Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

warjort

Members
  • Joined

  • Last visited

Everything posted by warjort

  1. If you can download the java jdk (java development kit) and use the "jstack" command to get a thread dump, we can see where it is stuck. https://www.baeldung.com/java-thread-dump Otherwise you are going to have to experiment with removing mods until you find the mod that makes the problem go away.
  2. The last thing in that log is Which suggests an issue with agricraft. Try removing agricraft altogether and see if you still have the problem. Backup your world before removing mods. Another reason why you can a stall in the loading screen is because you don't have enough memory assigned to the java process. Java goes to 100% cpu utilization trying to find free memory where little exists. If this is happening, tt will eventually either finish or crash with an "out of memory" error.
  3. We don't write your mod for you. Nor do we teach java or basic logic. You also need to learn how to use your IDE by the sounds of it? Here is some untested pseudo code that checks for indirect (e.g. projectile/arrow) damage from skeletons @Override public int getDamageProtection(int level, DamageSource source) { if (source.isBypassInvul()) return 0; if (source instanceof IndirectEntityDamageSource indirect && indirect.getEntity() instanceof Skeleton) { return calculateProtection(); } return 0; } Damage protection is a flat addition calculation. I would say look at the vanilla code for the logic, but you don't seem to know how to do that?
  4. You are trying to use the 1.18.2 version of the swing through grass mod with minecraft 1.19.2
  5. Issues with your launcher should be reported to them. If you really suspect the problem is with forge, you need to provide the logs/debug.log so we can see what is happening.
  6. Maybe this? https://forums.minecraftforge.net/topic/119518-exit-code-1073740940/#comment-524102
  7. Issue with immersive portals, probably a conflict with another mod. Check you have the latest version the contact the mod author.
  8. eula.txt ? https://docs.minecraftforge.net/en/latest/gettingstarted/#building-and-testing-your-mod
  9. GameRules are not automatically synched to the client. Most game rules are only for server side behaviour. The only one I can see (from a quick check the of the ClientLevel class) vanilla sends to the client is RULE_DAYLIGHT which has its own special network packet. See ClientBoundSetTimePacket which calls ClientLevel.setDayTime()
  10. warjort replied to alejandrorever's topic in Modder Support
    One of your mods is trying to load client side only classes on the server. That log does not say which mod, but the logs/debug.log might. You should remove any (broken) client side only mods you have installed from the server.
  11. 1.16.x is not a supported version of forge in this forum. But your question isn't really related the version of forge you are using. If java installed itself in the "Program Files (x86)" that means you downloaded the 32bit version of java which doesn't support 4GB of memory (unless it also supports certain tricks). Download the 64bit version of java.
  12. You are in the wrong place for this question. This is a support forum not a teaching forum. If you have specific questions, feel free to ask them. "I don't know how to do it" is not a specific question. If you are new to modding you should start with something simpler than a shield. Make yourself familiar with item models, rendering and animations first, then when you are more comfortable with basic modding, have a go at the shield. Some "light" reading for you. 🙂 https://forge.gemwire.uk/wiki/Item_Properties https://forge.gemwire.uk/wiki/BlockEntityWithoutLevelRenderer https://forge.gemwire.uk/wiki/Custom_Item_Animations You should make yourself familiar with everything on that wiki. At least to the point where you can lookup details when you need them.
  13. Issue with the supplementaries mod. Something related to your key bindings configuration? Check you have the latest version then contact the mod author. Maybe related? You should upgrade optifine to the latest preview release or try without optifine.
  14. It's not clear from your question what you are trying to do? But maybe you want to check for the damage source being EntityDamageSource or IndirectEntityDamageSource? Both contain a reference to the Entity causing the damage.
  15. That crash is caused when something is taking too long on the main server thread. The snapshot when it crashes suggests it could be one of 4 mods (underlined below). It could also be some other mod? The above is just at snapshot when the 60 second timeout occurs. Check you have the latest versions of the above mods then contact the mod authors. If it is none of the above mods, try using something like the following mod to see what is taking time on the server thread: https://www.curseforge.com/minecraft/mc-mods/spark
  16. So -16 blocks "above" the bottom of the world. Or in other words, in the void beneath the world. -64 - 16 = -80 -64 + 94 = 30 Since it is a triangle, the peak will be at the middle of the range (30 - 80) / 2 = -25 Perhaps you meant to use VertialAnchor.absolute() ? Or -16 to 94 with a peak at (94 - 16) / 2 = 39
  17. Issue with the midnight hats mods. Check you have the latest version then contact the mod author.
  18. It still doesn't say which config file. But looking at the source code for the mod, the file is config/terrablender.toml https://github.com/Glitchfiend/TerraBlender/blob/dde0781f3d2b81bfc262c6c99e0ac5f1794c37b6/Forge/src/main/java/terrablender/core/TerraBlenderForge.java#L30
  19. The error message does not say which file. If in doubt, contact the mod author. But you can always backup the file before deleting it.
  20. Looks like one of the terrablender config files is invalid/corrupted. That error message does not say which one, but the logs/debug.log might? If you don't have a backup of the file, you can delete it and it should be recreated with default values.
  21. That is the same log you posted last time. The relevant log won't have a .gz file ending.
  22. Use java 17, mixin does not support java 19
  23. That error says there is an issue with the ModelFix mod. Probably a conflict with another mod? Check you have the latest version then contact the mod author.
  24. Maybe this is your problem? Impossible to say with so little information. https://johann.loefflmann.net/en/software/jarfix/index.html

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.