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warjort

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Everything posted by warjort

  1. As it says on the link above, use Multipart to compose complicated models, e.g. https://minecraft.fandom.com/wiki/Tutorials/Models#Example:_Redstone_Wire Or you can use datagen to generate the models using code if there are lots of them: https://forge.gemwire.uk/wiki/Datageneration/States_and_Models Or if you can't figure out how to do it with Mojang's models; Make it a BlockEntity and render it yourself, maybe with the help of some prebaked models using ModelBlockRenderer Or define and bake your own model format: https://docs.minecraftforge.net/en/1.19.2/rendering/modelloaders/
  2. This forum is not so you can use us as a human search engine. This is the link to the wiki: https://forge.gemwire.uk/wiki/Main_Page e.g. your question is answered here: https://forge.gemwire.uk/wiki/BlockState_JSONs and here: https://forge.gemwire.uk/wiki/Tinted_Textures But given this is a Mojang feature rather than a Forge feature, you should not in general expect Forge to provide documentation for it.
  3. https://forums.minecraftforge.net/topic/122908-removing-potion-effect-after-death/#comment-534634
  4. imm_ptl = immersive portals Check you have the latest version then contact the mod author.
  5. https://forge.gemwire.uk/wiki/Custom_Item_Animations
  6. Yes, but if you look at something like DoublePlantBlock it uses a block property "DoubleBlockHalf" so it is really only one block with different states/models. https://github.com/misode/mcmeta/blob/assets/assets/minecraft/blockstates/tall_seagrass.json
  7. And if you are not doing a traditional container screen, you probably want to override what AbstractContainerScreen.init() does when it calculates leftPos/topPos
  8. Start with ReloadableResourceManager and PreparableReloadListener with its subclasses and follow the rabbit hole.
  9. this.width / 2 + 5 That x position the typical pattern to centre then add 5.
  10. I wouldn't advise creating blocks that are bigger than 1 block or even reach outside a single block. The vanilla ones done by Mojang have a number of issues. Instead you should make it into many blocks and do consistenty checks.
  11. https://github.com/MinecraftForge/MinecraftForge/blob/0ae63b0b07cd61c204383c6c59bd643e80a32c86/src/main/java/net/minecraftforge/common/extensions/IForgeBlockEntity.java#L83
  12. Looks like a trivial issue to me? You are miscalculating the x position of the background. https://github.com/toadie-odie/TodeCoins/blob/e63ed9728c9aa222f5a09799fe7938bdd188e71b/src/main/java/net/warrentode/todecoins/gui/CoinPressScreen.java#L86 Compare your code with CraftingScreen which uses the value calculated based on whether the recipe book is displayed int x = leftPos;
  13. One of your mods is not registering its items properly. The error message does not say which one. The logs/debug.log might have further information. Otherwise you will need to experiment with removing mods until you find the problem mod. Backup your wolrd(s) before removing mods.
  14. https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq/#comment-415820 All you are doing is making more difficult for future people that find this thread to understand what the solution to the original problem was. Anyway, you need to type the following on a command line (you might need to make the file executable? I don't know macs very well) ./run.sh Read that file and the user_jvm_args.txt for configuration options you might want to set. Other FAQs: You need to use java 17 and don't install client side only mods. And it will ask you to edit the eula.txt to confirm you agree to it. If you have further problems, start your own thread and post a link to the logs/debug.log
  15. We need enough to reproduce the problem, i.e. we should be able to build the mod and run the game. So the whole thing would be okay.
  16. You can ignore the min version error. It's not a real error, just "log spam". You problem is: https://github.com/ValhelsiaTeam/Valhelsia-Structures/issues/147 So unless you can get optifine to fix it, you can't have both valhelsia and optifine.
  17. We can't debug screenshots. You need to put the all relevant code on github.
  18. Try to get a thread dump when it "freezes" so we can see what it is doing at this time. https://www.baeldung.com/java-thread-dump When you say: "as further testing showed that the crash" do you mean it is a hard crash, do you have a crash report? From what you describe, it sounds like one of your mods has a bug when saving something to disk. But there is no error in the log about that, so it hasn't detected the error and is probably "looping"? That's why the thread dump would help. There are warnings about loading data problems rather than saving, but that's probably the failed save (world rollback effect) you are describing. Finally, I would be careful with a mod like carryon. There are good reasons why Mojang don't allow block entities like chests to be moved by pistons. If you have a mod that doesn't expect its block entities to be moved in this way, that could cause unpredictable problems.
  19. https://www.urbandictionary.com/define.php?term=cardboard programmer strikes again.
  20. Please don't post logs in the forums, use a file sharing site. It's using the correct asset index now. But your issue is obviously somewhere else. I just tried your build linked above and it works fine for me. Try checking it out for yourself into a different folder.
  21. It's because the mojang files are no longer on aws. Haven't been for a long time. https://github.com/MinecraftForge/ForgeGradle/blob/fc67182a61926f0bdb0d12da5fba7f4322f64d86/src/main/java/net/minecraftforge/gradle/common/Constants.java#L120
  22. You have truncated that error message so we cannot see the error. Post the full log/debugs.log or crash report
  23. Pay attention the word "must". As in something you have to do. Help is provided here by volunteers. We do not have to help you. If you are just going to waste people's time, you should expect to be ignored.
  24. Yes it does. Your question is unanswerable. That link (and my footer) explains how to make it answerable.
  25. https://forums.minecraftforge.net/topic/89239-excessively-asked-questions-eaq/#comment-415820

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