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warjort

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Everything posted by warjort

  1. This is a crash in the java virtual machine, you need to report it to microsoft. Or you can try a different version of java, e.g. https://adoptium.net/ But it could be you just ran out of memory and java didn't handle it properly?
  2. You are more likely to be ignored or even warned/banned if you "necro post" (resurrect old threads).
  3. This is a duplicate post except now the chunk animator warnings are gone. You still have the unknown mod trying to load client side classes on the server in a mixin. You will have to check your mod's issues and mod pages on curseforge to see if they say they shouldn't be installed on the server. Otherwise you will have to experiment with removing mods until you find the mod that causes the problem. (Backup your world before removing mods).
  4. Don't hijack other people's threads. Start your own thread and as was said above, post the first 20 lines of the hs_err_pid so we can see the error.
  5. One of your mods is trying to load client side classes on the dedicated server. The error message doesn't say which one. There are previous warnings about ad astra and chunk animator trying to do this. You probably have a broken client side only mod that doesn't disable itself when on the server.
  6. 1073740791 is a crash in native code. Post links your the crash report, logs/debug.log and launcher_log.txt to see if any of these give more information. Since you have AMD, this might be a possible fix: https://forums.minecraftforge.net/topic/119038-1192-failed-to-run-example-mod-on-fresh-setup/?do=findComment&comment=522788
  7. Issue with the afktimers mod. Check you have the latest version the contact the mod author.
  8. This is a crash in the jvm, you need to report it to microsoft. Or you can try a different version of java, e.g. https://adoptium.net/ But it could be you just ran out of memory and java didn't handle it properly?
  9. You are missing the mrcrayfish framework mod.
  10. Most 1.19.2 mods won't work with 1.19.3 Mojang changed how the Creative Mode Inventory Screen works and mods need to update to the new way.
  11. If you are posting compiler errors, you are in the wrong forum. You want a "learning java" forum. You are also posting a question about an unsupported (in this forum) version of minecraft. https://forums.minecraftforge.net/topic/91712-supported-version-directory/
  12. Here's an example from the vanilla datapack I linked to earlier: https://github.com/misode/mcmeta/blob/e7034dbd1f202250fbae9e6e155a5d76e3d30450/data/minecraft/dimension/the_end.json#L4 or this is how that DebugLevelSource is specified in a WorldPreset https://github.com/misode/mcmeta/blob/e7034dbd1f202250fbae9e6e155a5d76e3d30450/data/minecraft/worldgen/world_preset/debug_all_block_states.json#L6 You have now reached my limit of wanting to help you. You seem to expect to be treated like a baby. i.e. you want me to feed you with a spoon instead of you feeding yourself.
  13. I don't see the point of providing you with links to documentation if you don't read them.
  14. Issue with oculus. Check you have the latest version the contact the mod author.
  15. If that really is the full log, post a link to your launcher_log.txt directly after the crash without restarting the launcher.
  16. https://github.com/YouStones/chemcraft/blob/adf573c6661fdf81feaad4c3e2c235e0ea9fceac/src/main/java/com/example/chemcraft/setup/ModItems.java#L13 You are registering your item to Registrations.ITEMS. But the DeferredRegister you are registering with forge is ModItem.ITEMS
  17. It is you that specifies how the chunk generator gets constructed in the codec you register. i.e. which parameters it needs either from the json or other sources Compare for example the previously mentioned DebugLevelSource that takes a single (hardcoded) biome vs the full NoisedChunkBasedGenerator that takes a BiomeSource and noise settings. If you want a codec that takes no parameters look at for example the NoneFeatureConfiguration.CODEC Codecs in general: https://forge.gemwire.uk/wiki/Codecs You don't create the level. The level uses you based on your generator being configured for the Dimension/WorldPreset.
  18. This is crash in the java virtual machine. You need to report this to Microsoft. Or you can try a different version of java, e.g. https://adoptium.net/
  19. Issue with your graphics driver. Make sure you are using the latest version of the driver. Sometimes if a new version of the driver has introduced bugs, downgrading to a previous version of the driver can fix problems. Otherwise contact nvidia.
  20. All this effort over something that is 2 or 3 lines of code. Other people seem to be able to work it out just fine? https://github.com/search?q=CHUNK_GENERATOR_REGISTRY&type=code
  21. From the link I posted above: There is no need to add those extra features for chunk generators so you just use the vanilla resource key.
  22. Issue with the oculus mod. Check you have the latest version then contact the mod author.
  23. Issue with the extractinator mod. Check you have the latest version then contact the mod author.
  24. Hmmm. You want to modify worldgen, but you don't even know how to register an object in forge? You are going to break people's worlds. ๐Ÿ˜ž https://forge.gemwire.uk/wiki/Registration The ResourceKey you want is the "suprisingly" named: net.minecraft.core.Registry.CHUNK_GENERATOR_REGISTRY
  25. Like I said, you can create your own ChunkGenerator, register it, then use it. See Mojang's stand up test, DebugLevelSource for something similar to what you describe. Another way is to do something like VoidStartPlatformFeature in a void dimension if you are trying to create some kind of "skyblock". Or you can use a Structure instead.

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