Skip to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

warjort

Members
  • Joined

  • Last visited

Everything posted by warjort

  1. One of your configuration files is broken. The error does not say which file/mod. From the error it looks like one of those in the save/serverconfig folder. If you don't have a backup of these files, try deleting them which should recreate them with default values.
  2. You have the wrong version of the cofhcore mod for 1.19.4. That com.mojang.math.Matrix4f class does not exist in 1.19.4 Install the correct version (assuming there is a 1.19.4 version). Contact the mod author if you are not sure.
  3. That error says the twilight forest is part of your world gen definition, which the game has remembered in your level.dat file of the save. It won't let you load the save while it is missing. You will either need to; * create a new world that doesn't have the twilight forest in its world gen * reinstall the twilight forest so the game can load * use an NBT editor to remove the twilight forest from your level.dat file (backup your world/save before doing this in case you do it wrong)
  4. Issue with the zombieawareness mod. Check you have the latest version then contact the mod author.
  5. Check you have the latest versions then contact the mod author.
  6. Issue with the cucumber mod. Check you have the latest version then contact the mod author.
  7. Issue with the dungeons_libraries mod. Check you have the latest version then contact the mod author.
  8. There is some problem with the shader configuration. The error does not say which shader or which mod is causing it. Speak to the dawncraft modpack authors who might have seen this problem before? If I were to guess it's probably related to this mixin which looks like it comes from REI? Althought batched rendering sounds something more like oculus or rubidium would do.
  9. That isn't forge, it's vanilla minecraft. That generally isn't supported here. Your problem is the level.dat file is corrupted in your world/save folder. You should have an automatic backup called "level.dat_old" next to it that might work as a replacement? Otherwise you are probably going to need to restore the save from a backup.
  10. Use the latest preview release of optifine.
  11. That's probably your problem. It looks like you are trying to use mods (cgm in the error above) for minecraft1.19.3 or 1.19.4 with 1.19.2 that doesn't have "joml". You should download the mod version that is matches your "Game Version" of minecraft: https://www.curseforge.com/minecraft/mc-mods/mrcrayfishs-gun-mod/files
  12. It's not something I know a lot about. But here's some pointers so you can research around the topic. When minecraft draws stuff, it does so by sending vertices in a buffer to a shader. Each vertex has data like position, color, facing, texture co-ords in the atlas, etc. Some terminology: vertex -> structured data buffer -> contiguous data passed to the graphics card, e.g. an array of vertices shader -> program that runs on the graphics card: https://github.com/misode/mcmeta/tree/assets/assets/minecraft/shaders/core Each buffer/vertex also has a "primitive", that says how it should be interpreted. https://www.khronos.org/opengl/wiki/Primitive There is no sphere primitive in opengl. Instead you build it up from other primitives, e.g. https://stackoverflow.com/questions/7687148/drawing-sphere-in-opengl-without-using-glusphere In minecraft which primitive to use is determined by the RenderType. Which has a VertextFormat.Mode (LINES, QUADS, TRIANGLES, etc.) amongst other things. Most places in minecraft obviously use LINES or QUADS ("squares"). An example of using triangles can be found in MobRenderer.renderLeash(). That's the 10,000 foot view. I am not very good the at the details. 🙂
  13. The error is with the valhelsia_core mod which others have said is not compatible with optifine.
  14. This error says there is something wrong with the terrablender configuration file. The error does not say what the file is called but it will be in the config folder. If you don't have a backup of the file, you can delete it and it should be recreated with default values. You can use the link shown if you can't get terrablender to work.
  15. warjort replied to jujjka's topic in Modder Support
    https://forge.gemwire.uk/wiki/Main_Page Read the "Handling Information" section that explains networking.
  16. This is crash in your graphics driver. Check you have the latest version or if you do, try this: https://forums.minecraftforge.net/topic/119038-1192-failed-to-run-example-mod-on-fresh-setup/#comment-522788 Otherwise you will need to contact AMD to resolve the issue.
  17. https://minecrafthopper.net/help/exit-code/code-805306369/ You should check to see if you have an hs_err_pid file in your minecraft folder from the time of the crash. If you do, post the first 10 lines or so.
  18. https://github.com/mezz/JustEnoughItems/issues/3158
  19. Issue with oculus, check you have the latest version then contact the mod author.
  20. Looks something has modified a java class to do something it is not allowed to do? Candidates would be those underlined below (but it might be something else?): Check you have the latest versions then contact the mod authors. If it is none of these, then probably the only way you are going to find the problem mod is by experimenting with removing mods until the problem goes away. Backup your world(s) before removing mods.
  21. First you are telling it to spawn on top of blocks that are not leaves "Heightmap.Types.MOTION_BLOCKING_NO_LEAVES". But I don't think spawning in the air is possible for natural spawns. Even if you wrote your own HeightMap.Types, the code is hardwired to ignore BlockState.isAir(). e.g. see NaturalSpawner.getTopNonCollidingPos() which determines the y location of spawns. In vanilla. flying mobs naturally spawn on the ground. e.g. "slabbing your nether" stops ghast spawns. It's only mob spawners or hardwired things like the dragon fight that can spawn in the air.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.