Everything posted by warjort
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Any idea on how to make the screen shake ?
Most entity movement calculations (which I believe is where the method you are using is called from?) happens on the server. But player movement is usually calculated on the client. The "deltaMovement" isn't even sent by the client to the server for players so it is not very useful on the server. There is a ClientBoundSetEntityMotionPacket you can send from the server to the client to update the value. You can see it being used in for example Player.attack() when it updates the deltaMovement for a ServerPlayer.
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Error in 1.19 "java.lang.NoClassDefFoundError: software/bernie/geckolib3/core/IAnimatable"
You are missing the geckolib mod.
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FTB Quest does not work?
In general you should use the latest version. Use the date as a tiebreaker. To be honest, if you don't understand how software versioning works, you should instead install a modpack that somebody else has built and already tested.
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FTB Quest does not work?
As I said in my original response, look at the "Game Version" it should match your minecraft version - i.e. 1.19.2 One of those links you posted is the wrong mod. You want: https://www.curseforge.com/minecraft/mc-mods/ftb-library-forge NOT the "legacy" version which is for minecraft 1.12.2 and before.
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FTB Quest does not work?
Now you have the opposite problem. You are trying to use mods for 1.19.3 (forge 44) with 1.19.2 (forge 43) ๐ Including the architectury mod. Download versions of the mods that are compatible with the minecraft version you are using.
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FTB Quest does not work?
It depends upon your launcher. The vanilla launcher lets you have multiple versions. Click on the "Installations" at the top of the screen where can create new ones in their own folders and choose the version for each. For servers you will need to install the different versions in different folders.
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FTB Quest does not work?
That crash report is for 1.19.3
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FTB Quest does not work?
You need to post a link to your logs/debug.log so we can see the full errors.
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Any idea on how to make the screen shake ?
Forge has events for changing the camera angles and field of view. See ViewportEvent and its subclasses. So you can rotate the screen and zoom in/out. But to move the position of the camera, you need to move the player's eye position (or the eye position of the entity the player is spectating). To do that you have to either physically move the player or do something that changes their dimensions. e.g. changing the player's net.minecraft.world.entity.Pose, like sneaking
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FTB Quest does not work?
You are trying to use mods for 1.19.2 with minecraft 1.19.3 See the game version here: https://www.curseforge.com/minecraft/mc-mods/ftb-quests-forge/files/all?filter-game-version=1738749986%3a73407 Since forge for 1.19.3 is still in beta, you might want to use 1.19.2 until it is fully released and mods have migrated to the new version.
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Server Crash
Use java 17, mixin does not support java 19
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[1.18.2] Minecraft render types
The 3 you list are entities, so the EntityRendererDispatcher should handle them. For the chisel and bits thing you will have to look at what it is doing that is non-standard.
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Copying Files from Modโs resources folder to minecraft directory
Don't post code or text as images. Show the real code, preferably on github. Your issue is you have to deal with 2 different environments. In the dev environment, the files will be in the resources folder of your project. In the real production environment they will be inside the jar file. You should use java's Path abstraction and Forge's Mod information e.g. something like (untested code) // Get your mod information from forge var modFile = ModList.get().getModFileById(MODID).getFile(); // Process all files in the myexamples subfolder that end with .json var examples = modFile.findResource("myexamples"); try (var paths = Files.list(examples)) { paths.filter(path -> path.endsWith(".json")).forEach(path -> { // Copy each path here }); } catch (IOException e) { LOGGER.warn("Failed to copy examples", e); }
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Are forge 1.18.2 servers hard capped at 8GB?
Use something like the spark mod to get more information on what is going on. https://www.curseforge.com/minecraft/mc-mods/spark Or install the java development kit (JDK) instead of the java runtime environment (JRE) which will give you access to additional monitoring tools such as jconsole https://docs.oracle.com/en/java/javase/17/management/using-jconsole.html
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All the Mods 8 crash while rending overlay
Issue with the modelfix mod. Check you have the latest version then contact the mod author.
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Forge downloads as .zip instead of .jar
https://johann.loefflmann.net/en/software/jarfix/index.html
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Exit Code: 255 when trying to play with WorldEdit on 1.19.3
AFAIK there is no optifine release compatible with 1.19.3 (yet) ? You need to speak to them.
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"Error Code 1" and no crash report directory
Your crash is in notenoughcrashes. ๐ Try removing that mod so you can see the real error. And/or contact the mod author.
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Please help, my minecraft modpack isn't working for some reason
Oculus issue: https://github.com/Asek3/Oculus/issues/257
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Game crash on sturtup with Forge 43.2.0 in Minecraft 1.19.2
https://github.com/Asek3/Oculus/issues/257 Oculus issue.
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[1.19.2] Parsing error loading recipe
You don't have a modid specified on your EventBusSubscriber annotation. https://github.com/MinecraftForge/MinecraftForge/blob/0e66b7b21757e510aef706ca320881b9eb268822/javafmllanguage/src/main/java/net/minecraftforge/fml/common/Mod.java#L57 Your log statement is in the wrong place to test if you are actually registering anything. It should be inside the lambda.
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Crash start ModPack
Ask the railways mod author. They should know which other mod you need to install.
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Crash start ModPack
Issue with the railways mod. It wants a class from "Registrate" which you don't have installed
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My minecraft modpack isn't starting up and I don't know why
Issue with the ModelFix mod. Check you have the latest version then contact the mod author.
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Game Constantly crashes after forge version change
Use the latest preview release of optifine.
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