Everything posted by warjort
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Modpack is Crashing, no report just exit code: 1
You have a conflict caused two mods providing the same java module (com.llamalad7.mixinextras). Check you have the latest versions of these mods then contact the mod authors.
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Modpack is Crashing, no report just exit code: 1
There is no error in that log. If that really is the full/correct log (it is from 2 days ago?) post a link to your launcher_log.txt
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Getting error with forge for 1.18.2
No. You are just wasting my time. Maybe deliberately? Compare what I wrote to what you wrote.
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Getting error with forge for 1.18.2
"C:\Program Files (x86)\Common Files\Oracle\Java\javapath\java.exe" The quotation marks are important. The 32 bit version will have inferior performance and you will be limited to at most 2 gigabytes of heap of memory. Which is usually only enough to run small/lightweight modpacks.
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Getting error with forge for 1.18.2
You edited your run.bat and now it contains invalid characters. Also that path doesn't specify java.exe at the end which is the whole point. If your java really is in the "c:\Program Files (x86)"; * You need to surround the whole path with quotation marks because the path contains spaces. * (x86) means you have the 32bit version of java which is unlikely to work well with modern minecraft, you need to download the 64 bit version which will be installed to "c:\Program Files"
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Could not initialize class net.minecraft.client.renderer.RenderType
You are doing this wrong. I suggest you rebuild your modpack from scratch and do it by adding mods individually or in small groups. The important part is to test it as you go along so you know which mods are causing problems. Just installing a large number of random mods of varying quality isn't going to work.
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Could not initialize class net.minecraft.client.renderer.RenderType
Please stop posting logs in the forum. Upload them to file sharing site. We cannot use search to find errors when they are posted in the forum, especially when there are multiple. Your last log contains many errors, just some: Missing kotlin libraries. Some issue with the sound physics configuration A broken shader provided by a mod?
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Could not initialize class net.minecraft.client.renderer.RenderType
One of your mods has broken mixins. The classes are missing or can't be loaded for some reason. I have no idea which your many mods is net.diebuddies/cloth? A github search gives this: https://github.com/search?q=diebuddies&type=code Maybe you recognise one of these?
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InteractionResult use failing
I told you in your previous question that the Grindstone block is not designed to be extended. I also told you to learn how container menus work before trying more complicated stuff. https://docs.minecraftforge.net/en/latest/gui/menus/ The answer to your question is an FAQ when people try to reuse vanilla code. Look at GrindstoneMenu.stillValid(). Which will close the screen if the block at the specified location is not the expected one. Note the hardcoded use of Blocks.GRINDSTONE. It's not a class check. It's an exact object instance check. Here's a way you can hack around that problem that may or may not work in this case: https://forums.minecraftforge.net/topic/114789-best-way-to-create-a-custom-crafting-table-in-119/?do=findComment&comment=508881 I don't know why you would want do this anyway. You are just reskinning vanilla. For a real mod it adds nothing to the game. And by just reusing vanilla code you are not learning anything about how to actually write mods.
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Cant get into my server due to java.lang.NullPointerException [1.19.2]
Something has broken networking. The error message does not say which mod is responsible. You can try adding the following to your user_jvm_args.txt -Dforge.logging.mojang.level=debug to see if that gives any extra information in the server logs/debug.log Otherwise will need to experiment with removing mods until the problem goes away. (Backup your world before removing mods).
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Custom Mod crashed when placing custom fluid and crashes when the world opens with error "Tesselating liquid in world"
You don't post all the code so it is difficult to say what the problem is. The error is caused by some issue with your overlay texture. I would guess this relates to how Mojang changed it so that block textures are only loaded from the "block" subdirectory by default. See the section on resource packs here: https://minecraft.fandom.com/wiki/Java_Edition_1.19.3#General_2 Yours is in "fluid" which won't get loaded into the block atlas.
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The game crashed whilst exception in server tick loop
Issue with the gizmo luggage mod. Check you have the latest version then contact the mod author.
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Failing to launch | java.lang.ExceptionInInitializerError: null
Broken configuration file. If you don't have a backup of the file and don't know how to fix it, delete the file and it will be recreated with default values.
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Windows installer option not available.
At the top of this forum is the EAQ (excessively asked questions). Read the part where it asks "How do I install Forge?". There is no windows specific installer. The installer uses java. https://en.wikipedia.org/wiki/Write_once,_run_anywhere
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[i'm newbie] I'm Trying to make a Waterlogged Grindstone and i don't know what am i doing wrong
Look at what the GrindstoneBlock constructor does. i.e. what properties it uses. Then look at what BlockState properties you have configured in your createBlockStateDefinition() compared to the GrindstoneBlock's version. Some advice: * Most vanilla blocks are not designed to be extended by mods. Mojang hardwire things. There is probably a good reason why the Grindstone is not already waterloggable? * If the class is not Abstract or already being extended by some other vanilla class, you are probably going to find it difficult to make this work unless you know what you are doing. * Learn how to mod minecraft on something simpler, then come back to this example when you understand how BlockState properties (facing, waterlogged, etc.), models, Shapes and Container Menus/Screens work. * You need to learn how to read java stacktraces, use the logs/debug.log file and/or use your IDE's debugger. We don't answer basic java questions in this forum. In this case, the debug.log (which you don't show) will have a much simpler stacktrace pointing to the exact line of code causing the problem in that GrindstoneBlock constructor.
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Crash when Minecraft Forge is linked with OBS Studio Game Capture
This is a hard crash in the java virtual machine during some opengl rendering call. Check your graphics driver is up-to-date. If that's not it, contact microsoft using that link or try a different java.
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i have a problem with my server: It say something about "minversion"
The last thing in the log is this, which suggest you have some physics mod (dropz?) that is missing some dependencies.
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Forge Crashing when creating or loading any world
Use the latest optifine preview.
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I can't open the forge installer "forge-1.19.3-44.1.0-mdk"
java will work on pretty much any windows
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I can't open the forge installer "forge-1.19.3-44.1.0-mdk"
https://docs.minecraftforge.net/en/latest/gettingstarted/
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Crash help
Issue with the midnight hats mod or possibly midnightlib? Check you have the latest versions of these mods then contact the mod author.
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Minecraft keeps crashing at launch with exit error code 1
You need to post a link to the logs/debug.log so we can see the error.
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Minecraft 1.19.2 shockbyte server repeatedly crashing when anyone joins the server
Use a mod like this to diagnose the problem: https://www.curseforge.com/minecraft/mc-mods/spark
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Minecraft Modded 1.19.2 Crashing
oculus is a client side mod, you don't need it on the server.
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The game crashed whilst exception in server tick loop
Issue with balm. Probably because you are trying to use the 1.19.3 version with 1.19.4? Check you have the latest version then contact the mod author.
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