Everything posted by warjort
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[SOLVED][1.18.2] .getQuads(...) does not get quads for beds/chests/fluids/ext.
They don't use baked models. See for example BedRenderer. The only thing they define in their models is the block break particle ๐ https://github.com/misode/mcmeta/blob/assets/assets/minecraft/models/block/bed.json I've never tried to do it, but I guess If you want to draw something with a BlockEntityRenderer then you need to use the BlockEntityRendererDispatcher BlockEntityWithoutLevelRenderer kind of does this, but it does it to draw them as items.
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The game crashed whilst initializing game Error: java.lang.ExceptionInInitializerError: null
One of your config files is invalid/corrupted. If you don't have a backup of this file, you can delete it and it will be recreated with default files.
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Game Crashing on 1.19.2, on Forge Version 43.1.57.
https://github.com/sp614x/optifine/issues/7127
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Twitch\Minecraft\Install\libraries\cpw\mods\bootstraplauncher\1.0.0\bootstraplauncher-1.0.0.jar (Access is denied)
Like it says, your account doesn't have the operating system permissions to open that file. You probably installed it as adminstrator and are now trying to run the program with normal user permissions? You need to give your account the correct permission to that file (and probably others including the folders that contains them).
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Exit Code 1 problematic frame :]
This is a crash in your graphics driver. Check you have the up-to-date version. If you do have the latest version, sometimes downgrading to a previous version can fix problems with newly introduced bugs by the manufacturer. Otherwise, you will need to talk to nvidia.
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internal exception org.spongepowered.asm.mixin.transformer.throwables.mixintransformererror
Your original (wrong) log shows you using a legitimate account. The second log shows you using a cracked client/launcher which isn't supported in this forum.
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"java.lang.NullPointerException" Causing crash
https://github.com/Asek3/Oculus/issues/187
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[SOLVED][1.19.2] Getting resource from resourceManager returning empty
If you look at StructureTemplateManager.loadFromResource() it adds structures/ on the front and .nbt on the end of the ResourceLocation's path. So for the 2 apis I think your ResourceLocation should be either ResourceManager xolcore:structures/test_schem.nbt StructureTemplateManager xolcore:test_schem
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[SOLVED][1.19.2] Getting resource from resourceManager returning empty
src/main/resources/data/etc.
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[SOLVED][1.19.2] Getting resource from resourceManager returning empty
You need to show exactly what you are doing. All we have is a random code snippet that shows none of the relevant information. i.e. what the ResourceLocation actually is and what your file strcuture looks like.
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[SOLVED][1.19.2] Getting resource from resourceManager returning empty
If it works on the client side that means the file must be in the assets folder? i.e. part of the resource pack. Structures should be in the data folder, the data pack.
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minecraft private server doesn't start
Post the debug.log That log is incomplete, e.g.
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Game keeps crashing and saying its because of rendering overlay
Looks like an issue with the controllable mod. From the context of what it is doing, I would guess it is some issue with the configuration file? Check you have the latest version then contact the mod author to ask how to fix it.
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Error Code 1
Please put your logs on a file sharing site. Don't post them directly into the forum. They are impossible to search, especially when there are many posts. Looks like you have a mod that is for 1.18 or before that has mixed into one of Minecraft's classes and broken it? If you posted a link to the debug.log it might have some clue about which mod.
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Error Code 1
Conflict between whisperwoods and betteranimalsplus. Check you have the latest versions then contact the mod authors.
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Custom Item Not Dropping
Your posted code works for me. (Tested with 1.18.2) The original code you posted didn't have the subscribe annotations. So, it wasn't the real code. Probably still isn't?
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All items Replaced With Air?? Pls Help
Doing it that way means you are creating a new array every time you call get() You can use Supplier<Block>. RegistryObject extends Supplier. And you create the list statically as long as you aren't calling get on the RegistryObjects until runtime. Something like: static final RegistryObject<Block> ONE = ...; static final RegistryObject<Block> TWO = ...; static final List<Supplier<Block>> BLOCK_LIST = List.of(ONE, TWO, () -> Blocks.STONE);
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Custom Item Not Dropping
You should post the entire *real* code. We aren't going to spend time trying to debug code you aren't actually using.
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All items Replaced With Air?? Pls Help
Can't really help you if you don't post the up-to-date code. If your code is anything like the link you posted before, you have a problem here: https://github.com/DJ-Laser/BetterAllaysMod/blob/7d00639cd3aceef113e4ed093b15c38ae0e50230/src/main/java/com/djlaser/betterallays/block/ModBlocks.java#L39 You use SmallJadeBude.get() but that block isn't registered yet. What you should do is make your TemplateBuddingBlock take a list of RegistryObject<Block> instead of blocks directly. That way you don't have to worry about the ordering. You call get() when you need the real object at runtime which is well after all the blocks have been registered.
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[Solved] Command only executable in overworld - Forge 1.18.2
player.level.dimension() == Level.OVERWORLD
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build error 1.19
https://forums.minecraftforge.net/topic/117925-forge-1192-43147-crashing-on-startup-with-exit-code-1/#comment-519007 Error with graphics driver, see the above thread for a possible fix. Otherwise contact the manufacturer.
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Forge crashing, any help for 'Failed to build unique mod list after mod discovery'?
No, that is the latest log. It doesn't show the mod ids for the mods. But you have both rei (roughly enough items) and jei (just enough items) installed which won't work.
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Crash on Startup
Install the 1.19.2 version of journeymap https://www.curseforge.com/minecraft/mc-mods/journeymap/files/all?filter-game-version=1738749986%3A73407
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Minecraft 1.18 modded crash when open inventory
Issue with the tinker's construct mod, check you have the latest version then contact the mod author.
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Crash on Startup
You have 4 mods that want a different version of forge. Try upgrading to the latest version of forge. You will need the latest preview version of optifine. https://github.com/sp614x/optifine/issues/7127 Your actual crash is with the supplementaries mod: Check you have the latest version then contact the mod author.
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