them matches a mod you are using?
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Need Help
https://github.com/Asek3/Oculus/issues/257
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The game crashed whilst rendering overlay Error: java.util.ConcurrentModificationException: null
Issue with resourcefulconfig, check you have the latest version then contact the mod author.
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[1.19.3 SOLVED] Tree works but sapling doesn't
Your ABYSSAL_TREE configured feature has the name minecraft:abyssal_tree ?
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Crashed (version 1.18.2)
Looks like the MonstersGirls mod wants a different version of geckolib? Contact the mod author.
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Display text on an custom GeckoLib entity?
This is not the Geckolib support forum. Questions about geckolib should be asked wherever they provide support. But you can display anything you like on any entity by writing your own layer and registering it using EntityRenderersEvent (see the subclasses). There is no vanilla implementation of the behaviour you want, but you can find code to do it EntityRenderer.renderNameTag() Layer is to EntityRenderer as Widget is to Screen.
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[1.19.2] what happends to the onEntitySwing() method ?
You can see how to apply attribute modifiers in for example Horse.setArmourEquipment() it's not complicated at all. It's also the correct way to do it. The swing method still exists: https://github.com/MinecraftForge/MinecraftForge/blob/d176bab28e265263908b0bb509a23734d0d53516/src/main/java/net/minecraftforge/common/extensions/IForgeItem.java#L394 That's a policy hook to control animations, not for ad hoc processing.
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org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError
Use the 1.19.2 version of journeymap https://www.curseforge.com/minecraft/mc-mods/journeymap/files/all?filter-game-version=1738749986%3A73407
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How to have a scrollable list of options on a screen? [1.19.2] [SOLVED]
AbstractSelectionList.setRenderBackground()
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"The game crashed whilst rendering overlay"
One of your config files is invalid/corrupted. You can find it in the config folder. If you don't have a backup of the file, you can delete it and it should be recreated with default values.
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[1.19.2] disableDepthTest not working to render through blocks?
I'm no expert on this stuff. But this simple test based on your code works for me (render a box 10 blocks below the player) @EventBusSubscriber(modid = MODID, value = Dist.CLIENT) public class RenderTest { public static void drawLineBox(PoseStack matrixStack, AABB aabb, float r, float g, float b, float a) { RenderSystem.disableDepthTest(); VertexConsumer vertexConsumer = Minecraft.getInstance().renderBuffers().bufferSource().getBuffer(RenderType.lines()); LevelRenderer.renderLineBox(matrixStack, vertexConsumer, aabb, r, g, b, a); RenderSystem.enableDepthTest(); } @SubscribeEvent public static void renderTest(RenderLevelStageEvent event) { if (event.getStage() == RenderLevelStageEvent.Stage.AFTER_TRIPWIRE_BLOCKS) { AABB shape = Shapes.block().bounds().move(0, -10, 0); drawLineBox(event.getPoseStack(), shape, 1.0f, 1.0f, 1.0f, 1.0f); } } } The box is offset in F5/third person mode towards the camera so there's obviously some additional calculation needed for that? Like I said, no expert.
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Help - The game crashed whilst unexpected error Error: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError:
Oculus issue: https://github.com/Asek3/Oculus/issues/257
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Some Issues with Curse Forge modpack
Looks like a conflict between apotheosis and uniquebase. Check you have the latest versions then contact the mod authors.
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Need Help :P Whats wrong?
Issue with the illuminations mod. Check you have the latest version then contact the mod author.
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How to have a scrollable list of options on a screen? [1.19.2] [SOLVED]
ObjectSelectionList. e.g. CreateBuffetWorldScreen.BiomeList
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Minecraft crashed, its says rendering overly error.
Install the latest preview release of optifine.
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All The Mods 8 LAN Null Pointer Exeption
The only NullPointerException in that log is this: Which suggests there is a problem with your options.txt Or maybe a mod is breaking this processing? But I don't think this is the cause of your crash. Since this is network related, Mojang log those errors at DEBUG level which isn't enabled for minecraft code by default. To see the error you need to add the following to your "java properties/arguments" -Dforge.logging.mojang.level=debug For the Mojang launcher it is in the installation configuration where you configure the -Xmx memory parameter Installations -> edit -> more options -> jvm arguments But as I said above. Mojang's network logging generally doesn't identify the problem mod. The only way to find the mod is to experiment with removing mods.
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[1.19.2] what happends to the onEntitySwing() method ?
Maybe this? https://github.com/MinecraftForge/MinecraftForge/blob/d176bab28e265263908b0bb509a23734d0d53516/src/main/java/net/minecraftforge/common/ForgeMod.java#L158 i.e. use LivingEquipmentChangeEvent to add/remove AttributeModifiers to the player when it is your lance.
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New Instance Won't Open
Looks like you need to give it more heap memory.
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Need help
Looks like an issue with betterendforge. Probably a conflict with another mod? Check you have the latest version then contact the mod author
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DarkRPG particle error/missing controlers
Maybe this? https://docs.wispforest.io/owo/system-properties/#-dowohandshakedisable-truefalse Otherwise contact the owo mod author
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Modded minecraft wont let me load into a server.
Your log is private.
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[1.19.2][SOLVED] costume recipe for mi mod lance whit costume tags as recipe pointing to mi mod knife
I suggest you put the code on github so we can see everything in context and try it for ourselves. Posting snippets is pretty useless unless there is an obvious error. One thing I can see is you have an ingredient "S" in your lance recipe but never use it in the recipe. I don't know what happens in that case. You should probably check your log for errors/warnings Finally, you are using the wrong tags if your aim is interoperability with other mods. e.g. minecraft:ingots/steel should be forge:ingots/steel. https://forge.gemwire.uk/wiki/Tags#Items https://github.com/BluSunrize/ImmersiveEngineering/blob/1.18.2/src/generated/resources/data/forge/tags/items/ingots/steel.json
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