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warjort

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Everything posted by warjort

  1. Use java 17, mixin does not support java 19
  2. Player.getAbilities() ?
  3. The server output you posted does not show an error. It just shows a player leaving the game (probably because of an error on the client). You "link" to the error is not a link.
  4. In java -Xmx specifies the MAXMIMUM heap size -Xms specifies the MINIMUM heap size It won't allocate the maximum unless it needs it.
  5. You are trying to use a mod that wants forge 43 with forge 41
  6. It's not an area of the game I am familiar with, but I believe this is what runs the functions/commands that are defined in datapacks? https://minecraft.fandom.com/wiki/Function_(Java_Edition) I assumed you had done this to define some kind of scoreboard processing since at least one of the mentioned commands appears to be scoreboard related. If you have not added a datapack doing this, then it must be one of your mods (they are datapacks too).
  7. If you have created those files, the game will register them for you when it loads the datapacks. But they won't do anything unless they are used by a biome. https://forge.gemwire.uk/wiki/Biome_Modifiers#Builtin_Biome_Modifier_Types
  8. Check you have the latest version of the water source mod, then contact the mod author.
  9. Clicking on the "flat" button of your spark analysis shows the server thread is spending most of its time running commands that are searching for entities/players. I can't tell from that information which command is using the 62% but the 22% one looks to be related to the scoreboard. I would guess that 62% is also related to whatever scoreboard stuff you have configured?
  10. There are existing projects that already do what you trying to do. They are also mainly used to write bots/cheats which I suspect is what your are trying to do, so I am not going to go into details. Writing bots/cheats is not supported in this forum.
  11. Issue with the survive mod. Check you have the latest version then contact the mod author.
  12. If you don't have such a thing, then you are probably trying to access them in the wrong place when they don't exist? e.g. game initialisation Or since your previous topic was about worldgen, look at how ChunkGenerator.applyBiomeDecorations() accesses the server registries.
  13. They are in the server registries, they are loaded from datapacks per world. serverLevel.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY).get(biomeKey);
  14. Its optfine, use the latest preview release.
  15. Your question is a netty question rather than a forge question. https://netty.io/ You will probably get better help on their forums or reading their docs.
  16. RegisterCapabilities is fired on the mod event bus, not the forge event bus. https://forge.gemwire.uk/wiki/Events#Event_Bus
  17. Why are you doing it in such a complicated way? Minecraft already has support for synchronising simple data for a container menu to the client. Look at how the Lectern uses the LecternBlockEntity.dataAccess and LecternBlockMenu.lecternData to synchronise which page of the book is being viewed. Or look at how the furnace block synchronises the progress bar (it's similar).
  18. It should say supported versions are 1.19.x where x can be any subrelease number. See the blue banner at the top of the forum.
  19. That class doesn't exist in 1.19.3 So you are trying to use a mod for 1.19.2 that hasn't been updated to work with 1.19.3 The error message in the crash report does not say which mod, maybe the debug.log has clues?
  20. Looks like one of your mods has not registered its sounds properly? The error message you show doesn't say which mod or what sound. Maybe your debug.log will have more information?
  21. warjort replied to mop12344's topic in Support & Bug Reports
    One of your config files is invalid/corrupted. You can find it in the config subfolder. If you don't have a backup of the file, you can delete it and it should be recreated with default options.
  22. The link to your log is broken. The error in the image is what happens when a mod has broken network handling. Usually the only to find such mods is to experiment with removing mods until you the find the mod that makes the problem go away. (Backup your world before removing mods).

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