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warjort

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Everything posted by warjort

  1. Download the preview version of optifine. Their download page says which versions of forge each download is compatible with.
  2. Looks like a conflict between oculus and iris. Check you have the latest versions the contact the mod authors.
  3. Looks like an issue with the midnight hats mod. Check you have the latest version then contact the mod author.
  4. Looks like you don't have the mrcrayfish framework mod?
  5. https://forge.gemwire.uk/wiki/Dependencies#Flat_Directory_Repositories
  6. Issue with legendary tooltips mod trying to load client only classes on the server. Check you have the latest version then contact the mod author.
  7. I suggest you contact whoever wrote the texture pack. The first error in your log is Which suggests something in that texture pack is breaking the class initialisation for minecraft's texture class Or it is conflicting with a mod that changes that code. Since you don't post a link to your debug.log we can't see which mods are modifying that code. The log does not contain an error to explain why it can't load that class. So, we can't see the root cause. There is this warning just before, which may or may not be relevant? Assuming there is no fundamental problem with the resource pack (e.g. it is for a different version of minecraft) I suspect the only way you will find the conflicting mod is to experiment with removing mods until the problem goes away.
  8. How would your average performance stats be useful? Read the docs for the spark mod, e.g. https://spark.lucko.me/docs/guides/Finding-lag-spikes https://spark.lucko.me/docs/Using-the-viewer For this problem, we are interested in mods that use large amounts of time on the server thread.
  9. Your server tick is running too long. You already have the spark mod installed, what does its analysis show?
  10. Look at how BoneMealItem uses isClientSide and InteractionResult.sidedSuccess().
  11. Conflict between enigmatic legacy and patchouli. Check you have the latest versions then contact the mod authors.
  12. You need to make your own subclass of CraftingRecipe (I assume this is the crafting table?) along with a Serializer for it. Then override Recipe.assemble() to do what you want. See for example FireworkRocketRecipe.
  13. https://github.com/MinecraftForge/MinecraftForge/blob/dd8239c255b399720ce38e2b7d3195906521d873/src/main/java/net/minecraftforge/common/ForgeMod.java#L585
  14. Custom recipes are not something I know much about, but... I think you are using the vanilla ingredient parser for "item" which if you look at Ingredient.valueFromJson() does not parse a "count" field. It does new ItemStack(item) - i.e. the count is 1 Infamously, vanilla's crafting table is hardwired to always have a count of 1 in its recipe input slots. You can see forge's custom Ingredient serializers being registered in ForgeMod.registerRecipeSerializers() e.g. https://github.com/MinecraftForge/MinecraftForge/blob/0e66b7b21757e510aef706ca320881b9eb268822/src/generated_test/resources/data/data_gen_test/recipes/exact_nbt_ingredient.json Or you can always create your own.
  15. You need to ask the mod author about their mod. 🙂
  16. The client thread shows you in the pause screen. The server thread shows hexerei responding to a chunk unload event for its Chest. It seems to be trying to broadcast a network packet to all players in the chunk. Check to see if you still get the hang without this mod included.
  17. If you want our help, you need to post the output of the command. I believe windows has support for using pipes to redirect output to a file, something like? jstack pid > output.txt where pid is the process id.
  18. That code only plays the sound on the client for the player dropping the pebble. https://forge.gemwire.uk/wiki/Sounds#Level
  19. There is nothing in that log either. The log just stops, then 30 seconds later you get the "application hung" error code. My only suggestions are; * Try to find out the real reason why windows is killing the process (if it is windows and not some other management software you have running, e.g. antivirus or a performance optimizer?) e.g. see if windows has something in its event viewer * You can try installing the JDK (java development kit) instead of a normal java runtime environment and then using a tool like jconsole or jstack to see if you can capture what it is doing when the cpu goes to 100% https://www.baeldung.com/java-thread-dump
  20. I don't know what you did, but that link is showing javascript? If it is hitting 95% consistently then it could be java struggling to find free heap memory. It will go to 100% cpu spinning inside the garbage collector trying to free up memory. Try giving it more memory. Otherwise, it could be some mod code is looping? But since you say have got this work before and others use the same modpack this sounds unlikely, unless there is something specific about your environment that is triggering this?
  21. Change the maxFps setting in options.txt (or use the in game options settings) to be a number bigger than 0
  22. Looks like a conflict between rubidium and chunkanimator. Check you have the latest versions then contact the mod authors.
  23. -805306369 is error code CFFFFFF or application hang. This means either you or the operating system ended the process because it was not responding. https://community.bistudio.com/wiki/Arma_3:_Unusual_process_exit#0xCFFFFFFF_-_APPLICATION_HUNG There is nothing in the log that indicates a problem. Maybe there is an error in the launcher_log.txt? You should also check task manager to see if there is something unusual with the minecraft process when this happens, e.g. 100% cpu or lots of paging of memory to and from disk.
  24. You need to pass the process id of minecraft to the command. Use the jps command or task manager to find it.

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