Everything posted by warjort
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Forge Server 1.19.3 [Error with CarryON mod]
Report it to the mod author.
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I Need help, I can't load up minecraft due to some sort of hat problem
https://github.com/TeamMidnightDust/MidnightLib/issues/19 Or another mod is breaking the game, but midnight lib does not handle the error gracefully. The logs/debug.log might have further information, but you might have to remove that midnight lib mod to see the real error?
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Getting BeehiveBlockEntity data
Mixins are not supported in this forum. For your actual question, the BeehiveBlockEntity does not override getUpdatePacket() which means it never sends any data to the client.
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[1.18.2] Modifying Loot Table Pools
The global loot modifiers give you the generated loot as an input. Surely for your feature, all you have to do is detect that something in that list is a music disc and then randomly replace it with your disk. https://github.com/MinecraftForge/MinecraftForge/blob/42115d37d6a46856e3dc914b54a1ce6d33b9872a/src/main/java/net/minecraftforge/common/loot/IGlobalLootModifier.java#L74
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How to get runtime fields and methods name?
Sorry I don't use discord. LIke I said, ask on discord if you can't find it.
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How to detect right click in ArmorItem extended class
Right click is for using the item in the player's hand. The minecraft way to do this is to create your own key binding for this function. https://forge.gemwire.uk/wiki/Key_Mappings
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Changing how an entity renders extending a vanilla entity 1.19.2
This is a basic java question that normally doesn't get answered here. Except to say buy a book on learning java or use java support forum. But since this is your first post: https://github.com/Goosums/WoollyWonders/blob/0fd272972785bd883fa5779d988c59d09996cdda/src/main/java/goosum/goosum/woollywonders/client/renderer/layer/ExtraWoollySheepFurLayer.java#L25 That model field does not override the final model field in SheepFurLayer. You cannot override fields like you can methods. Even if you could the vanilla field is final. Therefore SheepFurLayer.render() will not reference your model, it will use its own - the vanilla model.
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How do I add my custom Registry to RegistryManager.ACTIVE? Is it possible?
Please don't post snippets in the forum. We need to see the full code to reproduce/understand your problem. Guess mode enabled (I shouldn't have to guess): You don't have something like: SPELL_REGISTRY.register(FMLJavaModLoadingContext.get().getModEventBus()) somewhere in your mod constructor or a method called from it.
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Mc won't open after updating mods: The game crashed whilst initializing game Error: java.lang.NoSuchFieldError: INSTANCE
- Modded crashing - Exception in server tick loop
Use the correct version of optifine for your version of forge. See their download page, including preview releases.- Minecraft launcher crashing
There is no error in that log. Post a link to your launcher_log.txt- Game crash when starting
Duplicate post.- Exit code: -1 (java.lang.ExceptionInInitializerError: Null)
That crash report you posted in private. You need to post your logs/debug.log anyway. And do it to a proper file sharing site.- Crash on starting game
One of your mods is breaking the resource pack configuration. The error does not say which one. The logs/debug.log might have more information?- I Could use some help...
Issue with immersive portals - probably a conflict with another mod? There is an earlier warning where immersive portals detected a conflict with xlPackets- error code 1 help
https://forums.minecraftforge.net/topic/123710-minecraft-1194-forge-crash/- How Do I Fix This > Epic Fight (epicfight) encountered an error during the sided_setup event phase
Check you have the latest version the contact the mod author. But the logs/debug.log might have more information about this issue?- DawnCraft keeps crashing when I try to load my world
Broken config file. You can find it in the serverconfig subfolder of your save. If you don't have a backup, you can delete the file and it will be recreated with default values.- remove option in datapacks [1.19.2]
There already is one linked on that PR: https://github.com/MinecraftForge/MinecraftForge/issues/8949- remove option in datapacks [1.19.2]
Maybe it got dropped/overlooked at some point during one of Mojang's "great refactorings"?- Can someone tell me which mod causes the game to crash?
Somebody else reported the same problem recently: https://forums.minecraftforge.net/topic/123756-game-crashed-whilst-initializing-game-forge-1192-modpack/#comment-537609 Your likely mods are: If you find out which mod is causing it, please report back.- Crash occurs when I press the "Play" button in the Minecraft launcher with exit code 1
One of your mods has a broken version id. I am not familiar with the error, it says the version should be a number. Maybe this one? If it is not that one, look at your other mods that have versions beginning with a letter, maybe as the first character?- remove option in datapacks [1.19.2]
Honestly I don't know what is going on with that. From what I can tell the code for it only exists as (stale) PR? i.e. it is not currently in Forge. https://github.com/MinecraftForge/MinecraftForge/pull/9053- Probability on spawn
But they are different entity types, otherwise they couldn't be different entities. https://github.com/yoshibv/Amodgus/blob/356a2b0098112ca73b26131de0765e06ec636c80/src/main/java/es/yoshibv/amodgus/init/MobsInit.java#L18 Each spawn group can only have one entity type. I believe this is yours? https://github.com/yoshibv/Amodgus/blob/356a2b0098112ca73b26131de0765e06ec636c80/src/main/resources/data/amodgus/worldgen/structure/ship.json#LL46C2-L46C2 So I guess you have 3 choices. There might be others? * Make them the same entity type so the same spawn configuration spawns both and randomly select which spawns in finalizeSpawn() * Make separate spawn configurations for the 2 entity types but that means they won't spawn in the same groups * Have a "hack" where the Amongus.finalizeSpawn() has a chance to spawn a separate Imposter in its finalizeSpawn() method. You can see something similar in that Zombie.finalizeSpawn() I mentioned before where it spawns a chicken for chicken jockeys. But I am not sure what consequences it would have if you use finalizeSpawn() to spawn a new entity that the current entity is not riding? I can't think of any vanilla examples that do something like that. I would guess the main problem is making sure they don't spawn at the same BlockPos?- game crashes when i try to create a world/join a world
Read my footer or the EAQ for how to enable the debug.log for curseforge. - Modded crashing - Exception in server tick loop
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