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festro

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Tree Puncher

Tree Puncher (2/8)

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  1. Might have found my problem, after reviewing other modlists I found a mod (Ars Magica: Legacy) in a modlist similar to mine after disabling the mod I can load back into the world without crashing (for now); for the time being, I'll play a bit and if it doesn't crash I'll forward my finding to the mod author. Thanks for your help.
  2. Thanks I will check it out; as for removing mods I've tried that already removing one at a time, eventually it gets to the point that it crashes trying to load the world(before getting into the world), also considering the random nature of the crash (it often takes hours in a world for the issue to pop up), starting a new world to see what mod is causing it is unreliable. but I will take a look and see if any of the mods coincide with my modlist.
  3. I've been running a world for a couple hours and now and then I will get a "Pose stack not empty" crash, the game will have a "soft" crash (saves world, shuts down, and brings me to the launcher) after that the world is basically a lost cause as I will get that error after trying to start it up again; I've tried unloading rubidium and it's submods with no avail and even the process of elimination method until said world becomes unloadable period. I'm practically at my wits end here and was hoping someone could tell me what in this log I'm missing https://mclo.gs/D51x6EV as I would like to enjoy my favorite mods in more than a couple hour bursts.
  4. Sorry to necro but I'm getting this error now, is there a particular way to identify the mod causing the issue(line in the crashlog)? asking because I have 150 mods on 1.16.5 and dread playing the whack-a-mole game to enjoy some Minecraft. Link to crash log if interested: https://pastebin.com/uss45SQ7 Never mind found my cause in zombie awareness, anyone else having this issue too, you can find the problem mod toward the top on the line starting with caused by sandwitched between the lines starting with "at".
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