Everything posted by warjort
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Forge for 1.18.2 not installing [RESOLVED]
Update your java or install a recent version like: https://adoptium.net/ That version of java is very old and contains expired trust certificates.
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Game crash after installing Optifine with forge
Known optifine issue: https://github.com/sp614x/optifine/issues/7127
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[Java] Mod failing to load properly
That is a file url it is only accessible on your machine. You need copy the file to a file sharing site. like https://gist.github.com But ideally we want the debug.log not the latest.log see my footer.
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[Java] Mod failing to load properly
Post a link to your logs/debug.log It should have a stacktrace for that error which will include the name of the jar.
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Has anybody else experienced this?
Try a browser other than chrome. Or try this: https://forums.minecraftforge.net/topic/117694-adfocus-is-acting-up/#comment-518222 Or you can also try clearing your cache/cookies to see if that fixes it.
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the game does not turn on at all
You have a conflict between canary and radium Check you have the latest versions of these mods then contact the mod author(s).
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My custom blocks are not dropping anything when mined??? HELP!!!
Your jsons should be in data/debrismod/loot_tables/blocks/ Happy now. 🙂
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1.19 Rendering blocks with custom textures
Pretty sure if you are tesselating blocks using the model renderer then you need to provide a different model that uses those textures. You don't specify the textures directly. The whole point of models is that it has prebaked a lot of the information about the texture to make the rendering faster. But you don't have to use a model. You can draw what you like in a BlockEntityRenderer
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skins not working with forge
I don't know then. You have some network issue where it can't connect to those sites. But what the problem is unclear. You need somebody who knows how to debug network problems to find out what is causing it. Maybe your ISP can help?
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skins not working with forge
I went back and looked at your log and noticed this: So you also have the same problem connecting to forge's website when it checks to see if there is an updated version. It could be an issue with your firewall or antivirus software stopping these connections?
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skins not working with forge
There is nothing strange in your hosts file. And you say it works with vanilla which should be doing the same thing. Forge does not modify this code. What launcher are you using? It is the launcher that handles the authentication and then passes a token for forge to use. Try logging out and logging back in.
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Minecraft not run i need help.
If you fixed this, you need to post the logs/debug.log We can't help if we can't see the error.
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skins not working with forge
It says it can't connect to the minecraft site due to a timeout. Looks like a network issue to me. Post your c:\windows\system32\drivers\etc\hosts, replace "c:\windows" with wherever you have windows installed.
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Minecraft not run i need help.
You have an old of version of optifine. There is currently no compatible version of optifine with forge 40.1.84 There is a preview version of optifine reportedly compatible with forge 40.1.73 - 40.1.79. https://github.com/sp614x/optifine/issues/7136 Refer to the optifine download page for their compatible/supported versions.
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skins not working with forge
Post a link to your logs/debug.log from when you have the problem.
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Minecraft not run i need help.
The forge version that added this feature is: https://maven.minecraftforge.net/net/minecraftforge/forge/1.18.2-40.1.84/forge-1.18.2-40.1.84-changelog.txt So supplementaries needs at least that version.
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My custom blocks are not dropping anything when mined??? HELP!!!
Your question is unanswerable. We have no psychic powers. Since you don't seem to know what information you need to provide, the best way to get help is to put your code on github where we can see everything in context. Not just incomplete random snippets (or nothing at all in the case of your latest change). I would bet if you put random garbage in your loot table json, it does not produce an error in the log file? Which would mean it is not getting loaded at all. But this is a guess, and we wouldn't have to play a guessing game if you provided all the information.
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Hello, I need help please : main / ERROR]: Failed to build unique mod list after mod discovery. net.minecraftforge.fml.loading.
The error says you are trying to use a 1.19.1 mod (forge 42) with 1.19 (forge 41) Download the 1.19 version of that mod (if it has one).
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[SOLVED] [1.19] glint rendering
Not my area of expertise, but this thread has some code for doing it with a block https://forums.minecraftforge.net/topic/117560-solved-blockentity-rendering-too-dark/?do=findComment&comment=517765 I don't know enough about model rendering to say if it is correct, or it will work with what you are doing?
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In minecraft 1.18.2, when I put in mods and start it, it crashes.
* Pease don't post logs directly in the forum. They are difficult to search when you have multiple logs in the same thread. Post a link to a file sharing site. * The thing you are posting is not the forge logs/debug.log. it contains no debug information so we don't have all the information The root cause of your crash is this A compatibility issue between agricraft and create. Check you have the latest versions of theses mods then contact the mod author. But I can also see from your log you have other issues. * Your version of optifine is still incompatible with the forge version you are using * You have many fabric mods in your mod list. Some advice. You are building your modpack incorrectly. What you should NOT do is install a lot of random mods and expect it to work. You should add mods individually and test them. That way you know which mods are causing problems. This forum exists to help people having problems with forge. It is not intended to be used for you to proxy the work of building your modpack to us.
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In minecraft 1.18.2, when I put in mods and start it, it crashes.
Post a link to the logs/debug.log
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Is it possible to override vanilla entity models and replacing them using geckolib models?
For questions about geckolib you need to contact the mod authors. But replacing vanilla models will most likely lead to incompatibility with other mods. You should use RenderLayers instead to add your stuff to the entity. See EntityRenderersEvent.AddLayers
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In minecraft 1.18.2, when I put in mods and start it, it crashes.
This is a fabric mod. Install the forge version. Although I believe that mod doesn't work with optifine? And you have a separate issue with the voidscape mod Check you have the latest version of that mod then contact the mod author. Finally, your version of optifine is not compatible with the version of forge you are using. Refer to the optifine download page for compatible versions (including previews).
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Hello, I need help please : main / ERROR]: Failed to build unique mod list after mod discovery. net.minecraftforge.fml.loading.
You can't have both jei and roughly enough items (rei).
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[Solved]Custom stem block with black background.
https://forge.gemwire.uk/wiki/Tinted_Textures
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