Everything posted by warjort
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(My own forge 1.18.2 server) When I run using .bat file, it says this. When I press any key as told, command prompt closes.
Some problems with your byg config files: e.g. one is You probably uninstalled immersiveenginnering and now the config is invalid? Look at the error message for a complete list of problems.
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I can't open the forge installer "forge-1.19.3-44.1.0-mdk"
The MDK is an archive not a program. You unzip it. Or use jar -xf file-name which is the same thing as unzipping.
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How to add Tree decorators to my tree?
Only providing snippets of code out of context and no error message means you are unlikely to get help. And directly registering features hasn't been the correct thing to do since at least minecraft 1.18.1
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Automaticlly accept all mod items and blocks into creative tab
Add some debug for the results of your Block.asItem() calls. I bet at least one of the is "minecraft:air", i.e. not registered/found so its count will be zero. I would also guess that your ITEMS.getValues() contains those BlockItems anyway. Otherwise how are they are registered? So the Block part is duplicate work.
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I can't start my minecraft server
That debug.log is from 30 minutes before your crash: 10:46:14 (crash) vs 10:09:40 (debug.log)
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Creative Mode Tab Help
The modern way to register CreativeModeTabs is: https://github.com/MinecraftForge/MinecraftForge/blob/f03adc840e031b0c772e07ddda4ab910e367469a/src/main/java/net/minecraftforge/event/CreativeModeTabEvent.java#L56 e.g. from the forge tests https://github.com/MinecraftForge/MinecraftForge/blob/44c689f1712fcfb7ccb13262d1c02f0a880055be/src/test/java/net/minecraftforge/debug/CreativeModeTabTest.java
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Automaticlly accept all mod items and blocks into creative tab
Posting code snippets out of context and not showing the error isn't going to get you much help. We have no psychic powers.
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An error when starting world
You are trying to use the 1.19.4 version of appleskin with minecraft 1.19.2 That isn't going to work well.
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Mods crash Forge
The visuality mod is trying to use a class that no longer exists in minecraft 1.19.3 Check you have the latest version then contact the mod author.
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I can't start my minecraft server
One of your mods has a broken mixin. The error does not say which one. The logs/debug.log might?
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How do I fix this
Use java 17, mixin does not support java 19
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My game keeps crashing, im using some mods, so if anyone can help me it'd be appreciated :)
Always post a link to the full debug.log. This suggests you have a mod for the wrong version of minecraft. You don't even say which version you are using.
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org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
Issue with the tempad mod. Check you have the latest version then contact the mod author.
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All the mods 8 crash when loading back into server
This is a crash in your graphics driver. Check it is up-to-date then contact nvidia. Sometimes vendors introduce bugs into their drivers, so if you already have the latest version, you can try downgrading to the previous version of the driver.
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ERROR java.lang.NullPointerException: Cannot invoke "net.minecraft.resources.ResourceKey.m_135782_()" because "dimension" is nul
This isn't forge.
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1.19.2 forge 43.2.4 exit code 1 what's wrong with my game
Looks like an issue with the fabrication mod. Check you have the latest version then contact the mod author.
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(My own forge 1.18.2 server) When I run using .bat file, it says this. When I press any key as told, command prompt closes.
Please don't post logs in the forum. Use a file upload site. Also, did you actually look at the log before posting? This log already has a summary of errors at the bottom. e.g. This is a client side only mod trying to load classes on the server. You can remove it from the server. There are other similar errors if you read the log.
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Minecraft crashes upon opening forge 1.19.2.ย Code error 1
Sounds like a conflict between these mods then? Check you have the latest versions then contact the mod authors.
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[1.19.2] capture some blocks get the data, convert that data to nbt, then save the nbt as a textfile.nbt
This is why you shouldn't just copy code/paste and instead try to understand what you are doing. The code for this can be found in: net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplateManager net.minecraft.nbt.NbtIo net.minecraft.nbt.NbtUtils You are already using some of these for reading the data. The writes are in the same place. BTW: What you are trying to do sounds similar to what the JigsawBlock does?
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[1.19.2] Creating a Boat?
https://forge.gemwire.uk/wiki/Events There are about 3,000 examples on github: https://github.com/search?l=Java&q=EntityRenderersEvent&type=Code
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Forge serever 1.18.2 with All the mods 7 To the Sky modpack crashes withouth opening the server
Replace where it says java in the run.bat with "C:\Program Files\Java\jdk-17\bin\java.exe" The quotes are important since your directory name includes spaces. This means this script will use your java 17 installation while everything else uses the java 19 from your environment settings.
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Making an Item with an inventory.
It's not something I have ever done myself. I've done it with BlockItems like Shulker boxes, but that's different because vanilla has special handling for BlockEntity data stored in BlockItems. I would suggest finding a mod that does something similar to what you want? e.g. https://github.com/P3pp3rF1y/SophisticatedBackpacks/blob/cab406e07d10563f6fa648c1882dfad0ddde8cfd/src/main/java/net/p3pp3rf1y/sophisticatedbackpacks/backpack/BackpackItem.java#L284 The most important methods will be: Item.use() -> opens the gui menu Item.initCapabilities() -> adds an ItemHandlerCapability to the item's ItemStacks, i.e. an inventory There is obviously more to it than this, but these are the basic entry points you can start from. Maybe you can find a simpler example than sophisticated backpacks? ๐
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Modded server issue
I'm not seeing that mixin error in the log you posted. The last bit of mixin processing before you receive the disconnect from the server are these: So it could be any of those mods. Interspersed with this are some messages about unused uniforms These are probably unrelated, but a possibility is the problem is caused by some bad interaction between flywheel (create's rendering mod) and oculus/rubidium. Maybe you can try turning off flywheel's backend? https://forums.minecraftforge.net/topic/119518-exit-code-1073740940/#comment-524102 But at this point I am just guessing. Without seeing a log with the mixin debug messages and the real error at the same time, it's impossible to say what is really causing it.
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Error Code 1
There is no error in that log which suggests one of the mods is hard crashing during the mixin processing. You need to post the launcher_log.txt so we can see that error. This message suggests you have at least one mod that is for an older/wrong version of minecraft This is the wrong way to be build a modpack. Dumping random mods in your mod folder and expecting us to fix it for you is not why this forum exists. You should add mods individually or in small groups and test it works. That way when you get an error you know the problem is in one of the mods you just added. Otherwise eventually you are going to hit an error that it is not obvious from the log which mod is causing it and then we won't be tell you which of the many of the mods you have installed is causing it. So you will have to rebuild your modpack from scratch anyway to find it.
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(My own forge 1.18.2 server) When I run using .bat file, it says this. When I press any key as told, command prompt closes.
This is not forge. Mods aren't going to work unless you run the forge server.
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