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warjort

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Everything posted by warjort

  1. Nope: https://www.curseforge.com/minecraft/mc-mods/geckolib/files/4407092 You the have the 1.19 version (the 1.19.3 part is you trying to use the mappings from 1.19.3 with 1.19 which isn't going to work well).
  2. Sounds like you have the wrong version of Geckolib for your version of minecraft. Those com.mojang.math classes no longer exist in recent versions of minecraft. But you would be better off contacting the Geckolib developers with questions about their mod.
  3. Use java 17, mixin does not support java 19
  4. Issue with the untamed wilds mod. Check you have the latest version then contact the mod author.
  5. Lost cities does not say it has a version compatible with 1.19.4 (Mojang completely changed the create new world screen in 1.19.4) https://www.curseforge.com/minecraft/mc-mods/the-lost-cities/files Contact the mod author. But I would guess you need to wait for them to release an update?
  6. Use java 17, mixin does not support java 19
  7. .

    warjort replied to a post in a topic in Modder Support
    This isn't the kind of thing you will normally get help with in this forum. This falls under the bots/cheats category of mods. But if you want to find the modern mojang method/class names for older pre 1.17 forge names, I believe there is a bot on the forge discord you can use? https://gist.github.com/50ap5ud5/beebcf056cbdd3c922cc8993689428f4#migration-of-method-and-field-names-to-mojang-mappings
  8. You can also ask the biomesoplenty developers or search their bug reports to see if the conflicting is already known for sunflower_plains.
  9. You have this problem: https://misode.github.io/guides/feature-order-cycle/ Which is a conflict between mods in their worldgen configuration. In your case it can't workout how to do the biome blending for sunflower_plains. One of the mods mentioned is biomesoplenty, the error doesn't say which are the other(s). Like I suggested above, you have a hit a problem that is not easy to debug from just the log. So the only way to find the other mod is to experiment with removing mods until the problem goes away. Backup any worlds you care about before removing mods.
  10. Then post it on gist/github or split it up into smaller files.
  11. Always post a link to the full log and/or crash report. All you posted is a list of the datapacks. The part where it says "incompatible" is a red-herring. It just means a lot of mods haven't updated their datapack version ids. This is not a real problem unless you have a mod or datapack that really does need some bleeding edge datapack feature (unlikely).
  12. This is a duplicate of https://forums.minecraftforge.net/topic/122059-minecraft-crashes-upon-opening-forge-1192-code-error-1/#comment-531976
  13. Give the game more java heap memory. You currently have 2G, it needs more. How you do that, will depend on which launcher you are using.
  14. Now its deepresonance. This is the wrong way to build a modpack. You should not to try to build a modpack by dumping a large number of mods in your mod folder and hope it works. The purpose of this forum is not so you can put the work of building/debugging your modpack on us. If you just keep asking us what the problem is after each fix, eventually you are going to a hit a problem that doesn't have an obvious cause. Then we will no idea which of the 100 or so mods is causing the problem. Instead add mods in small groups and test it. It will be easier to track down which mod is causing a problem. It is one of the few mods you just added.
  15. Issue with rftoolsbase. Check you have the latest version then contact the mod author.
  16. This thread is a duplicate of https://forums.minecraftforge.net/topic/122035-minecraft-crashes-upon-opening-forge-1192 code-error-1/#comment-531965 Answered there.
  17. Issue with the Ding mod. Check you have the latest version then contact the mod author.
  18. This is usually caused by a wrong version of java. You need java 17 for 1.18.2 It can also be caused by incorrectly modifying (and breaking) the scripts.
  19. Looks like some issue with the "gateways to eternity" mod? Check you have the latest version then contact the mod author. Posting the full log might give more information?
  20. You need to post the log, so we can see the "above errors".
  21. You need java 17, mixin does not support java 19
  22. player.pick() - method is defined in the Entity class, does ray tracing for an entity On the client, some of the calculations are cached for the player in the Minecraft class, e.g. see how GameRenderer.pick() calculates Minecraft.hitResult or Minecraft.crosshairPickEntity
  23. https://github.com/DakotaPride/Hibernal-Herbs/blob/master/Forge/src/main/java/net/dakotapride/hibernalHerbs/client/render/HibernalEntityRenderers.java Your EntityRenderer doesn't get registered. The correct way to do it is to use the EntityRenderersEvent.RegisterRenderers event: https://github.com/MinecraftForge/MinecraftForge/blob/31e73355c310430ce1816009895b3eff1b5f5fc4/src/main/java/net/minecraftforge/client/event/EntityRenderersEvent.java#L94 It gets fired on the MOD event bus.
  24. Issue with immersive portals, check you have the latest version then contact the mod author.

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