Everything posted by warjort
-
Mod has failed to loead correctly / Minecraft.getInstance doesn’t exist [1.19.3] [SOLVED]
https://forge.gemwire.uk/wiki/Dependencies#Deobfuscating_Dependencies
-
[1.19.2] stonecutting recipe to return each of two diferent blocks as result
The stone cutter block (like other vanilla blocks) only has one output/result slot. So its recipes can only have 1 output. If you want something differernt, you will need to make your own block with its own recipes.
-
Can't start a server?
Rubidium is a client side mod. It can't load client classes on the server.
-
Minecraft crashes whenever it launches. (Crash Report Included)
Conflict between rubidium and chunkanimator. Check you have the latest versions of these mods then contact the mod authors.
-
[1.19.2] Is there a way to delete dimensions?
You do that with datapacks. Your mod is a datapack I would recommend you do it as a new world preset (like large biomes or amplified) rather than unconditionally overwriting the nether. e.g. this is botania (garden of glass) preset that overrides the overworld to be "botania:skyblock" https://github.com/VazkiiMods/Botania/blob/47ce293b8b93974dd3aa4c98fa229f1f83913b06/garden_of_glass/data/gardenofglass/worldgen/world_preset/gardenofglass.json You would instead override the nether to be your generator
-
Help required for modded forge serveur
You have a mod trying to load client classes on the server: The error message does not say which mod. I can see an earlier reference to rubidium which is a client side mod you don't need on the server. You might have others?
-
Exception in thread "main": zip END header not found
Looks like one of your mods is corrupted. Probably because it didn't finish downloading properly? The error message does not say which mod.
-
Help with an error i keep having when trying to launch my modpack.
Issue with the midnight hats or midnight-lib mods. Check you have the latest versions then contact the mod author.
-
I need help understanding this crash report, which mod causes the problem?
Why are you creating duplicate threads? https://forums.minecraftforge.net/topic/122342-i-cant-get-information-out-of-crash-report/#comment-532898
-
Textures not recognized after upgrading from 1.19.2 to 1.19.3
Not sure if this help, because I am not familiar with what you are talking about. The release notes for 1.19.3 explains the configuration file for where minecraft looks to populate each atlas. Search for atlas here: https://www.minecraft.net/en-us/article/minecraft-java-edition-1-19-3 This is the most recent default/vanilla configuration of the block atlas texture locations: https://github.com/misode/mcmeta/blob/assets/assets/minecraft/atlases/blocks.json
-
Minecraft modpack crashing on launch code -1
Not true. Use the latest preview release of optifine (currently pre3)
-
My modpack keep crashing when I generate a new world (cuseforge launcher)
Issue with the tumbleweed mod. Check you have the latest version then contact the mod author.
-
I have this problem: Failed to build unique mod list after mod discovery.
- org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
Issue with the blue_skies mod. Check you have the latest version then contact the mod author.- I can't get information out of crash report
Something is taking too long on the server thread. The error does not really say what it is, only that when it crashed it was doing something related to saving or loading entities. You can try to use a mod like this to see if it will help you locate what is taking time on the server thread. https://www.curseforge.com/minecraft/mc-mods/spark Ask the developers of that mod how to use if you get stuck.- Server Crashing on Join
The "server can't keep" is not the problem. It might indicate that the game is temporarily starved of some resource like memory, cpu or waiting on disk. It is only 7 seconds. It is not the 60 second server tick that caused the crash. That report shows you at ~60% cpu and a bit less than 8GB of the 16GB of memory you say you allocated. So those don't look like a problem. Minecraft doesn't usually use that much cpu because it is not really a multithreaded game so it can't use all the cores, but it is still not maxed at 100% Your spark profile does not show the 60 second tick. It shows a maximum tick of 15700 ms ~ 16 seconds In that report your server is 91% idle waiting between ticks for a total of about 5 minutes, i.e. it is not overloaded The rest is mostly made of up 13 seconds worth of loading minecraft structures (e.g. villages or strongholds) from disk I am no expert on spark. I suggest you ask the spark developers what you need to do to capture the information for that 60 second tick.- Crashing right after 100% world load
Issue with oculus, check you have the latest version then contact the mod author.- Remove Enchantment Glint - 1.19.2
This is governed by the ItemRenderer. See ItemRenderer.render(). You can either define your own custom renderer: https://forge.gemwire.uk/wiki/BlockEntityWithoutLevelRenderer Or if you look at the default renderer it checks ItemStack.isFoil() which delegates to Item.isFoil(ItemStack). The default implementation of that checks if the ItemStack has enchantments. So you could do: public class MyItem extends Item { --snip-- @Override public boolean isFoil(ItemStack ignored) { return false; // never looks enchanted } That method is normally used to do the opposite, e.g. make potions look enchanted when they are really not.- Merge mods
Maybe this? https://forge.gemwire.uk/wiki/Jar-in-Jar- Modded Minecraft Crashed When Loading Saved World
One of your configuration files is invalid/corrupted. You can find it in the world/serverconfig folder. If you don't have a backup of the file, you can delete it and the file will be recreated with default values.- It keeps crashing but I don't know what makes it crash
Issue with the player skills mod. Looks like it needs the KubeJS mod installed?- [SOLVED][1.18.2] Playing sound with client-only mod
You might be able to make it work by using the sound directly? i.e. something like: SoundInstance sound = new SimpleSoundInstance(...); Minecraft.getInstance().getSoundManager().play(sound); But I guess you would need to use an AccessTransformer to make the SimpleSoundInstance constructor that takes a ResourceLocation instead of a SoundEvent publicly accessible. https://forge.gemwire.uk/wiki/Access_Transformers- Server not working
Use java 17. Mixin does not support java 20 (which only came out last week).- [SOLVED][1.18.2] Playing sound with client-only mod
From what I understand (which might be incorrect, I am not an expert on this), it doesn't use the local client registry for those registries that have data sent from a multiplayer server. SoundEvents is one of those registries. So in multiplayer your SoundEvent effectively won't exist unless it is also registered on the server? The logic can be found here (and its related methods): https://github.com/MinecraftForge/MinecraftForge/blob/bb49b9e6dc7525ae0fa935abf6eec18b36091bd6/src/main/java/net/minecraftforge/registries/GameData.java#L656- im working on a modpack with alot of mods , the game crashes immediately after starting
Issue with valhelsia_core Others have said it conflicts with optifine. - org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
IPS spam blocked by CleanTalk.
Important Information
By using this site, you agree to our Terms of Use.