Everything posted by warjort
-
1.19.4 - How to create custom DamageSources
Use an access transformer. https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/ Or even better submit a patch to forge so it does it for you.
-
1.19.2 Modded Forge server not shutting down properly.
Looks to be the an issue with the netherislands mod. It has started a non-daemon thread and hasn't stopped it when you shutdown the server. Check you have the latest version then contact the mod author.
-
[SOLVED][1.19.4] How to order/place mod tabs inside the inventory?
Maybe? https://github.com/MinecraftForge/MinecraftForge/blob/6e1de81ff5b94ec72ffbb5a243bf6f41d88e932b/src/main/java/net/minecraftforge/event/CreativeModeTabEvent.java#L77
-
[SOLVED][1.19.4] How to remove Items from Vanilla creative tabs?
I don't think modifying the tab.getDisplayItems() will do anything? That is what the event is currently building. It hasn't been populated yet. I would guess the thing you want to modify is the event.getEntries() map which is what will be used to populate the real data.
-
1.19.4 - How to create custom DamageSources
You don't need to do all that registry access yourself. You can just use the "smart constructor": DamageSource damagesource = this.level.damageSources().source(MyDamageTypes.SPEAR, this, entity1 == null ? this : entity1); If you look at the code for DamageSources.trident() that's pretty much what it does.
-
My Minecraft keep crashing when i enter a single player world/server world
Conflict between chunkanimator and rubidium. Check you have the latest versions of these mods then contact the mod authors.
-
Please help game crashes when opening creative menu
Issue with paladin's furniture mod. Check you have the latest version then contact the mod author.
-
Authentication issues
I am loathed to get involved in this kind of issue since it usually boils down to providing free PC support to people that install all sorts of rubbish on their PC and then wonder why their PC doesn't work properly. I am only responding to say I have seen 2 different causes of this problem in issues I did respond to in the past: * Misconfigured networking. e.g. IPV6 is enabled for outbound traffic, but not inbound traffic. Meaning the authentication response from Microsoft/Mojang could never be received * The launcher passing garbage authentication parameters to forge. Meaning it can't make a valid authentication request The latter is commonly (but not exclusively) seen with people using hacked clients/launchers, or when they have used a hacked client in the past. You can see if that is happening from the first line of the logs/debug.log (which you don't show).
-
Exception in thread "main": zip END header not found
It still says one of your mod files is corrupted/broken.
-
1.19.2 Modded Forge server not shutting down properly.
If the java virtual machine is not shutting down when you stop the server, you likely have a stuck thread. Getting a thread dump may show what is stuck: https://www.baeldung.com/java-thread-dump
-
1.19 Block Entity Ticking Range
If the block is in the server's spawn chunks then yes. Those are the chunks where the player initially spawns in the overworld and are always loaded. Otherwise, you are maybe force loading chunks somehow. e.g. using Level.getBlockState() without first checking Level.isLoaded(BlockPos) ?
-
1.19.2 game crashing
Please don't post logs in the forums, use a file upload site. Since there is no error in that log, post a link to your launcher_log.txt
-
How to locate generated structures (update 1.19.4)
The only place in vanilla I know about that checks structure bounds is in NaturalSpawner.isInNetherFortressBounds() for blaze/wither skeleton spawning. That uses the StructureManager which can be obtained from ServerLever.structureManager()
-
getting org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: error
Unless you helping the original poster of the thread, start your own thread.
-
Out of bounds glitch after you die
You need to provide your logs/debug.log so we can see what error (if any) you are getting. Otherwise, make a copy of your world as a test world. Using that test world experiment with removing mods until the problem goes away. I would start with optifine and any other "optimisation" mods you have. They are always the first candidates for strange bugs. Immersive portals would be another candidate since this seems to be incompatible with a large number of mods.
-
im getting a error for some mods its error code 1
You can't have both jei and rei
-
My Minecraft keep crashing when i enter a single player world/server world
That log does not contain an error. It is likely a hard crash. As I said before, post your launcher_log.txt
-
How to locate generated structures (update 1.19.4)
Look at EnderEyeItem.use() which locates the nearest stronghold (StructureTags.EYE_OF_ENDER_LOCATED)
-
java.lang.IllegalArgumentException: Failed to create model for minecraft:tropical_fish -- Does anyone know what mod is crushing?
- SOLVED Server crash at start, before generating world.
Use java 17, mixin does not support java 20- [main/FATAL] [ne.mi.fm.lo.RuntimeDistCleaner/DISTXFORM]: Attempted to load class net/minecraft/client/Minecraft in Forge 1.18.2
Oculus is a broken client side only mod you don't need on the server.- Exception in thread "main": zip END header not found
Try it without any mods. If you still get the problem without any mods then the problem is with your forge installation. Try reinstalling forge. If you are using a launcher that installs forge for you, you need to ask whoever provides the launcher.- People cannot join my mc server
- Need some help
https://johann.loefflmann.net/en/software/jarfix/index.html- Server isn't starting
Use java 17, mixin does not support java 19 - SOLVED Server crash at start, before generating world.
IPS spam blocked by CleanTalk.
Important Information
By using this site, you agree to our Terms of Use.