warjort
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Everything posted by warjort
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That says the client is taking too long. Either because it is, or it "crashed". You need to post the logs/debug.log from the client.
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Minecraft 1.19.2 forge 43.2.10 not opening.
warjort replied to JumentoCelestino's topic in Support & Bug Reports
https://forums.minecraftforge.net/topic/123416-exit-code-1/#comment-536369 -
MC forge crashes anytime I try to play, Please Help
warjort replied to REDshade117's topic in Support & Bug Reports
Also just reinstalling forge won't delete the old config files or saves, etc. See that link for how to full clean reinstall with a "backup". -
MC forge crashes anytime I try to play, Please Help
warjort replied to REDshade117's topic in Support & Bug Reports
It's impossible to get the same error if you really did delete the correct file. Either you deleted the wrong file or you have a different error. https://forums.minecraftforge.net/topic/123483-essential-mod-forge-1194-error-1/?do=findComment&comment=536913 -
Server won't launch - All The Mods 8 - Error message below.
warjort replied to Dylan Naidoo's topic in Support & Bug Reports
You should use java 17 for both: https://minecraft.fandom.com/wiki/Tutorials/Update_Java it is the current LTS: https://endoflife.date/java -
MC forge crashes anytime I try to play, Please Help
warjort replied to REDshade117's topic in Support & Bug Reports
Broken config file. You can find it in the config subfolder. If you don't have a backup, delete the file and it will be recreated with default values. -
Server won't launch - All The Mods 8 - Error message below.
warjort replied to Dylan Naidoo's topic in Support & Bug Reports
https://forums.minecraftforge.net/topic/122698-forge-1182-server-wont-load-up-with-dawncraft/?do=findComment&comment=533997 Jarfix won't help you unless you are clicking on a jar (which you are not when starting the server). -
Essentials completely reworks the networking of minecraft. You need to ask them.
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Trying to join friend's modded world through Essential keeps giving errors
warjort replied to toxicwhitemale's topic in Mods
Essentials completely reworks the networking of minecraft. You need to ask them. -
It's the other way around. the reeses_sodium_options mod wants rubidium. If you are trying to build a modpack with 400 mods, dumping them all in the mods folder and expecting it to work is not the way to do it. Whole teams of experienced modpack developers take weeks to months getting such kitchen sink modpacks to work properly. They do it by building the modpack incrementally, adding mods one at time or in small groups, then testing to make sure each newly added mod doesn't cause problems.
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One of your mods is not for minecraft 1.19.3. I think the LeashFenceKnotEntity had the above name in Forge for minecraft 1.16?
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Any Forge 1.18.2 mods that make iron ore a little rarer?
warjort replied to Catomax26's topic in Support & Bug Reports
Why don't they go well? Mods are datapacks too. You could use a mod like this: https://www.curseforge.com/minecraft/mc-mods/drp-global-datapack or I believe kubejs also adds a folder to be used as a resource/datapack https://wiki.latvian.dev/books/kubejs/page/loading-assets-and-data (old docs) or you could just make your own mod that is little more than whatever worldgen files you want to modify. -
Any Forge 1.18.2 mods that make iron ore a little rarer?
warjort replied to Catomax26's topic in Support & Bug Reports
It could also be other worldgen is adding things that are not "ore replaceable", e.g. some other type of stone? -
Any Forge 1.18.2 mods that make iron ore a little rarer?
warjort replied to Catomax26's topic in Support & Bug Reports
Unless they are actually changing the vanilla ore definitions they won't change the chance to spawn. Except maybe that it will try to spawn and find other ore blocks (which are not "ore replaceable") occupy the spaces instead of stone, deep slate, etc. If you make your own datapack: https://minecraft.fandom.com/wiki/Data_pack you can replace the definitions yourself and change how the veins generate. e.g. how many veins it tries to spawn per chunk: https://github.com/misode/mcmeta/blob/6770559daf160f81f38a8d8a6e1558498efed37f/data/minecraft/worldgen/placed_feature/ore_iron_middle.json#L6 or how large the veins should be: https://github.com/misode/mcmeta/blob/6770559daf160f81f38a8d8a6e1558498efed37f/data/minecraft/worldgen/configured_feature/ore_iron.json#L5 -
1.19+ forge crashes when opened with exit code 1
warjort replied to ClearlyNotAGirl's topic in Support & Bug Reports
https://forums.minecraftforge.net/topic/123416-exit-code-1/#comment-536369 -
1.19.2 modded crash pls halp, thanks, here is the log :>
warjort replied to ILiekWalls's topic in Support & Bug Reports
https://github.com/ValhelsiaTeam/Valhelsia-Structures/issues/147 As it says, unless optifine fixes it, you can't have both Valhelsia and Optifine together. -
Looks like it is betterpiglintrade, it references the client side class here: https://github.com/Venodez/BetterPiglinTrade/blob/1.19.2/src/main/java/fr/venodez/betterpiglintrade/mixin/MixinPiglinAi.java#L37
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That has a bit more information. It likely one of the underlined mods. Check you have the latest versions then contact the mod authors.
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No. Forge does nothing with mixins except include the mixin jar in its classpath for mods to use. Mixin hooks into the classloader and decides for itself (based on what mods tell it) if/how it will modify classes.
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I don't see any hints near the actual error. There is this much earlier warning Which hints it might be enigmaticlegacy? But it is not conclusive. They are not in the same message. There is also this (again a warning), but it is not for a mixin, so probably not related? There is nothing that says for definite what is the causing the problem.
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The you can also contact the modpack author for help as well. From my footer and also the EAQ at the top of the forum.
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Then check you have the latest version of that mod and if you already do contact mod author. But the error is with a mixin, so it could be any mod.