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Crash [1.19.2]
I am using Forge 1.19.2. Crash report - https://gist.github.com/TheElementGuy/016f5a38f3bfcd5efe2c584c848bb71e
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How to Override Non-Public Class in TextureAtlasSprite
As the title explains, I have to override the InterpolationData class, but it isn't public. How can I do this (if possible)?
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Texture Not Interpolating
Does anyone know?
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Configuration GUI (Version 1.8.x)
You would need to ask somewhere else (Forge doesn't have anything like that). Maybe Planet Minecraft?
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Configuration GUI (Version 1.8.x)
This forum doesn't support 1.8.x. It supports 1.19.x (Latest) and 1.18.x (LTS). If you need help, you will have to ask somewhere else.
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Texture Not Interpolating
For a texture, I want it to interpolate, but it won't. mcmeta: { "animation" : { "frametime": 2, "interpolate": true, "frames": [ 0, 1, 2, 3, 4 ] } } For the image file: https://github.com/TheElementGuy/Greek-Myths-Mod/blob/main/src/main/resources/assets/greekmyths/textures/item/stygian_iron_ingot.png.mcmeta
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rendering overlay/ exit code -1 crashing
Looks like it's a problem with the ReAuth mod. Try contacting the mod authors.
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How to Add Color to Item Name
So, I have an item, and how would I make the name yellow?
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[Resolved] Event Not Canceling
So Gradle stopped throwing errors, maybe I had a typo? Thank you for your help.
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Destroying a block
Well, you could get the position, modify it to get the position of the block underneath, check if that block is air, and then destroy the original block using: ServerLevel#destroyBlock()
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[Resolved] Event Not Canceling
Also, the only one that sets damage (LivingHurtEvent) doesn't let me get the target.
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[Resolved] Event Not Canceling
I don't want to do that because then it would still show an animation.
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[Resolved] Event Not Canceling
I have an AttackEntityEvent and I can't get it to cancel. public class ModEvents { @Mod.EventBusSubscriber(modid = GreekMythsMod.MOD_ID) public class ForgeEvents { @SubscribeEvent public static void onPlayerAttackEntity(AttackEntityEvent event) { ItemStack item = event.getEntity().getItemInHand(InteractionHand.MAIN_HAND); if (item == new ItemStack(ModItems.CELESTIAL_BRONZE_SWORD.get(), 1) && !(event.getTarget() instanceof Enemy)) { event.setCancelled(true); } } } } It is supposed to check if you are holding a celestial bronze sword and you are not hitting an enemy. It says that AttackEntityEvent is not cancelable.
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How to Stop a Sword Hitting an Entity
I am using the hurt entity method and it doesn't have AttackEntityEvent, LivingAttackEvent, or LivingHurtEvent. Do I create a new one or change methods?
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[Resolved] gradlew runClient Failing
I ended up figuring it out. I hadn't imported the correct packages. Thank you for all the help you have given.
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