warjort
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Everything posted by warjort
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Some conflict between yamamoveset and epicfight. Check you have the latest versions then contact the mod authors.
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Curseforge says that mod is no longer maintained. https://www.curseforge.com/minecraft/mc-mods/rubidium-toolkit
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You don't set the bounding box directly - unless you have your own custom move() implementation. Like entities you set the position, velocity and size and the bounding box is recalculated for you as it moves or you manually change its parameters. See Particle.tick(), move(), setSize(), etc. for how it works. It's hard to say what your problem is without having all the information. Don't post incomplete snippets of code in the forum, put a simple project on github that reproduces your problem. I would guess (I shouldn't have to guess) it is that 2x quadsize since that is only used for rendering? While as I said above, it is the size (which proxies through to the min/max of the bounding box) that is used to (re)calculate the bounding box for collisions.
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SOLVED [1.19.2] How do you register a custom Loot Item Condition?
warjort replied to Warren Tode's topic in Modder Support
Code for 1.18.2 that registers a BlockTag LootItemCondition. https://forums.minecraftforge.net/topic/113816-1182-method-for-iterating-over-blocks-belonging-to-a-tag/#comment-505993 It should be the same for 1.19 except If you use the most recent versions of minecraft the ResourceKey is in the Registries class instead of Registry. -
It's not something I know a lot about. This link tries to explain the change in 1.18: https://github.com/TheForsakenFurby/Surface-Rules-Guide-Minecraft-JE-1.18/blob/main/Guide.md Here's the vanilla overworld config (for the latest 1.20 snapshot at time of writing): https://github.com/misode/mcmeta/blob/9d422bf8fe4824657260721682e5527ef608ce67/data/minecraft/worldgen/noise_settings/overworld.json#LL386C2-L386C2 From what I understand, they are only available when the chunk generator uses the NoiseGenerationSettings and only to carvers. So you shouldn't really rely on them being available. e.g. if somebody changes their overworld to "flat" you won't have any data. The way mojang do this kind of thing is to have different structures based on the biome. e.g. see the different villages. https://github.com/misode/mcmeta/tree/data/data/minecraft/structures/village If you still want to try to figue out how to get hold of the data, I would start with NoisedBasedChunkGenerator.topMaterial() but notice that method is deprecated in 1.18.2 and doesn't exist in 1.19.4 (the CarvingContext and SurfaceSystem methods still exist but are also deprecated).
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This is a support forum. We don't teach you how to write mods. You need to write your mod for yourself then come back with questions when it doesn't work as expected (after you have tried to figure it for yourself). Post a project on github that reproduces your problem when asking questions.
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Override shouldRender() for your renderer to check that flag. The vanilla arrow renderers don't check it.
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help with this crash while trying to host a server
warjort replied to DavidTM's topic in Support & Bug Reports
Use java 17 https://forums.minecraftforge.net/topic/122698-forge-1182-server-wont-load-up-with-dawncraft/?do=findComment&comment=533997 -
Forge Modded Minecraft "game crashed whilst rendering overlay"
warjort replied to 孤独 -'s topic in Support & Bug Reports
Broken config file. If yout don't have a backup, delete the file and it will be recreated with default values. -
Having problem starting up DawnCraft Server on Oracle Cloud
warjort replied to Fiend001's topic in Support & Bug Reports
One of your mods is trying to load a client side class. The error does not say which one. The logs/debug.log might have more information? -
TerraBlender and NotEnoughCrashes Broke (1.19.2)
warjort replied to Gamercat09's topic in Modder Support
Same issue with terrablender Usually if a configuration is broken, you can just delete it and it will recreate the file with default values. -
TerraBlender and NotEnoughCrashes Broke (1.19.2)
warjort replied to Gamercat09's topic in Modder Support
Looks like some issue with not enough crashes configuration file? Contact the mod author for help. -
There is no real error in that log. Post the launcher_log.txt There is a lot of this But that doesn't look to be the cause the crash?
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https://forums.minecraftforge.net/topic/123710-minecraft-1194-forge-crash/#comment-537530
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Dawncraft | Game freezes when loading jungle biome
warjort replied to ElkBrews's topic in Support & Bug Reports
Try a mod like https://www.curseforge.com/minecraft/mc-mods/spark Read their documentation/wiki for how to use it. If you want help here, you need to post your logs/debug.log -
That log doesn't show you starting forge. If you are posting the launcher_log.txt you need to do it directly after the crash. Restarting the launcher will clear the log. You should normally post the logs/debug.log
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https://forums.minecraftforge.net/topic/117960-1192-trying-to-give-player-creative-flight-in-survival-mode/?do=findComment&comment=519089
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minecraft:pig usually means a mod is not registering one of its entities properly. The logs/debug.log might have more information?