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warjort

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Everything posted by warjort

  1. You can do this with datapacks. Your mod is a datapack, just add the files to src/main/resources/data Wiki documenting the worldgen json format: https://minecraft.fandom.com/wiki/Custom_world_generation A gui for generating datapack jsons in general: https://misode.github.io/ The vanilla "builtin datapack" if it had been written in json: https://github.com/misode/mcmeta/tree/data/data/minecraft Each json can be done in java code instead. Just register the corresponding object using the standard forge DeferredRegister/RegistryObject mechanism. Things like a new ChunkGenerator implementation need to be written in code. You still register the object(s) in the same way and then reference it from your datapack.
  2. One of your config files is invalid/corrupted. You can find it in the config subfolder. If you don't have a backup of the file, you can delete it and it should be recreated with default values.
  3. https://forums.minecraftforge.net/topic/119038-1192-failed-to-run-example-mod-on-fresh-setup/#comment-522788
  4. The "minVersion" thing is not a real error. It is really a warning to the developer that mixin cannot check things. If you don't post your updated log we cannot help you. The logs/debug.log so we can see can see which mods you have installed. Forge would normally tell you which mod is requiring the missing dependency and what version it wants. But one of your mods has a broken mixin that is crashing the game before forge can do that. It's probably from the same mod. The debug.log might say which mixin is causing the problem? Failing that, you will need to start again. Add and test mods "one-by-one". That way you will know which mod is causing the problem. It is the mod you just added.
  5. You can't run a directory. 🙂 It should be:
  6. Replace where it says java with "c:\full path to\java folder\bin\java.exe" where the quotes are important if the directory includes spaces like my example.
  7. You are missing or have the wrong versions of structurize and blockui mods. You have 2 mods that want a different (probably more recent?) version of forge.
  8. Issue with the aquaculture mod, contact the mod author.
  9. Please stop bumping and think about why nobody is answering. We don't help people write bots/cheats. Even if you are not writing a bot, it's the kind of question somebody writing one would ask.
  10. Issue with the snow real magic mod. Check you have the latest version then contact the mod author. But I would guess the real problem is you using a version of optifine that is not for your version of forge? Download the latest preview release.
  11. Upgrade your java to a recent version.
  12. Issue with oculus, check you have the latest version the contact the mod author.
  13. Use java 17. Mixin does not support java 19
  14. Crash in your graphics driver. See this thread for a possible fix: https://forums.minecraftforge.net/topic/117925-forge-1192-43147-crashing-on-startup-with-exit-code-1/#comment-519007 Otherwise contact amd.
  15. There is no optifine release yet for 1.19.3 AFAIK? You need to ask them.
  16. https://github.com/MinecraftForge/MinecraftForge/blob/ae954bea17f43ba8ab6baa83b760a4817e748a5d/src/main/java/net/minecraftforge/common/world/ForgeChunkManager.java#L84 i.e. pass false instead of true.
  17. warjort replied to Winterbeard's topic in Modder Support
    Check you have the latest version of jaopca then contact the mod author.
  18. You are trying to use the 1.19.3 version of CosmeticArmorReworked with minecraft 1.19.2
  19. You need to contact the mod authors. Oculus is part of the cause.
  20. This is a crash in the java virtual machine. You need to contact microsoft, or try a different version of java, e.g. https://adoptium.net/
  21. You can't just replace the crafting table. Look at the CraftingMenu.stillValid() check or see for example: https://forums.minecraftforge.net/topic/114789-best-way-to-create-a-custom-crafting-table-in-119/?do=findComment&comment=508881 In general it is a bad idea to replace vanilla objects in the registries. You will just create conflicts with other mods trying to do the same thing or run into code where Mojang hard wires things. What you should do is create your own block and let users or modpack developers decide whether to use your crafting table. e.g. they can change the recipe so it crafts your block instead of the vanilla one using a datapack.

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