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warjort

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Everything posted by warjort

  1. Report it to the mod author.
  2. https://github.com/TeamMidnightDust/MidnightLib/issues/19 Or another mod is breaking the game, but midnight lib does not handle the error gracefully. The logs/debug.log might have further information, but you might have to remove that midnight lib mod to see the real error?
  3. Mixins are not supported in this forum. For your actual question, the BeehiveBlockEntity does not override getUpdatePacket() which means it never sends any data to the client.
  4. The global loot modifiers give you the generated loot as an input. Surely for your feature, all you have to do is detect that something in that list is a music disc and then randomly replace it with your disk. https://github.com/MinecraftForge/MinecraftForge/blob/42115d37d6a46856e3dc914b54a1ce6d33b9872a/src/main/java/net/minecraftforge/common/loot/IGlobalLootModifier.java#L74
  5. Sorry I don't use discord. LIke I said, ask on discord if you can't find it.
  6. Right click is for using the item in the player's hand. The minecraft way to do this is to create your own key binding for this function. https://forge.gemwire.uk/wiki/Key_Mappings
  7. This is a basic java question that normally doesn't get answered here. Except to say buy a book on learning java or use java support forum. But since this is your first post: https://github.com/Goosums/WoollyWonders/blob/0fd272972785bd883fa5779d988c59d09996cdda/src/main/java/goosum/goosum/woollywonders/client/renderer/layer/ExtraWoollySheepFurLayer.java#L25 That model field does not override the final model field in SheepFurLayer. You cannot override fields like you can methods. Even if you could the vanilla field is final. Therefore SheepFurLayer.render() will not reference your model, it will use its own - the vanilla model.
  8. Please don't post snippets in the forum. We need to see the full code to reproduce/understand your problem. Guess mode enabled (I shouldn't have to guess): You don't have something like: SPELL_REGISTRY.register(FMLJavaModLoadingContext.get().getModEventBus()) somewhere in your mod constructor or a method called from it.
  9. Use the correct version of optifine for your version of forge. See their download page, including preview releases.
  10. There is no error in that log. Post a link to your launcher_log.txt
  11. That crash report you posted in private. You need to post your logs/debug.log anyway. And do it to a proper file sharing site.
  12. One of your mods is breaking the resource pack configuration. The error does not say which one. The logs/debug.log might have more information?
  13. Issue with immersive portals - probably a conflict with another mod? There is an earlier warning where immersive portals detected a conflict with xlPackets
  14. https://forums.minecraftforge.net/topic/123710-minecraft-1194-forge-crash/
  15. Check you have the latest version the contact the mod author. But the logs/debug.log might have more information about this issue?
  16. Broken config file. You can find it in the serverconfig subfolder of your save. If you don't have a backup, you can delete the file and it will be recreated with default values.
  17. There already is one linked on that PR: https://github.com/MinecraftForge/MinecraftForge/issues/8949
  18. Maybe it got dropped/overlooked at some point during one of Mojang's "great refactorings"?
  19. Somebody else reported the same problem recently: https://forums.minecraftforge.net/topic/123756-game-crashed-whilst-initializing-game-forge-1192-modpack/#comment-537609 Your likely mods are: If you find out which mod is causing it, please report back.
  20. One of your mods has a broken version id. I am not familiar with the error, it says the version should be a number. Maybe this one? If it is not that one, look at your other mods that have versions beginning with a letter, maybe as the first character?
  21. Honestly I don't know what is going on with that. From what I can tell the code for it only exists as (stale) PR? i.e. it is not currently in Forge. https://github.com/MinecraftForge/MinecraftForge/pull/9053
  22. But they are different entity types, otherwise they couldn't be different entities. https://github.com/yoshibv/Amodgus/blob/356a2b0098112ca73b26131de0765e06ec636c80/src/main/java/es/yoshibv/amodgus/init/MobsInit.java#L18 Each spawn group can only have one entity type. I believe this is yours? https://github.com/yoshibv/Amodgus/blob/356a2b0098112ca73b26131de0765e06ec636c80/src/main/resources/data/amodgus/worldgen/structure/ship.json#LL46C2-L46C2 So I guess you have 3 choices. There might be others? * Make them the same entity type so the same spawn configuration spawns both and randomly select which spawns in finalizeSpawn() * Make separate spawn configurations for the 2 entity types but that means they won't spawn in the same groups * Have a "hack" where the Amongus.finalizeSpawn() has a chance to spawn a separate Imposter in its finalizeSpawn() method. You can see something similar in that Zombie.finalizeSpawn() I mentioned before where it spawns a chicken for chicken jockeys. But I am not sure what consequences it would have if you use finalizeSpawn() to spawn a new entity that the current entity is not riding? I can't think of any vanilla examples that do something like that. I would guess the main problem is making sure they don't spawn at the same BlockPos?
  23. Read my footer or the EAQ for how to enable the debug.log for curseforge.

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