Everything posted by warjort
-
Trying to join friend's modded world through Essential keeps giving errors
Essentials completely reworks the networking of minecraft. You need to ask them.
-
Can someone help me fix my crash error. It doesnt make any sence.
It's the other way around. the reeses_sodium_options mod wants rubidium. If you are trying to build a modpack with 400 mods, dumping them all in the mods folder and expecting it to work is not the way to do it. Whole teams of experienced modpack developers take weeks to months getting such kitchen sink modpacks to work properly. They do it by building the modpack incrementally, adding mods one at time or in small groups, then testing to make sure each newly added mod doesn't cause problems.
-
Rendering overlay crash
One of your mods is not for minecraft 1.19.3. I think the LeashFenceKnotEntity had the above name in Forge for minecraft 1.16?
-
Any Forge 1.18.2 mods that make iron ore a little rarer?
Why don't they go well? Mods are datapacks too. You could use a mod like this: https://www.curseforge.com/minecraft/mc-mods/drp-global-datapack or I believe kubejs also adds a folder to be used as a resource/datapack https://wiki.latvian.dev/books/kubejs/page/loading-assets-and-data (old docs) or you could just make your own mod that is little more than whatever worldgen files you want to modify.
-
The game crashed whilst java.lang.NoSuchMethodError: 'void net.minecraft.core.BlockPos.<init>(net.minecraft.world.phys.Vec3)'
You have minecraft 1.19.4, try the 1.19.4 version of that mod: https://www.curseforge.com/minecraft/mc-mods/openblocks-elevator/files
-
Any Forge 1.18.2 mods that make iron ore a little rarer?
It could also be other worldgen is adding things that are not "ore replaceable", e.g. some other type of stone?
-
Any Forge 1.18.2 mods that make iron ore a little rarer?
Unless they are actually changing the vanilla ore definitions they won't change the chance to spawn. Except maybe that it will try to spawn and find other ore blocks (which are not "ore replaceable") occupy the spaces instead of stone, deep slate, etc. If you make your own datapack: https://minecraft.fandom.com/wiki/Data_pack you can replace the definitions yourself and change how the veins generate. e.g. how many veins it tries to spawn per chunk: https://github.com/misode/mcmeta/blob/6770559daf160f81f38a8d8a6e1558498efed37f/data/minecraft/worldgen/placed_feature/ore_iron_middle.json#L6 or how large the veins should be: https://github.com/misode/mcmeta/blob/6770559daf160f81f38a8d8a6e1558498efed37f/data/minecraft/worldgen/configured_feature/ore_iron.json#L5
-
The game is not launching and return exit code 1, minecraft 1.18.2 forge 40.2.2
Contact the mod authors to figure out why they conflict.
-
1.19+ forge crashes when opened with exit code 1
https://forums.minecraftforge.net/topic/123416-exit-code-1/#comment-536369
-
The game is not launching and return exit code 1, minecraft 1.18.2 forge 40.2.2
There is no error in that log. Post a link to the launcher_log.txt from directly after the crash.
-
1.19.2 modded crash pls halp, thanks, here is the log :>
https://github.com/ValhelsiaTeam/Valhelsia-Structures/issues/147 As it says, unless optifine fixes it, you can't have both Valhelsia and Optifine together.
-
1.19.2 modpack server
Looks like it is betterpiglintrade, it references the client side class here: https://github.com/Venodez/BetterPiglinTrade/blob/1.19.2/src/main/java/fr/venodez/betterpiglintrade/mixin/MixinPiglinAi.java#L37
-
1.19.2 modpack server
That has a bit more information. It likely one of the underlined mods. Check you have the latest versions then contact the mod authors.
-
1.19.2 modpack server
No. Forge does nothing with mixins except include the mixin jar in its classpath for mods to use. Mixin hooks into the classloader and decides for itself (based on what mods tell it) if/how it will modify classes.
-
1.19.2 modpack server
I don't see any hints near the actual error. There is this much earlier warning Which hints it might be enigmaticlegacy? But it is not conclusive. They are not in the same message. There is also this (again a warning), but it is not for a mixin, so probably not related? There is nothing that says for definite what is the causing the problem.
-
1.19.2 modpack server
The you can also contact the modpack author for help as well. From my footer and also the EAQ at the top of the forum.
-
1.19.2 modpack server
Then check you have the latest version of that mod and if you already do contact mod author. But the error is with a mixin, so it could be any mod.
-
1.19.4 Forge server (45.0.57) not starting with Biomes o' Plenty and Terrablender
And please stop posting logs in the forum. Use a file sharing site.
-
1.19.2 modpack server
Something is trying to incorrectly load client classes from a mixin. The error message does not say which mod. The logs/debug.log might have more information?
-
[1.19.3] Why doesn't my keybind work?
https://forge.gemwire.uk/wiki/Events#/media/File:Guide_to_Event_Handlers.png
-
1.19.4 Forge server (45.0.57) not starting with Biomes o' Plenty and Terrablender
Use java 17
-
-1 código erro/ i need help
maybe install infinitylib?
-
1.19.2 exit code 1
That's private - probably awaiting moderation. Search it yourself for the phrase "problematic frame" like on the other thread.
-
1.19.2 exit code 1
https://forums.minecraftforge.net/topic/123416-exit-code-1/#comment-536369 You need to post a link to the launcher_log.txt from directly after the crash to confirm the error.
-
Writing terrain generation code in Java
Json files (datapacks) is the way you do this. You will find a lot of information about them on the internet. The main community developed documentation I know about are: https://misode.github.io/ and https://minecraft.fandom.com/wiki/Data_pack the second of those is really just a collation of all the minecraft release notes. The first also has the vanilla world gen files: https://github.com/misode/mcmeta/tree/data/data/minecraft/dimension https://github.com/misode/mcmeta/tree/data/data/minecraft/dimension_type https://github.com/misode/mcmeta/tree/data/data/minecraft/worldgen Those json files are just configuration files that create java objects using codecs: https://forge.gemwire.uk/wiki/Codecs either as; * simple values or "records"/collections of them * references to objects created from other json fles * references to objects that are constructed and registered programmatically such as the vanilla provided presets, dimensions, chunk generators, carvers, features, structures, etc. If you want to create flat terrain, I would suggest you start with vanilla's FlatLevelSource and FlatLevelGeneratorPresets and follow the rabbit hole. As for tutorials, even if you find one, it is likely out-of-date. The modern worldgen has been marked as experimental since 1.16. Mojang keep iterating on it without any real constraints of compatiblity across versions - the json file formats are more stable than the code they configure I would suggest you read the vanilla source - net.minecraft.world.level.levelgen.* and net.minecraft.data.worldgen.* or search on github for up-to-date implementations by other mods of the classes you are interested in.
IPS spam blocked by CleanTalk.