Everything posted by warjort
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[1.19.2] Change item texture on action
https://forge.gemwire.uk/wiki/BlockEntityWithoutLevelRenderer
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Custom Sky 1.18.2
See the javadoc for forge's ISkyRenderHandler The vanilla code can be found in LevelRenderer.renderSky() It's meant for your own custom dimensions. Doing this for the overworld is likely to lead to conflicts with other mods trying to do the same thing.
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Forge Client won't open.
This is crash within java itself. You need to contact Microsoft: Or you can try using a different java, e.g. adoptium is currently 17.0.5: https://adoptium.net/ to see if that fixes your problem. You will need to change your launcher/installation configuration to tell it which java to use.
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Has anybody else experienced this?
Click it. If it doesn't run: https://johann.loefflmann.net/en/software/jarfix/index.html
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How to probe the source code of other mods in the MDK
You know the 1.19 create code is not on the main branch? https://github.com/Creators-of-Create/Create/tree/mc1.19/dev
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Game crashes when joining world (still not fixed)
This is very old. The optifine download page says it is compatible with forge 40.0.24 If you click on the "Preview versions" for 1.18.2 you can find a version that the optifine developers tested with forge 40.1.73 The bug report I linked for you on your other thread explicitly says the latest optifine release "OptiFine HD U H9_pre1" is not compatible with forge 40.1.80 and after. https://forums.minecraftforge.net/topic/118048-game-crashes-when-joining-world/#comment-519407 I don't know why you started a new thread for the same issue? Anyway, these are not the optifine support forums. Issues with optifine should be asked wherever optifine provides support.
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[Java] Mod failing to load properly
Your actual error is you have a 1.16.5 mod called ebodyguards You should check if there is a version for 1.19.2 The mod with the name "modone" is: It's could be the error you saw for that mod is caused by the other error?
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Game crashes when joining world
Refer to the optifine download page for compatible versions of forge and optifine (including preview versions). There is currently no version of optifine compatible with forge 40.1.84 https://github.com/sp614x/optifine/issues/7136
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Forge for 1.18.2 not installing [RESOLVED]
Update your java or install a recent version like: https://adoptium.net/ That version of java is very old and contains expired trust certificates.
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Game crash after installing Optifine with forge
Known optifine issue: https://github.com/sp614x/optifine/issues/7127
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[Java] Mod failing to load properly
That is a file url it is only accessible on your machine. You need copy the file to a file sharing site. like https://gist.github.com But ideally we want the debug.log not the latest.log see my footer.
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[Java] Mod failing to load properly
Post a link to your logs/debug.log It should have a stacktrace for that error which will include the name of the jar.
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Has anybody else experienced this?
Try a browser other than chrome. Or try this: https://forums.minecraftforge.net/topic/117694-adfocus-is-acting-up/#comment-518222 Or you can also try clearing your cache/cookies to see if that fixes it.
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the game does not turn on at all
You have a conflict between canary and radium Check you have the latest versions of these mods then contact the mod author(s).
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My custom blocks are not dropping anything when mined??? HELP!!!
Your jsons should be in data/debrismod/loot_tables/blocks/ Happy now. 🙂
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1.19 Rendering blocks with custom textures
Pretty sure if you are tesselating blocks using the model renderer then you need to provide a different model that uses those textures. You don't specify the textures directly. The whole point of models is that it has prebaked a lot of the information about the texture to make the rendering faster. But you don't have to use a model. You can draw what you like in a BlockEntityRenderer
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skins not working with forge
I don't know then. You have some network issue where it can't connect to those sites. But what the problem is unclear. You need somebody who knows how to debug network problems to find out what is causing it. Maybe your ISP can help?
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skins not working with forge
I went back and looked at your log and noticed this: So you also have the same problem connecting to forge's website when it checks to see if there is an updated version. It could be an issue with your firewall or antivirus software stopping these connections?
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skins not working with forge
There is nothing strange in your hosts file. And you say it works with vanilla which should be doing the same thing. Forge does not modify this code. What launcher are you using? It is the launcher that handles the authentication and then passes a token for forge to use. Try logging out and logging back in.
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Minecraft not run i need help.
If you fixed this, you need to post the logs/debug.log We can't help if we can't see the error.
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skins not working with forge
It says it can't connect to the minecraft site due to a timeout. Looks like a network issue to me. Post your c:\windows\system32\drivers\etc\hosts, replace "c:\windows" with wherever you have windows installed.
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Minecraft not run i need help.
You have an old of version of optifine. There is currently no compatible version of optifine with forge 40.1.84 There is a preview version of optifine reportedly compatible with forge 40.1.73 - 40.1.79. https://github.com/sp614x/optifine/issues/7136 Refer to the optifine download page for their compatible/supported versions.
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skins not working with forge
Post a link to your logs/debug.log from when you have the problem.
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Minecraft not run i need help.
The forge version that added this feature is: https://maven.minecraftforge.net/net/minecraftforge/forge/1.18.2-40.1.84/forge-1.18.2-40.1.84-changelog.txt So supplementaries needs at least that version.
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My custom blocks are not dropping anything when mined??? HELP!!!
Your question is unanswerable. We have no psychic powers. Since you don't seem to know what information you need to provide, the best way to get help is to put your code on github where we can see everything in context. Not just incomplete random snippets (or nothing at all in the case of your latest change). I would bet if you put random garbage in your loot table json, it does not produce an error in the log file? Which would mean it is not getting loaded at all. But this is a guess, and we wouldn't have to play a guessing game if you provided all the information.
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