Everything posted by warjort
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Forge keeps crashing on start up
https://forums.minecraftforge.net/topic/123416-exit-code-1/?do=findComment&comment=536369
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Minecraft crashing when I open it with forge
https://forums.minecraftforge.net/topic/123416-exit-code-1/?do=findComment&comment=536369
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Forge Stuck at Mojang screen [1.19.4]
Try without this mod, since it is the only mod loaded. The only error in that log is an invalid context classloader. Which suggests it is doing something broken with threads? Or it is causing some other problem but "eating" and not logging the error.
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Forge Stuck at Mojang screen [1.19.4]
Read my footer.
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my Minecraft crash when i am trying to play mods
Click on the link I posted above about AMD's broken graphics card driver.
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Forge Stuck at Mojang screen [1.19.4]
Post a link to the logs/debug.log
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Switch Textures based on EnumProperty [1.19.4]
Pretty much the main point of using models is that it prebakes the texture information at load time. You switch the model not the texture, otherwise there is no point using them and you should just render things yourself.
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my Minecraft crash when i am trying to play mods
https://forums.minecraftforge.net/topic/123416-exit-code-1/?do=findComment&comment=536369
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Switch Textures based on EnumProperty [1.19.4]
As it says on the link above, use Multipart to compose complicated models, e.g. https://minecraft.fandom.com/wiki/Tutorials/Models#Example:_Redstone_Wire Or you can use datagen to generate the models using code if there are lots of them: https://forge.gemwire.uk/wiki/Datageneration/States_and_Models Or if you can't figure out how to do it with Mojang's models; Make it a BlockEntity and render it yourself, maybe with the help of some prebaked models using ModelBlockRenderer Or define and bake your own model format: https://docs.minecraftforge.net/en/1.19.2/rendering/modelloaders/
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Switch Textures based on EnumProperty [1.19.4]
This forum is not so you can use us as a human search engine. This is the link to the wiki: https://forge.gemwire.uk/wiki/Main_Page e.g. your question is answered here: https://forge.gemwire.uk/wiki/BlockState_JSONs and here: https://forge.gemwire.uk/wiki/Tinted_Textures But given this is a Mojang feature rather than a Forge feature, you should not in general expect Forge to provide documentation for it.
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[1.19.2] Why mod send message twice to player.
https://forums.minecraftforge.net/topic/122908-removing-potion-effect-after-death/#comment-534634
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Experiencing Errors, But I'm Too dumb to Read Them Myself
imm_ptl = immersive portals Check you have the latest version then contact the mod author.
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[1.19.4] About the "Bow" animation on use
https://forge.gemwire.uk/wiki/Custom_Item_Animations
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[1.19] Create 3 or 4 block tall crop
Yes, but if you look at something like DoublePlantBlock it uses a block property "DoubleBlockHalf" so it is really only one block with different states/models. https://github.com/misode/mcmeta/blob/assets/assets/minecraft/blockstates/tall_seagrass.json
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1.18.2 How To Render AbstractContainerScreen Like A Regular Screen?
And if you are not doing a traditional container screen, you probably want to override what AbstractContainerScreen.init() does when it calculates leftPos/topPos
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What are the classes in charge of handling the JSON of resources?
Start with ReloadableResourceManager and PreparableReloadListener with its subclasses and follow the rabbit hole.
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1.18.2 How To Render AbstractContainerScreen Like A Regular Screen?
this.width / 2 + 5 That x position the typical pattern to centre then add 5.
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[1.19] Create 3 or 4 block tall crop
I wouldn't advise creating blocks that are bigger than 1 block or even reach outside a single block. The vanilla ones done by Mojang have a number of issues. Instead you should make it into many blocks and do consistenty checks.
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Loading TileEntity from NBT (1.19.4)
https://github.com/MinecraftForge/MinecraftForge/blob/0ae63b0b07cd61c204383c6c59bd643e80a32c86/src/main/java/net/minecraftforge/common/extensions/IForgeBlockEntity.java#L83
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RESOLVED - [1.19.2] Recipe Book not fully opening
Looks like a trivial issue to me? You are miscalculating the x position of the background. https://github.com/toadie-odie/TodeCoins/blob/e63ed9728c9aa222f5a09799fe7938bdd188e71b/src/main/java/net/warrentode/todecoins/gui/CoinPressScreen.java#L86 Compare your code with CraftingScreen which uses the value calculated based on whether the recipe book is displayed int x = leftPos;
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I keep getting this Crash report in CurseForge when trying to launch a modpack I created and I have no clue how to fix it
One of your mods is not registering its items properly. The error message does not say which one. The logs/debug.log might have further information. Otherwise you will need to experiment with removing mods until you find the problem mod. Backup your wolrd(s) before removing mods.
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1.19.2 Installer not providing a server file when "install server" selected
https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq/#comment-415820 All you are doing is making more difficult for future people that find this thread to understand what the solution to the original problem was. Anyway, you need to type the following on a command line (you might need to make the file executable? I don't know macs very well) ./run.sh Read that file and the user_jvm_args.txt for configuration options you might want to set. Other FAQs: You need to use java 17 and don't install client side only mods. And it will ask you to edit the eula.txt to confirm you agree to it. If you have further problems, start your own thread and post a link to the logs/debug.log
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RESOLVED - [1.19.2] Recipe Book not fully opening
We need enough to reproduce the problem, i.e. we should be able to build the mod and run the game. So the whole thing would be okay.
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[Modpack] [1.19.2] Cant login
You can ignore the min version error. It's not a real error, just "log spam". You problem is: https://github.com/ValhelsiaTeam/Valhelsia-Structures/issues/147 So unless you can get optifine to fix it, you can't have both valhelsia and optifine.
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RESOLVED - [1.19.2] Recipe Book not fully opening
We can't debug screenshots. You need to put the all relevant code on github.
IPS spam blocked by CleanTalk.