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warjort

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Everything posted by warjort

  1. Those debug messages shouldn't cause a problem. It just means the create mod claims it is compiled with java 16 when in fact mixin has spotted it was compiled for java 17 As my footer and the sticky post at the top of the support forums says, you need to enable the client's debug.log in curseforge's minecraft settings.
  2. Issue with a betteranimalsplus mixin. Check you have the latest/correct version for your version of minecraft then contact the mod author.
  3. This looks like the error now. But it doesn't give much information other than it's some internal error within mixin. The logs/debug.log for the client might show which mixin it was processing when the error occurs? Have you tried removing xaero's minimap to see if the problem goes away?
  4. That log says you still have it installed. It also says you are trying to use the 1.19.4 version with 1.19.3?
  5. Looks like the physicsmod?
  6. You need to post the logs/debug.log so we can see all the information. Otherwise, if you don't recognise which mod is related to that mixin you will have to find it by experimenting with removing mods until the problem goes away. Backup your world(s) before removing mods.
  7. Looks like you are trying to use a world that was created with byg nether and end dimensions, but now you don't have byg (oh the biomes you will go) installed?
  8. Looks like you are trying to use the 1.19.4 version of xaeros minimap with 1.19.2?
  9. Some issue with a missing class for a mixin. Which usually means you are missing a mod required by another mod. iris? diebuddies? There isn't much context in the error. The log does show: But that looks to be a completely different error where you have the wrong version installed.
  10. You need to show the logs/debug.log for the server so we can see the error.
  11. If that really is the full logs/debug.log post the launcher_log.txt
  12. There is no error, but the last thing in the log is it trying to read the fml.toml file. Likely the file is corrupted. Try deleting it and it should be recreated with default values. Otherwise post the launcher_log.txt to see if that shows an error.
  13. You can't have both jei and rei.
  14. You have some issue with it not being able to resource packs. The error message does not give any other context. Maybe the debug.log has more information?
  15. There is no jar for modern minecraft hasn't been for a long time. You use the scripts.
  16. minecraft:pig is minecraft's way of saying "entity not found". You have a mod that is not registering its entities properly. Myabe the debug.log has more information about which mod it is because that crash report does not say?
  17. Some issue with the the abyss mod's key mappings. Check you have the latest version then contact the mod author.
  18. You have lots of mods trying to load client classes on the server. Assuming these are just client side only mods written by lazy/incompetent developers you can remove them from the server.
  19. You have this problem: https://misode.github.io/guides/feature-order-cycle/ It is caused by mods conflicting in their worldgen configuration. One of the mods is byg (oh the biomes you will go), mentioned in the error. Unfortunately, Mojangs error doesn't show the other mod. Contact the byg mod authors, maybe they can help you? Otherwise you will need to experiment with removing mods until the problem goes away to find the other mod. Backup your world(s) before removing mods.
  20. You have a mod trying to load client classes on the server. Maybe it is one of those client side only mods that doesn't work on the server?
  21. The time is in ticks. 20 ticks per second. The vanilla values can be found in AbstractFurnaceBlockEntity.getFuel() Coal/Charcoal are 1600 Or you could call ForgeHooks.getBurnTime(Items.COAL.getDefaultInstance()); if you don't want to hard code it.
  22. If you are writing a mod then you should use GLMs to modify the loot tables (so you play nicely with other mods trying to do the same thing). https://forge.gemwire.uk/wiki/Dynamic_Loot_Modification Otherwise, you can do it the vanilla way with a datapack by providing your own zombie loot table(s) https://minecraft.fandom.com/wiki/Loot_table Extractions of the vanilla entity drop loot tables can be found here: https://github.com/misode/mcmeta/tree/data/data/minecraft/loot_tables/entities Or you can use one of the scripting mods, e.g. https://mods.latvian.dev/books/kubejs-legacy/page/loot-table-modification https://docs.blamejared.com/1.19/en/vanilla/api/loot/table/LootTableManager
  23. override this method for your item: https://github.com/MinecraftForge/MinecraftForge/blob/f03adc840e031b0c772e07ddda4ab910e367469a/src/main/java/net/minecraftforge/common/extensions/IForgeItem.java#L687

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