Everything posted by warjort
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Unable to load into or create a world in 1.18.2
It is 40.1.57 that is compatible, anything after that hits this problem: https://github.com/sp614x/optifine/issues/6974
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Forge 1.18.2 crash right after loading in to the server i started.
I've been doing some searching and the reports just say update the driver, like this one for vanilla minecraft: https://bugs.mojang.com/browse/MC-31618 But I did find this about VBO and VSync settings: https://answers.microsoft.com/en-us/windows/forum/all/minecraft-errors/6118f18e-c068-4c33-8ffa-83f43b6a6f55
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Forge 1.18.2 crash right after loading in to the server i started.
Try different monitor settings. Maybe you can get something to work?
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Forge 1.18.2 crash right after loading in to the server i started.
Did you still get an hs_err_pid file when you got further into the game? If not, post the new debug.log
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Forge 1.18.2 crash right after loading in to the server i started.
I can only tell you what I see, which is a crash in the graphics driver. AMD will be the ones to ask about the problem.
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Forge 1.18.2 crash right after loading in to the server i started.
You should log out of your minecraft account and log back in again. I forgot to warn you to remove the login token from hs_err_pid file you posted. Sorry.
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Forge 1.18.2 crash right after loading in to the server i started.
By the way, your launcher.log shows you updating to 0.6.4 of flywheel. You also need 0.5.0c of create.
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Forge 1.18.2 crash right after loading in to the server i started.
This is a crash in your graphics driver. atio6axx.dll Usual causes include; * Your graphics driver is not up-to-date * You are trying to use a monitor configuration that the driver doesn't support properly You can also trying "fullscreen:false" in your options.txt if it is not already to see if it works around the problem. Otherwise, you will need to talk amd support.
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Forge 1.18.2 crash right after loading in to the server i started.
If it is dated at the same time as your crash.
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Forge 1.18.2 crash right after loading in to the server i started.
So it looks like the file wasn't truncated after all. There is no error message in the log. Can you post your launcher.log from the minecraft folder. Maybe it has record an error message. The error code -1 suggests this is not a hard crash, but can you see a file beginning "hs_err_pid" in your minecraft folder?
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Forge 1.18.2 crash right after loading in to the server i started.
That image you posted shows flywheel 0.6.4 on your server. But your log shows your client using 0.6.3
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Forge 1.18.2 crash right after loading in to the server i started.
For future reference, there is a crash-reports subfolder of your minecraft folder. But the debug.log is usually better, it has more information.
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Forge 1.18.2 crash right after loading in to the server i started.
We need the log you posted. But we need the full log so we can see the error towards the bottom of the file. You tried to post that log here, but as I said above it looks like it is too big and it was truncated. Post it to a file sharing site like https://gist.github.com/ and provide the link. But you should also check this is the correct address "EveryoneAreProtogens.aternos.me, 25565" and that the server running there is actually your forge server.
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Forge 1.18.2 crash right after loading in to the server i started.
You don't show the crash report. The log you posted doesn't contain the error, this is probably because it is too big to be posted to the forum. You should upload the log to a file sharing site. Anyway, this part of the log suggests you are trying to connect to a vanilla server? Which immersive engineering and create obviously don't like. ๐
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Forge Crash
Read the error message for the file name. Then repeat the fix you did before.
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Forge Crash
Same problem, but it is a different file.
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[SOLVED][1.18.2] Implementing player left clicks and right clicks
I didn't say use ScreenEvent, that is only for guis. You should use the RawMouseEvent and add an additional check in your handler. public static void a(InputEvent.RawMouseEvent event) { if (Minecraft.getInstance().getScreen() != null) return; // GUI screen // Your code here } If that doesn't work, I don't know how to do it.
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[SOLVED][1.18.2] Implementing player left clicks and right clicks
Ironically, you can do the opposite with the ScreenEvent.MouseClickedEvent.Pre The only way I can think of doing this to use Minecraft.getScreen() and test if it is null (i.e. no gui screen)?
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Windows button not showing on any version
If its not that, you will need to post a screenshot to explain what you are looking at.
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Windows button not showing on any version
Do you mean the first page after you click "installer"? That is an ad. After 5 seconds you should see a "skip" button appear in the top right corner. It explains it at the top of the page.
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Forge Doesn't Load Mods
You are trying to use shortcuts in your mod folder. This is not supported. Forge needs the real jar in the mod folder. It will only load files that end with .jar, shortcuts end with .lnk
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Seems to be a mod datapack error(?)
This sounds like one of your mods is looping or something has stopped working without reporting an error and not crashing the game? The last entries in the log are some periodic stuff related to refined storage: some of these are spaced seconds apart which suggests the server thread is still working. My suggestion would be uninstall optifine, to see if that fixes your problem. That is always the first candidate when weird things happen. ๐ If you have other graphics optimisation mods you can try removing those as well.
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Error with Datapacks
Looks like you uninstalled some mods and then tried to access a world that uses those mods for world generation. In particular blues_skies and dimdungeons.
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Seems to be a mod datapack error(?)
Your question is unanswerable. You need to explain better what the problem is. The log does not match what you are talking about. There is nothing related to an immersive engineering error. There is this: ```` [19Jul2022 12:19:24.041] [Render thread/ERROR] [net.minecraftforge.common.loot.LootModifierManager/]: Couldn't parse loot modifier upgradednetherite:fortune_tool java.lang.NullPointerException: Cannot invoke "com.google.gson.JsonElement.isJsonObject()" because "element" is null ```` Which means the mod author for updgradednetherite has a badly written loot table json. But this does not stop the game loading from what I can see?
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Why do we need check side when interacting with mob/blockentity?
Answered in the link. You should use the recommended methods.
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