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warjort

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Everything posted by warjort

  1. If you are not helping the original poster start your own thread and post the full log to a file sharing site.
  2. Can you please stop posting images and just post the logs. That image looks like you still don't have ic_ia (immersive armors) on the server. So it is maybe not correct image anyway?
  3. warjort

    Server problem

    That's the server debug.log It doesn't show anybody trying to connect? It's unlikely to have the network error you originally posted anyway, because that will be on the client.
  4. warjort

    Server problem

    Why are you creating duplicate threads? https://forums.minecraftforge.net/topic/123978-server-problem/#comment-538427
  5. warjort

    Server problem

    That's not the debug.log It also says you can't connect to the server. So either your connection information is incorrect, there is something wrong with your networking or the server is not running.
  6. warjort

    Server problem

    You need to post your logs/debug.log and do it on a file sharing site. The log above doesn't even show you connecting to a server. The error says one of your mods has broken networking. These are usually difficult to track down and normally require you to experiment with removing mods to find the problem mod. But you can try adding the following to your "java arguments" (same place you set the -Xmx memory value) -Dforge.logging.mojang.level=debug This will add Mojang's network debug logging to the logs/debug.log
  7. Looks like it is immersive armors: https://github.com/search?q=ic_ia+minecraft+mod&type=code
  8. https://github.com/Leronus/mOres/blob/99378b540b0ee0f62eba0fb8c4471abb7aff63c3/src/main/java/mod/leronus/mores/item/ModItems.java#LL486C136-L486C136 The config files are not loaded until after all objects are registered: https://forge.gemwire.uk/wiki/Stages_of_Modloading So your code linked above will just be using the default configuration values. If you want to use configurations for something like that, you need to code it into your item. i.e. it gets the durability dynamically from the config and is not set at registeration time. e.g. https://forums.minecraftforge.net/topic/113328-1182-config-field-does-not-work/?do=findComment&comment=503920
  9. I'm pretty sure your problem is actually something to do with your texture being 64x64 instead of the normal 16x16? https://github.com/Blurr0-0/TestMod/blob/master/src/main/resources/assets/test_mod/textures/particle/gray_lego_stud_0.png I tried your mod and it looks to me like 3/4 of the object is buried. i.e. pixels 17 to 64 Rendering is not something I know very well. So I don't personally know if minecraft supports such a thing or what you need to change to make it work properly. Maybe somebody else on this forum can help you? But you might get more insight if you ask on the discord of one of the mods that messes with graphics e.g. rubidium. Otherwise you will probably just have to read the particle rendering code to see how it would handle an oversized sprite.
  10. Post your launcher_log.txt to confirm it actually is an issue with your graphics driver. But if you look at the other links on that thread people have also fixed the problem by downgrading their driver, i.e. NOT using the latest version. Ultimately you need to speak to AMD or whoever sold you your computer for help with the graphics card configuration.
  11. https://forums.minecraftforge.net/topic/123710-minecraft-1194-forge-crash/
  12. Or remove all those mods and add them back one by one to try to locate which one(s) is the causing the problem.
  13. You have a lot of mods that are failing with messages related to create. e.g. This probably means you have mod(s) that are not compatible with your version of create. The logs/debug.log probably has more information? But you need to contact the mod authors for help (after you check you have the latest versions).
  14. Issue with immersive portals. Contact the mod author.
  15. The forge version is tied to the minecraft version. e.g. forge 45 is minecraft 1.19.4
  16. You have the 1.19.3 version of immersive portals. But are using minecraft 1.19.4 There is no 1.19.4 version of that mod (yet) according to curseforge: https://www.curseforge.com/minecraft/mc-mods/immersive-portals-for-forge/files But if you know which mod is causing the problem, you need to contact the mod author. These are the forge support forums. We can only point you to the mod causing the problem. We can't fix the mod.
  17. If a mod is available twice, forge will just choose one of them at random (well actually it will choose the latest version, but in this case they both have the same version). Remove the one from your mods folder.
  18. You don't add mods to your mod folder in the dev environment - unless you know it is the deobfuscated jar with the correct mappings. Correct way: https://forge.gemwire.uk/wiki/Dependencies
  19. https://forums.minecraftforge.net/topic/123710-minecraft-1194-forge-crash/
  20. https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq/#comment-415820
  21. warjort

    Server problem

    https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq/#comment-415820
  22. You have a lot mods that are not for minecraft 1.19.4 e.g. is which is not the 1.19.4 version of the mod https://www.curseforge.com/minecraft/mc-mods/balm/files You need to check when you download your mods that they are for the version of minecraft you are using.
  23. If you want help with a specific mod, you need to contact the mod author.
  24. One of your mods is not registering its entities properly. The logs/debug.log might have more information?
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