Everything posted by warjort
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[Resolved] [1.19.2] Game crashed
Maybe you have this problem? https://forums.minecraftforge.net/topic/119518-exit-code-1073740940/#comment-524102
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Minecraft Is Crashing, Says Mods.Toml Is Missing But It Isn't
You were already on my mental list of time wasters that fails to read/understand the documentation even when we go to the effort of providing exact links. Instead expecting to be spoon fed all the details with no effort on your part. Also you seem to like "shouting" which is just annoying. https://www.urbandictionary.com/define.php?term=Internet Yelling Now you waste my time by posting a link to a working project but (still) don't post a link to the actual broken project. Maybe somebody else wants to waste their Sunday trying to get all the relevant information from you so they can reproduce the problem and tell you what is causing it? I don't.
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[Resolved] [1.19.2] Game crashed
That log does not show an error. If it really is the full log, post a link to the launcher_log.txt before restarting the launcher.
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I keep crashing when i try to open up minecraft 1.19 while trying to test out the new physics mod pro
That's not even the full crash report. Post a link to the logs/debug.log so we can see the error.
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I can't get minecraft to run
Wrong version of moonlight
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Minecraft Is Crashing, Says Mods.Toml Is Missing But It Isn't
The 1.18.X branch on github builds and runs fine for me. Try checking it out yourself in a different folder. if it works, figure out what is different between the 2.
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[1.19.3] How can I get an entity that faces the player?
Look at GameRenderer.pick()
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Tried to make my own modpack and wont launch without exit code 1.
If that really is the full log, post a link to the launcher_log.txt before restarting the launcher.
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server crashes on startup while it was running fine just a minute ago
On of your config files is invalid/corrupted. You can find it the in the config subfolder. If you don't have a backup, delete it and it will be recreated with default values.
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I'm having an issue with Minecraft loading up properly with my new modpack that I created. I'll put the log below.
You can't have both jei (just enough items) and rei (roughly enough items).
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Every time I try to load up a new world, this happens: The game crashed whilst ticking entity Error: java.lang.NullPointerExcept
Looks like an issue with canary. Check you have the latest version then contact the mod author.
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I have this problem on forge 1.18.2 40.2.0
Issue with chunk animator. Check you have the latest version the contact the mod author.
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[SOLVED] [1.19.2] Renderer With Incorrect combinedLightIn
Not really my area of expertise, but that value is the calculated lighting value of your block. Your crucible has noOcclusion which allows light to pass through it: https://github.com/NovaMachina-Mods/ExNihiloSequentia/blob/cb9490413242e4480551433299127e9066243a7a/src/main/java/novamachina/exnihilosequentia/common/block/crucibles/WoodCrucibleBlock.java#L24 Your barrel does not: https://github.com/NovaMachina-Mods/ExNihiloSequentia/blob/cb9490413242e4480551433299127e9066243a7a/src/main/java/novamachina/exnihilosequentia/common/block/barrels/WoodBarrelBlock.java#L23 so it is probably not letting light into your block according to the shape? Look at how ModelBlockRenderer.tesselateWithoutAO uses LevelRenderer.getLightColor() of the neighbouring block/side as the light level when light cannot enter the block.
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Trying to start game Error 1
You are trying to use the 1.19.2 version of flywheel with minecraft 1.19.3 There is no version of flywheel for 1.19.3 according to curseforge: https://www.curseforge.com/minecraft/mc-mods/flywheel/files/all?filter-game-version=1738749986%3a73407
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Pls help modpack crush
Issue with valhelsia structures. Probably a conflict with another mod (optifine?) Check you have the latest version then contact the mod author.
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Minecraft not launching when using 1.18+ and 1.19+ mods
Issue with moziesmobs, check you have the latest version then contact the mod author.
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org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
Issue with the identity mod. Maybe a conflict with another mod? Check you have the latest version then contact the mod author.
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The game crash when i start it
The error says you are missing or have the wrong version of geckolib for allthemodium. Check you have the latest versions then contact the mod authors.
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invalid dist DEDICATED_SERVER
The undefeatables mod is trying to load client only classes on the server. Check you have the latest version then contact the mod author.
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I have a problem when I try to join a friend's server
https://github.com/Asek3/Oculus/issues/257
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Forge exit code 1
if that is the full log, post a link to the launcher_log.txt before restarting the launcher.
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Game crashes when loading into the Otherside (Deeper and Darker 1.19.2)
Looks like deeperdarker wants a different version of geckolib3. Check you have the latest versions then contact the mod author.
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[1.19.3] Configurable Ore Generation
I assume you are talking about the "count" placement modifier? Typically placed features are configured with multiple placement modifiers one of which is some form "count". You can write your own PlacementModifier (and register it) that takes its value(s) from your configuration file instead of the numbers in the json file. In 1.19.3 Registries.PLACEMENT_MODIFER_TYPE is the registry key. This approach does at least mean if the end user/mod pack developer doesn't like your way of configuring the ore generation they can create a datapack and replace your placement modifier with their own. Which is Mojang's intended way to do it.
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One of more entry values did not copy to the correct id. Check log for details! Can't load game after attempting to create mob
It never ceases to amaze me how people overrate our psychic abilities. ๐ I downloaded and ran the mod for myself. The relevant error in the log you don't show is: I've never seen that error before. But since minecraft:pig is minecraft's way of saying "not found" for entity types there must be something wrong with your EntityType registration. After some headscratching I noticed you are doing it twice. https://github.com/Coldthunder4/AGuardMod/blob/2065bd6cfeffff3cf099a3fb21c3fa504c29f5f0/src/main/java/net/coldthunder4/cellguard/CellGuard.java#L30 https://github.com/Coldthunder4/AGuardMod/blob/2065bd6cfeffff3cf099a3fb21c3fa504c29f5f0/src/main/java/net/coldthunder4/cellguard/CellGuard.java#L36
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Method that gets called once when an item is created?
Capabilities have some support for initializing data. See ItemStack.forgeInit() and Item.initCapabilities()
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