Everything posted by warjort
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Game saving/exit process hangs
Any command line your operating system provides should work as long as you have java on it's path. NOTE: You need the jdk (java development kit) version of java instead of just the normal jre (java runtime environment).
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[SOLVED][1.18.2] .getQuads(...) does not get quads for beds/chests/fluids/ext.
Like I said, it's not something I've tried, but I would say probably not, it depends upon what you are trying to do. Those renderers are not prebacked for a reason. Their rendering depends ad hocly upon the state of the world. You could in principle call them with your own dummy consumers to capture the quads, but those quads could (likely will) be invalid once the state of the world changes. This includes time where the rendering is animated.
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Items in the mod folder are not showing up in the mod list on Minecraft 1.19.2. Please help.
Post a link to your full debug.log Also confirm the mod file actually ends with .jar and not .jar.zip or something.
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[1.19.2] Automatic local player actions
I think you are on your own with this stuff. Even if your intentions are innocent, these are the same questions that somebody would ask when writing a bot. And we don't support writing cheats in this forum.
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1.19.2 forge crashes on launch
Issue with your graphics driver. See this thread for a possible fix: https://forums.minecraftforge.net/topic/117925-forge-1192-43147-crashing-on-startup-with-exit-code-1/#comment-519007
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1.19.2 forge crashes on launch
There is no error in that log. If it is the complete log, post your launcher_log.txt NOTE: don't restart the launcher after the crash otherwise you will clear the log and we won't see the error.
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Game saving/exit process hangs
Sounds like some code is looping during the server shutdown? You can use a tool like jstack to get a thread dump to see where it is stuck. https://www.baeldung.com/java-thread-dump
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[SOLVED][1.18.2] .getQuads(...) does not get quads for beds/chests/fluids/ext.
BlockRenderDispatcher.renderLiquid()
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[SOLVED][1.18.2] .getQuads(...) does not get quads for beds/chests/fluids/ext.
They don't use baked models. See for example BedRenderer. The only thing they define in their models is the block break particle 🙂 https://github.com/misode/mcmeta/blob/assets/assets/minecraft/models/block/bed.json I've never tried to do it, but I guess If you want to draw something with a BlockEntityRenderer then you need to use the BlockEntityRendererDispatcher BlockEntityWithoutLevelRenderer kind of does this, but it does it to draw them as items.
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The game crashed whilst initializing game Error: java.lang.ExceptionInInitializerError: null
One of your config files is invalid/corrupted. If you don't have a backup of this file, you can delete it and it will be recreated with default files.
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Game Crashing on 1.19.2, on Forge Version 43.1.57.
https://github.com/sp614x/optifine/issues/7127
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Twitch\Minecraft\Install\libraries\cpw\mods\bootstraplauncher\1.0.0\bootstraplauncher-1.0.0.jar (Access is denied)
Like it says, your account doesn't have the operating system permissions to open that file. You probably installed it as adminstrator and are now trying to run the program with normal user permissions? You need to give your account the correct permission to that file (and probably others including the folders that contains them).
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Exit Code 1 problematic frame :]
This is a crash in your graphics driver. Check you have the up-to-date version. If you do have the latest version, sometimes downgrading to a previous version can fix problems with newly introduced bugs by the manufacturer. Otherwise, you will need to talk to nvidia.
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internal exception org.spongepowered.asm.mixin.transformer.throwables.mixintransformererror
Your original (wrong) log shows you using a legitimate account. The second log shows you using a cracked client/launcher which isn't supported in this forum.
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"java.lang.NullPointerException" Causing crash
https://github.com/Asek3/Oculus/issues/187
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[SOLVED][1.19.2] Getting resource from resourceManager returning empty
If you look at StructureTemplateManager.loadFromResource() it adds structures/ on the front and .nbt on the end of the ResourceLocation's path. So for the 2 apis I think your ResourceLocation should be either ResourceManager xolcore:structures/test_schem.nbt StructureTemplateManager xolcore:test_schem
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[SOLVED][1.19.2] Getting resource from resourceManager returning empty
src/main/resources/data/etc.
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[SOLVED][1.19.2] Getting resource from resourceManager returning empty
You need to show exactly what you are doing. All we have is a random code snippet that shows none of the relevant information. i.e. what the ResourceLocation actually is and what your file strcuture looks like.
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[SOLVED][1.19.2] Getting resource from resourceManager returning empty
If it works on the client side that means the file must be in the assets folder? i.e. part of the resource pack. Structures should be in the data folder, the data pack.
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minecraft private server doesn't start
Post the debug.log That log is incomplete, e.g.
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Game keeps crashing and saying its because of rendering overlay
Looks like an issue with the controllable mod. From the context of what it is doing, I would guess it is some issue with the configuration file? Check you have the latest version then contact the mod author to ask how to fix it.
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Error Code 1
Please put your logs on a file sharing site. Don't post them directly into the forum. They are impossible to search, especially when there are many posts. Looks like you have a mod that is for 1.18 or before that has mixed into one of Minecraft's classes and broken it? If you posted a link to the debug.log it might have some clue about which mod.
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Error Code 1
Conflict between whisperwoods and betteranimalsplus. Check you have the latest versions then contact the mod authors.
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Custom Item Not Dropping
Your posted code works for me. (Tested with 1.18.2) The original code you posted didn't have the subscribe annotations. So, it wasn't the real code. Probably still isn't?
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All items Replaced With Air?? Pls Help
Doing it that way means you are creating a new array every time you call get() You can use Supplier<Block>. RegistryObject extends Supplier. And you create the list statically as long as you aren't calling get on the RegistryObjects until runtime. Something like: static final RegistryObject<Block> ONE = ...; static final RegistryObject<Block> TWO = ...; static final List<Supplier<Block>> BLOCK_LIST = List.of(ONE, TWO, () -> Blocks.STONE);
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