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warjort

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Everything posted by warjort

  1. It won't work if you do that. The mods have to be present when you start the game. Post the log with the mods present.
  2. Can you confirm the place where you put the mods is
  3. You are trying to use a version of create for minecraft 1.18 in 1.19
  4. Use forge 41.0.63, until your mods have had a chance to catch up with the changes to 41.0.64
  5. Or use a previous version of that one mod.
  6. I said this was going to happen and it will confuse people. ๐Ÿ™‚ You have downgraded to forge 41.0.63 because mods haven't caught up yet with the changes in 41.0.64 But you have installed rubidium which has does have the changes for 41.0.64, but that means it won't work for 41.0.63 https://www.curseforge.com/minecraft/mc-mods/rubidium/files/3864138 Use the older Rubidium_mc1.19.0.6.0a which will work with 41.0.63 If you have installed other mods that have been updated today for 41.0.64, use the previous version of the mod. Hopefully other mods will update soon and this headache will go away. ๐Ÿ™‚
  7. You don't put your mod in the mods folder. That jar has been remapped to reference obfuscated names used by minecraft in production, you can't use it in a development environment. Your mod is automatically present using the development resources and classes (from your build folder) that reference the deobfuscated names.
  8. Use forge 41.0.63 until your mods have had a chance to catch up with the latest changes.
  9. I mean the event supports different element types of the gui, ALL, BOSS, TEXT, etc. The OverlayRegistry is only used where it does ElementType.ALL Also the event supports Pre and Post while the OverlayRegistry is just "Post". Which means the event supports cancellation of the drawing of that element altogether via a Pre handler. But that's getting off-topic.
  10. That looks to be called in the same place as Post/ElementType.ALL Except you register an IIngameOvelay with the OverlayRegistry instead of using an event. So I guess the event is still needed for other ElementTypes?
  11. Forget that, it actually checks that before calling your method.
  12. You can register for the RenderGameOverlayEvent (Pre or Post) in your FMLClientSetupEvent. In the event draw whatever you like. Maybe you can look at ForgeInGameGui.renderHudText() for how it draws a list of messages. The event fires multiple times, but I would guess you probably want the Post event and check for ElementType.ALL before drawing? YMMV If you want to play nice, you should also check Minecraft.getInstance().options.hideGui
  13. But not in the sticky post: https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq/
  14. I think you need to remove the reference to 1.16.5 from the sticky at the top of the support forums?
  15. Do those files in the mod folder really end with .jar.zip, or is that an artifact of winrar? BetterVillage-Forge-1.19-1.0.1.jar.zip should be BetterVillage-Forge-1.19-1.0.1.jar
  16. I just downloaded that modpack and this is the contents of the file I get: So looks like you can just delete it (it has default values) or copy the above.
  17. There is a problem with your config/corail_woodcutter-server.toml file. Check with the modpack author to see if this requires any special settings. If it does not, you can delete the file and it will be recreated with default values.
  18. Look at the warnings on your console or in the log. It should tell you what is "missing". One problem I can see is "model": "shrine_torii_title_model_0" Should probably be something like: "model": "touhoucraft:block/shrine_torii_title_model_0" But only you know the correct names.
  19. There is something wrong with your network connection or the server is not responding properly. From the message, it is one of Mojang's servers.
  20. No current released mods have the constraint that they stop working after forge 1.19.063 and there is now way to express that on curseforge. This is why you don't make breaking changes in minor releases. I think I will just ignore 1.19 support requests for now. It will just be too much of a time sync.
  21. But now no mods work until mod authors have time to update. Until they do, people will have to use 1.19.063 How do you explain to users which mod/versions have been updated and which will only work with 1.19.063 and before? Its a mess.
  22. See https://forums.minecraftforge.net/topic/113464-119064-dont-use/
  23. Problem with JEI, report it to the author.
  24. See https://forums.minecraftforge.net/topic/113464-119064-dont-use/
  25. I am creating this post so I can reference it. Use Forge 1.19.063 for now. On the download page there is a "Show all versions". The 1.19.064 release contains this major breaking change: https://github.com/MinecraftForge/MinecraftForge/pull/8786 I am pretty sure this was meant for the minecraft 1.19.1 release not 1.19 As it stands, nothing but very trivial mods will load with 1.19.064

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