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warjort

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Everything posted by warjort

  1. On of your config files is invalid/corrupted. You can find it the in the config subfolder. If you don't have a backup, delete it and it will be recreated with default values.
  2. You can't have both jei (just enough items) and rei (roughly enough items).
  3. Looks like an issue with canary. Check you have the latest version then contact the mod author.
  4. Issue with chunk animator. Check you have the latest version the contact the mod author.
  5. Not really my area of expertise, but that value is the calculated lighting value of your block. Your crucible has noOcclusion which allows light to pass through it: https://github.com/NovaMachina-Mods/ExNihiloSequentia/blob/cb9490413242e4480551433299127e9066243a7a/src/main/java/novamachina/exnihilosequentia/common/block/crucibles/WoodCrucibleBlock.java#L24 Your barrel does not: https://github.com/NovaMachina-Mods/ExNihiloSequentia/blob/cb9490413242e4480551433299127e9066243a7a/src/main/java/novamachina/exnihilosequentia/common/block/barrels/WoodBarrelBlock.java#L23 so it is probably not letting light into your block according to the shape? Look at how ModelBlockRenderer.tesselateWithoutAO uses LevelRenderer.getLightColor() of the neighbouring block/side as the light level when light cannot enter the block.
  6. You are trying to use the 1.19.2 version of flywheel with minecraft 1.19.3 There is no version of flywheel for 1.19.3 according to curseforge: https://www.curseforge.com/minecraft/mc-mods/flywheel/files/all?filter-game-version=1738749986%3a73407
  7. Issue with valhelsia structures. Probably a conflict with another mod (optifine?) Check you have the latest version then contact the mod author.
  8. Issue with moziesmobs, check you have the latest version then contact the mod author.
  9. Issue with the identity mod. Maybe a conflict with another mod? Check you have the latest version then contact the mod author.
  10. The error says you are missing or have the wrong version of geckolib for allthemodium. Check you have the latest versions then contact the mod authors.
  11. The undefeatables mod is trying to load client only classes on the server. Check you have the latest version then contact the mod author.
  12. https://github.com/Asek3/Oculus/issues/257
  13. if that is the full log, post a link to the launcher_log.txt before restarting the launcher.
  14. Looks like deeperdarker wants a different version of geckolib3. Check you have the latest versions then contact the mod author.
  15. I assume you are talking about the "count" placement modifier? Typically placed features are configured with multiple placement modifiers one of which is some form "count". You can write your own PlacementModifier (and register it) that takes its value(s) from your configuration file instead of the numbers in the json file. In 1.19.3 Registries.PLACEMENT_MODIFER_TYPE is the registry key. This approach does at least mean if the end user/mod pack developer doesn't like your way of configuring the ore generation they can create a datapack and replace your placement modifier with their own. Which is Mojang's intended way to do it.
  16. It never ceases to amaze me how people overrate our psychic abilities. 🙂 I downloaded and ran the mod for myself. The relevant error in the log you don't show is: I've never seen that error before. But since minecraft:pig is minecraft's way of saying "not found" for entity types there must be something wrong with your EntityType registration. After some headscratching I noticed you are doing it twice. https://github.com/Coldthunder4/AGuardMod/blob/2065bd6cfeffff3cf099a3fb21c3fa504c29f5f0/src/main/java/net/coldthunder4/cellguard/CellGuard.java#L30 https://github.com/Coldthunder4/AGuardMod/blob/2065bd6cfeffff3cf099a3fb21c3fa504c29f5f0/src/main/java/net/coldthunder4/cellguard/CellGuard.java#L36
  17. Capabilities have some support for initializing data. See ItemStack.forgeInit() and Item.initCapabilities()
  18. There is no such method. ItemStacks are created by the game all the time for many reasons. e.g. copying, deserializing from the disk or network, etc. If this is another part of your NBT questions, NBT is meant to be "optional" data. If your data is not present you need to provide a default value.
  19. Those json files are configuration files. If the user wants to modify them they can use a datapack. If you really want to continue to do this, just search this forum. This pointless "anti-pattern" has been discussed many times before in various forms. Configuration files for configuration files? 🙂
  20. Look at what the AbstractCauldron or HopperBlock does. Or in general: Shapes.join(original, cutout, ONLY_FIRST); i.e. start with "original" and only takes the parts that are in that shape but not in "cutout".
  21. Maybe this problem? https://forums.minecraftforge.net/topic/119518-exit-code-1073740940/#comment-524102
  22. i.e. have you widget take a Supplier<Integer> instead of an integer.
  23. My question was rhetorical. What values do you expect your widget to display if you only give it the values once in init ?
  24. Issue with ae2wtlib, probably a conflict with another mod? Check you have the latest version the contact the mod author or modpack author.

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